Company of Heroes 2

Company of Heroes 2

Horde Defense Mod (exp)
12 Comments
hydrus67  [author] 6 Jul @ 1:22pm 
@Tiger Knight

Even more !? You do realise it's about the most powerful and resilient unit you have access to right ? The only thing stronger is the Jadgtiger and NONE is more resilient !

Though if you wish to discuss is further (and find supporters), do join our Discord ! We're not very numerous but there are plenty of active members tormenti- ahem... giving me ideas and suggestions.
Tiger Knight 6 Jul @ 3:37am 
If possible, I personally wish the King Tiger could be made even more powerful than it currently is. Of course, that’s just my own preference :)

Once again, thank you for all the effort you’ve put into this!
hydrus67  [author] 2 Jul @ 1:53pm 
@Tiger Knight

I'm glad you're enjoying the mod ! Last update took me way longer than I expected.

As for the Königstiger... I wasn't aware of such difference. As far as I'm aware, those are identical. I'll fix that in a next update (don't expect it anytime soon though, I'm not a fast worker).
Tiger Knight 2 Jul @ 12:19pm 
Hi! I really enjoy your mod — great work! I recently tested the King Tiger units for both OKW and Wehrmacht in Horde Defense, and I noticed something interesting.

The OKW King Tiger costs 20 more fuel and takes up 2 more population (23 vs 21), but in my tests, their combat performance seems almost identical.
Is there any hidden bonus or balancing reason for this difference in cost and population? Just curious about the design logic. Thanks in advance!
hydrus67  [author] 15 May @ 6:32pm 
@Luigi

Why, thanks ! If you wanna follow the changes, do come to our Discord server or check the change notes. I keep both updated whenever I push a new update.
Luigi 15 May @ 10:49am 
IDK what you did but omg is this an improvment thank you = )
hydrus67  [author] 25 Apr @ 8:43am 
@rogantheoldman

Well, he DID became a father during developement. It certainly ate away at his time and frankly it was fine. Though even before that, he wasn't very good on the communication front so... I didn't see much of a difference !
rogantheoldman 25 Apr @ 8:07am 
Great, man! Love to try your new ideas, I will start a new game to play it:steamhappy:
Maybe that guy went to raise kids:steamhappy:. Anyway he disappeared haha
hydrus67  [author] 20 Apr @ 11:22am 
@StockHudson

No problem ! It was my hope that the Hauptmann (Artig0) would come back at one point and that we would continue developing the mod (as he himself stated that he had no intention to abandon it) but... It's been almost a year since I last heard of him so... the wait is over !
StockHudson 19 Apr @ 2:36pm 
Thanks for picking this up! The only mod that keeps me on COH2 :D
hydrus67  [author] 18 Mar @ 1:43pm 
@Lucian

Why, thanks you !
I hesitated for a long time to pursuit developement on my own but as I have no news of Artig0 for over 6 month, I decided to do it.
Lucian 18 Mar @ 5:49am 
I just recently found out this mod is still getting updates, and would like to thank you for your efforts! (This is one of my favorite mods in this game!)