Infection Free Zone

Infection Free Zone

Historic Fort Snelling
10 Comments
lenloc 24 May @ 1:03pm 
That's such a cool asset!
dream of eat dirt 24 May @ 11:54am 
shouts out to Pig's Eye
小六 15 May @ 9:18pm 
所以,我的朋友,判断力,投入了比我更多的努力,并在一些建筑上发挥了更多的创造性。他的版本设法保留了所有的建筑和墙壁,所以看看这里:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3415419932

历史悠久的斯奈林堡位于明尼苏达州的门多塔高地,于1820年完工,以确保明尼苏达州和密西西比河的汇合处。周围的土地是一个州立公园,意味着有很多土地和树木,尽管附近的城镇在河对岸。HSF现在是一个博物馆,里面既有历史武器的军械库,也有大量的文件和研究资料。远离人口密集的中心是一把双刃剑。早期较低的Zed密度,但是你将会依赖汽车进行大部分的探索。然而,机场就在南面,国民警卫队设施在西北部,周边地区资源丰富,可供获取。
小六 15 May @ 9:18pm 
不幸的是,就目前而言,只要墙壁到位,游戏就不会生成所有建筑。在现实生活中,塔楼、小卖部、商店和仓库都直接集成到外墙中,游戏不会允许“中世纪墙壁”和建筑重叠。直接的结果是,我决定优先保留所有在石墙上的建筑。然而,你可以建立自己的墙炮台和塔。或者,你也可以把炮台和塔换成石头,把自己的防御工事安置在它们的位置上。

我给几栋楼都贴上了独特的标签。列表如下,从西到东。
小六 15 May @ 9:17pm 
城墙外:
维修楼:停车场西侧仓库。
22号楼:停车场东侧的仓库
游客中心/骑兵兵营:3个分区。启动总部的好选择。
西区:书店和博物馆。
——中东和东区:仓库。

历史城墙内:
大炮棚:枪支/安全
仓储棚:仓库
商店建设:工具/硬件。IRL铁匠和木工店。
食堂:仓库
木兵营:博物馆/军械库。

如果人们更喜欢以牺牲建筑为代价的带有墙壁的版本,请告诉我,但由于面积很小,自己建造墙壁相当便宜。除非开发者允许玩家接触建筑和障碍物,否则我将无法在同一文件中同时做到这两点。(机翻)
McClane 31 Jan @ 10:20am 
Cool! MN resident here, love to see it.
ViscountArseid  [author] 26 Jan @ 5:15pm 
@Raiko Ah, sorry, my brain was preoccupied and I read that as something else.

For now, I'm keeping the buildings as they are currently...or as close to it as I can get. My goal is more about trying to reproduce the Fort as it is rather than optimize it for gameplay balance.
Raiko 23 Jan @ 11:37pm 
@ViscountArseid: I didn't said anything about walls.
ViscountArseid  [author] 23 Jan @ 12:24pm 
@Raiko: Unfortunately, it's a limitation of the game. I can put both the walls and the buildings on the map, but the game refuses to load them both. It will instead delete any buildings that are close to the walls. The game does allow the player to build their own walls that directly touch the buildings, though, so you can always do that.
Raiko 23 Jan @ 11:09am 
Make the long bildings have separate sections maybe? :steamthis: