Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
For example here, Ferny removes the Storage Pits with this patch (see Steam\steamapps\workshop\content\294100\3292746186\Mods and Shit\Adaptive Primitive Storage\Patches):
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="ASF_StoragePit"]</xpath>
<value>
<designationCategory/>
</value>
</Operation>
and my patch does this (see Steam\steamapps\workshop\content\294100\3417113151\Patches):
<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[defName="ASF_StoragePit"]/designationCategory</xpath>
</Operation>
which is the exact opposite do just undo what his mod does.
- Oscar, Mad Artist, 5104
F.