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Thankyou so very much I will do just that.
where if your Harvester crises patch mod that was shown on the youtube video. I have always wanted to do a crises where your an empire or AI that has the ability to harvest planets/solar systems.
@Stepover34 I'll look into it.
Would you be able to DM me them on discord? My username there is jam1066.
This mod is later down the load order so hoped it would overwrite any change that made.
Not sure if I can take that out mid game but I can give it a go.
I'm wondering if it's because I'm a workers cooperative so I have the mutual aid policy? I've tried removing that civic but all it did was give me the default ones and the one from being in a trade federation. Any way to add it via console?
Megacorp is kinda not touched apon with most mods and this would be the mod to touch it up abit fixing some issues (like Worker Co-op being like one of the only good Civic's makeing Megacorp playable)
So what i would suggest is just a few things mainly a New vassal type for Trade (if that can be done) and like 2-3 new Civics with maybe a few buffs to the base Megacorp Civics.
You can find it in the collection at the top of the mod page.
Making the galaxy depend on your resources, and going into total economic collapse if they break pacts with you is very capatalist.
But I do feel like there should be some kind of events that actually put pressure on other empires and push some of the, perhaps less friendly empires and megacorps that instantly understand what you are doing, and start some push back- economically or militarily.
@Glorious Ardent The idea with the trade policy is to allow other empires to remain productive while being heavily reliant on trade with the Monopolist, since they lose the trade policy if they break commercial ties. This is mostly a result of being unable to manipulate the trade output of jobs without substantial overwrites, thought this won't be a problem once 4.0 comes out.
I set the AI weight for the trade policy to be ridiculously high so they should switch to it as soon as they can.
I did notice in testing that the AI would prioritise building commercial zones on planets with a Local Stock Management building and a high market share value which I think is them prioritising the resource with the greatest bonus.
If you ever made a crisis like that I would go head over heels in love with it!
I will say though I can imagine this mod is going to get a big rework once the new trade rework comes out with the new 4.0 and DLC which is going to be fun to witness but all of this definitely makes me want to ask you if you intend to do more of these special crisis in the future four different kinds of empires?