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And yeah, I felt the same. Lots of species mods for everything but no quarians! When there are so many fun void ways to play them.
@automatiik: No clue, I just took the old mods and made them work with the new species system. I got 0 idea on how to remove traits or add them, or how to modify them.
As for the query below, I might just duplicate and batch-rename all the mod files, and steal the machine class template from the game's 00_species_classes.txt. Time will tell whether that gets me anywhere, lol.
I'm trying to look it up online, but finding any modding resource documentation is a massive pain, and I've never made any mods to begin with. I did try editing some files, but all callbacks and relations between different files are making my head spin. Classes, sets, more classes, portraits, species... I can't make sense of it all, and nothing I tried worked.
No worries if you don't know either. I'm just blindly trying my luck, hahah!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=708669421