Colony Survival

Colony Survival

Amphitheres
6 Comments
ChickenKicker76 8 Apr @ 5:49am 
how do you ride them?
Turtles,  [author] 5 Mar @ 7:03pm 
make sure you subscribed to the entities library mod
when you load a world enable developer options and press F2 twice, it will say [Mod] turtles.amphithere loaded and it will also say turtles.entity loaded with no errors. if it says that then it's working, type /disableachievements and "/summon amphithere 1 blue"
if you're asking about using the wand put the approval & food in your inventory, place a wand next to a dragon, and stand next to the wand
[776th] CPT. Blizz 5 Mar @ 1:19pm 
Could you make some sort of instruction guide for this please, I'm probably just being dumb but I can't figure out how to get this to work
Parragon 27 Feb @ 5:22pm 
amazing:steamthumbsup:
Turtles,  [author] 26 Feb @ 3:06pm 
Thanks! that's bc the code is pretty restrictive, it wouldn't be possible to provide custom code for the zombie npc outside of its events. instead I started from scratch and put it into the entities library mod. the mod could be used to make a boss zombie but it would be hard since it doesn't inherit from npcs; it's actually a scripted block thus the modder would need to provide all the zombie stuff
The Midwesterner 22 Feb @ 9:11pm 
Wow this is impressive I never even knew you could implement custom NPC's into Colony Survival, surprised that nobody has used this feature to code proper boss zombies yet.