RimWorld

RimWorld

Autocannon Fragmentation
14 Comments
grimsurgent  [author] 24 Feb @ 12:19pm 
@Rémm Yuss this only adds a new HE round that fragments to certain calibers, it doesn't change any other round
Rémm Yuss 23 Feb @ 5:39pm 
would this work only for HE/APHE rounds?

or is it work for all ammunition type just different amount of shrapnels?
grimsurgent  [author] 18 Feb @ 8:11pm 
@Vkn164 not using any vfx mods to my knowledge, maybe it just looks like that cuz i had to compress the gifs heavily
Vkn164 18 Feb @ 6:53pm 
What mod do you use for the explosion/fragment vfx in the gifs?
I just blew up my entire GDP for a single raid and wounded several of my own pawns in a single burst of Goalkeeper CIWS. Worth it.
matriarch16_ceris 1 Feb @ 10:01pm 
@grimsurgent cool, thanks
grimsurgent  [author] 1 Feb @ 9:59pm 
@matriarch16_ceris it should now work with generic ammo
matriarch16_ceris 1 Feb @ 9:55pm 
If generic ammo is already patched, please inform me ~
grimsurgent  [author] 1 Feb @ 8:24pm 
@Thetaprime mortars and grenades already have fragmentation?
Thetaprime 1 Feb @ 5:58pm 
Any way to add this to mortars and grenades?
turkler 1 Feb @ 7:14am 
thank you
grimsurgent  [author] 1 Feb @ 7:03am 
@turkler no I forgot that existed I'll see if I can patch generic too
turkler 1 Feb @ 12:13am 
does this work with generic ammo
Hyou 31 Jan @ 2:38pm 
Oh boy imagine having just recently made a mechanoid mod that utilizes Autocannons!
Would'nt that be whacky??

Anyway this one's going into my load order.