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For now I halved the work time for Rip Dish Cloth, but I'll consider making it compatible with mods that make tearing rags faster.
Rip Dish Towel is done by the craft time set in the script because it does not use the vanilla rip code directly.
Small random side note on the ripping: I have a mod installed that makes ripping for rags much faster but Dish Towels seem to be unaffected, not really a complaint or something that needs fixing & not even sure if was like this before since I didn't rip them before.
This update will may remove any existing Dish Towels in existing saves.
However, I am thinking of discontinuing Clean Stains function that uses bath towels in the future.
This main reasons are the simplification of patch codes and compatibility issues, but I also think it's strange to use bath towel as a cleaning tool in the first place.
Sorry for wasting your time with this then, if i have done it, it wasnt my intention.
Keep the awesome work.
Cheers.
It's not a bug or anything, it's a feature. Luxury bath towels, normal bath towels, and rough bath towels are the same item internally.
Their display names change depending on the parameters (absorbency) assigned when they are generated.
If you want to generate them in debug mode, you can do so by generating Base.Bathtowel. But, the color and absorbency are random.
Secondly, in the description of the mod, the wipeable items, there is a luxury bath towel, but in debug i dont see it, was using it to test your mod + the addon, but dont see that, bare in mind that i'm using this mod , as my tool, maybe is that?
I thought on reporting it anyway, screenshots attached below, hope this is just a bug.
Screenshots: Debug Main Mod [prnt.sc] + Debug Addon [prnt.sc]
Cheers.
- Wetness Increases value change has been discontinued.
- Wetness Decreases value changed from 0.001 to 0.002.
If you are still concerned about your character wetness, turn off ”Decreased Wetness Decrease” in the Sandbox options. This will return the values to vanilla.
However, these changes can be confusing to players, so I think I'll loosen these values a bit.
The mod called BCIC overwrited and modified vanilla code, so I think it will less compatible. Therefore, BCIC needs to fixes or support for each mod.
There is a mod with a similar function called Item Comparison . Please try that.
function: doWearClothingTooltip -- file: bcic_WearTooltip.lua line # 52 | MOD: Better Clothing Info Comparison (Build 41 and 42)
function: doWearClothingMenu -- file: ISInventoryPaneContextMenu.lua line # 1619 | Vanilla
function: doWearClothingMenu -- file: BathTowelsOverhaul_patches.lua line # 28 | MOD: Bath Towels Overhaul [B42]
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 786 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1459 | Vanilla
java.lang.reflect.InvocationTargetException
function: CreateBathTowel -- file: BathTowelsOverhaul_OnCreate.lua line # 8 | MOD: Bath Towels Overhaul [B42]
Enable the Dry Self context tooltip in the mod options and check the absorbency of the towel. If It is 50-70, it was originally a basic bath towel. A truly Luxury is 80 or above.
In previous versions, there was a bug that sometimes overwrite the name of the bath towel when loading a save, so bath towels spawned before that may have different names.
Now it should be fixed.
And this mod received support from Tidy Up Meister by PePePePePeil. This will ensure that the towel will automatically return to its original place ones this mod's Dry Self is completed.
btw, if you have new var to translate, don't worry, i'm on it...
See the change notes for more details.
When your body temperature exceeds a certain level (not shown to the moodle on the right of the screen), your wetness increases due to sweat.
However, it's also because I increased the increase value that it gets extremely wet, so maybe that should be fixes.