Total War: WARHAMMER III

Total War: WARHAMMER III

Recruit Tiers: Revised
19 Comments
RaZDaLBai228 11 Jun @ 10:40am 
Will there be an update for Cathay?
RaZDaLBai228 11 Jun @ 10:29am 
@Layotees I think it's strange that the Gryphon Legion and the Bears are on the same level.
doubleheadedeagle 2 Jun @ 6:06am 
btw can you make death hag dark elf hero tier 2
doubleheadedeagle 2 Jun @ 5:54am 
can you reduce some recuirtment duration of some units too like making all the bastilladon one turn recruitment as only tier 2 bastilladon are one turn recruitment . thanks for this mod tho
Layotees  [author] 1 Jun @ 8:47pm 
That may be a conflict with another mod, I'm not seeing any issues with Kislev buildings and the mod doesn't touch Kislev.
GreyHound 11 Apr @ 12:24am 
Needs a minor update for 6.1.2 as the new Kislev devotion buildings don't have their names/descriptions.
Layotees  [author] 5 Mar @ 7:06pm 
Thank you for the report Zomifi, I have pushed a fix.
Zomifi 25 Feb @ 4:20pm 
I've noticed that the wood elves can recruit Eternal Guard (Shielded) from their level 1 settlements, but they also have a building that only gives them Eternal Guard (Shielded). I believe that you meant to make them able to recruit unshielded versions from their settlements?
Disciple Toki 7 Feb @ 11:55am 
@Layotees That is great to hear, I imagine many are going to have such a question. Thank you for the quick reply. :steamhappy:
Layotees  [author] 7 Feb @ 9:03am 
@Disciple Toki there shouldn't be any conflicts with changing minor settlement maximum tiers or slots. Just like in the vanilla game though, some buildings will still be flagged as province capital only.

@Laserdream in my testing TK were falling well behind all of their neighbors without this, and even in the vanilla game now since their TWW3 soft rework you often have way more unit cap than you can reasonably spend. If people are finding this makes TK oppressive however, please leave that feedback here and I can move this to a submod.
Laserdream 7 Feb @ 6:42am 
>All +1 army capacity technologies changed to +2.

Bruh. Well, this is trivial to tweak.
Disciple Toki 6 Feb @ 1:11pm 
So I am wondering exactly how it would interact with something like three building slots and tier-five minor settlements. I can see it conflicting with mods that add units to buildings but not so sure about altering slots themselves.
Layotees  [author] 3 Feb @ 7:39pm 
Based on my limited mid campaign testing, it should be save game compatible as long as there are no mod conflicts.
Sire of Suns 3 Feb @ 6:42pm 
Any idea if this is save game compatible?
nlikely 3 Feb @ 12:37pm 
Well done! Thanks
Layotees  [author] 2 Feb @ 10:12am 
@Maddy2012 Not a conflict, just a missed line in a table. I've pushed an update to fix it.
Maddy2012 2 Feb @ 6:39am 
Not sure if a bug or conflict, but the tier 3 barracks for the high elves does not allow recruitment of the Noble
Dose 1 Feb @ 6:58pm 
is this SFO compatible
BungusFlungus 31 Jan @ 9:15pm 
Fire mod. Gets all factions to the WH3 standing