Crusader Kings III

Crusader Kings III

Communication Efficiency: Distance Matters
19 Comments
finallyciv 29 May @ 10:40pm 
Your mod is great – I would love to see it extended!
Mightus  [author] 29 May @ 2:07pm 
Ok, now I have updated it lol
Mightus  [author] 29 May @ 1:59pm 
It doesn't affect ai capital placement behaviour, they should stick to their de jure capital when they can.
I haven't updated the mod yet though
SemperFudge 29 May @ 1:27pm 
Will this make the AI move their capital as well? Or is that even something they can do?
Mightus  [author] 12 May @ 9:10am 
Yeah I will have to fix it, the latest update kinda reworked how vassal contracts work, but I have been focusing on my other mods at the moment
Gwenod 11 May @ 5:10am 
Looks cool ! But it's broken now, vassals don't give any money anymore ^^
Mightus  [author] 18 Apr @ 2:39pm 
Thanks :>
AAAAAndy 18 Apr @ 5:15am 
Nice mod:steamhappy:
牛奶大魔王 16 Feb @ 8:49am 
thx, and have a good day
Mightus  [author] 16 Feb @ 8:46am 
@牛奶大魔王
Nice! Sure, I've added link to your mod in the description
牛奶大魔王 16 Feb @ 8:42am 
greeting! what a great mod, I want more Chinese player used it so i have translation it in ck3 mod Chinese submod
would u make a line in description

Here is my Chinese localization.  https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
ENFP 9 Feb @ 11:43am 
That's fair, I was only worried about if it would be too good for the already overpowered player. I will test the mod out for sure and see! Thanks for considering the suggestion.
Mightus  [author] 9 Feb @ 11:40am 
@ENFP
Hmm, I will think about it, making a game rule shouldn't be hard but it would require some labour, and additional balancing...
Although the positive modifiers are only applied really close to the capital, so I recommend checking the mod out anyway, to see how the balance is (I think that positive modifier is more beneficial for AI, than for player anyway)
Mightus  [author] 9 Feb @ 11:37am 
I quickly checked MIV files, and I think it should be compatible
ENFP 9 Feb @ 11:37am 
Could you add a game rule that removes the positive modifiers? I love the idea but would rather have the option to make it a straight nerf.
[BRE] Roudrac de Morneval 9 Feb @ 11:30am 
Hi! Thanks for the mod. I love the idea. Do you know if this is compatible with the More Interactive Vassals mod?
Mightus  [author] 9 Feb @ 10:51am 
I've been doing one looong playthrough rn, so I don't have sample group big enough, but from my experiences right now, it affects the blobing player more than ai, giving some needed challenge
finallyciv 9 Feb @ 10:46am 
How is the balance in your playthroughs? Does the world behave differently?
Mightus  [author] 8 Feb @ 4:10pm 
I've made an update that introduces distance impact to governor efficiency for administrative governments.