Company of Heroes 2

Company of Heroes 2

Horde Defense Mod (exp)
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Update: 5 Jul @ 6:27pm

AusleseOstgruppen (prestige Ostruppen)
• Fixed being unable to be promoted by Hauptmann Heer.

Panzerbüsche 39
• Reduced aim time significantly.
• Increased accuracy slightly (less likely to miss vehicle).

Machine Shop
• OST Repair Station and OKW Repair Bunker are now able to upgrade your tanks (e.g. 105 mm canon upgrade for Königstiger).

FoB (all variant)
• Fixed "Improve Forward Operating Base resources" not appearing as a T3 choice. Also doubled it's potency compared to T1/2 version.
• Increased munition income from the above to +5.

Axis Fortification Commanders
• Reduced CP price of fortification passives to 0.
• Now grant Defensive Fortifications research.

Combat Engineer
• Added a 10 squad limit. No more winning by melting your PC.

Soviet
• Added a population requirement for Soviet wave. The call-in will still easily push them above their pop cap but they won't be able to call-in more until it goes back down.

Update: 2 Jul @ 10:56am

Garrison troops
• Fixed From the Rank upgrade calling in Volksgrenadier instead of Grenadier for OST.

Ostruppen (both variant)
• Increased munition cost for the MG42 upgrade to 100 but now provide 2 LMG42.
• NEW upgrade : Panzerbüsche 39. Cost 100 munition, require Battle Phase 2. Grant three Panzerbüsche 39. Mutually exclusive with MG42 upgrade.

Elite Ostruppen
• Squad now correctly leave the battlefield when recruiting [REDACTED].

Assault Grenadier
• Fixed Assault Grenadier Squad Leader's death provoking a forced retreat.

Marine/Armored Marine
• Now benefit from T4 cost reduction.

Panzergrenadier
• NEW upgrade : Panzerbüsche 39. Cost 100 munition. Grant three Panzerbüsche 39. Mutually exclusive with Panzershcreck upgrade.

BeendigungSturmtruppen (Terminator)
• Double fuel cost (20 -> 40).

Schwerangriff Fallschirmjäger (Prestige Falschirmjäger)
• Fixed squad not being affected by T4 cost reduction.

Allied Howitzer (M101A1, ML-20, B4)
• Now has a building limit of 5 for each.

OST Resource cache
• Tweaked numbers. Cache produce slightly more munition than fuel.
• Description has been updated to disclose exact numbers.

Dragon's Teeth
• Reduced build time by 25%.

Battle Phase
• Moved 30 fuel and 50 Manpower from Battle Phase 2 to Battle phase 3 (new cost is 150/75 for BP2 and 150/65 for BP3).

Upgrade Center
• NEW upgrade : Advanced Infantry Defensive Fortifications. Significantly increase sandbags, tank trap and bunker resistance. Require BP2/any sWs Truck converted. Cost 200 mp and 50 fuel.

Su-76/Su-85
• Halves accuracy versus infantry.

Panzer III
• Slightly increased reload time.

PzKpfw Panther II
• Fixed audio line issue for OKW.

Tiger Ace
• Fixed requirement description of Emergency Repair.
• Fixed Spearhead using the wrong weapon.

Königstiger
• Fixed OST variant missing Vehicle Optics upgrade.
• Fixed Vehicle Optics upgrade not working for OKW variant.
• Fixed Spearhead using the wrong weapon.

Soviet
• Removed all team weapons from Soviet special call-in.
• Removed munition cost for team weapons (howitzer excluded). Increased build time to compensate.
• CONSIDERABLY increased infantry and light vehicle presence throughout the game. Expect human waves for the infantry commander and armor wave for the armor commander.
• The IS-7 is now 5 times more likely to appear (from 1% to 5%, still exclusive to the armor commander). Other heavy tanks got their chances increased too.
• This madness is totally untested. I want Ravil to suffer but I also want feedback. Let me know if it's too much.

Update: 19 May @ 1:32pm

MG34 Weapon Rack
• Fixed rack providing the wrong version of the MG34.

Vorwärts Stützpunkt (Fob) (Infantry Specialization)
• Increased Panzerbüsche 39 accuracy versus infantry. Slight increase in firerate, larger magazine (20 rounds) and slightly longer reload. Removed Ostruppen restriction for the Panzerbüsche 39 weapon rack. Fixed taking 2 inventory space instead of 1.
• Fixed To Valhalla ! blocking retreat globally. Reduced received accuracy debuff to x2.
• Wunder Entferner 9001 reload time increased to 20 sec. Fixed misfire missing explosion and failing to remove the slot weapon from the squad.

Update: 18 May @ 11:53am

Vorwärts Stützpunkt (FoB)
• Upgrades description now correctly state the correct amount of resource gain.
• Each upgrades now increase the FoB resilience. Fully upgraded, the FoB is now almost twice as resistant.
• Reworked Infantry Specialization. Now provide weapon racks upon specializing. All radius are now set at 45 meters (except reinforcement radius at 30), same range as FoB flak gun.
- Tier 1 :
-- Cheaper Weaponery : Reduce the cost of MG34 and Panzerschreck from FoB's weapon racks by 25 (from 75/100 to 50/75).
-- Ostheer Weapon Supply : Replace MG34 with an MG42 and Panzerschreck with a Panzerbusche.
-- Munition Supply Route : Increase munition income by 20.
- Tier 2 :
-- Munition Depot : Increase nearby infantry and team weapon reload speed by 30%.
-- Field Infirmary : FoB can now reinforce nearby squad with a 25% reinforcement time reduction. Also provide a strong out-of-combat heal for nearby infantry.
-- Veteran Infantry : Increase veterancy gain of nearby infantry squad by 25%.
- Tier 3 :
-- To Valhalla ! : Grant potent buff to nearby infantry squad. Increase movement speed and accuracy by 25%, weapon range by 15%, reduce reload time, cooldown and received damage by 20% and grant suppression immunity but squads are 2.5 times easier to hit and can't retreat.
-- Wunder Entferner 9001 : Add a new weapon rack. Cost 300 munition to buy, can only have one per squad and require manual firing (ground attack for better effect) but possess immense power. 15 sec reload (check unit portrait to see if it's still reloading). Slight chance of killing the soldier firing it.
-- Wolf Brigade : Unchanged. Description has been fixed.

Combat Medic
• Doubled passive healing potency. More work on them to come.

Update: 4 May @ 2:45pm

Assault Grenadier
• Fixed unit portrait.

Stormtrooper
• Increased enemy territory neutralization speed (but not capture speed) by 50%.
• Added out of combat sprint at veterancy 3.
• Fixed unit portrait.

Hauptmann (all variant)
• Standardized reinforcement cost and time for all models. Squad cost unchanged.

Fallschirmjäger
• Reduced reinforcement cost from 36 to 30.

Assault Officer/Artillery Officer
• Reworked. Both OST and OKW use this new version. Now is a frontline combat units with artillery support abilities.
• Can no longer reinforce squads and no longer buff nearby LeFH 18 howitzer but can still build a singular LeFH 18.
• Fixed OKW variant having only 5 veterancy level.

Walking Stuka
• Now affected by Assault Officer's Coordinated Barrage.

Jagdpanzer IV
• Fixed OST having only 3 veterancy level.

SS-Jagdpanzer 'Reichwächter' (Prestige Jagdpanzer IV)
• Ambush ability no longer requires veterancy 1, speed debuff has been reduce and first strike bonus increased.
• Fixed OST having only 3 veterancy level.
• Fixed missing Spotting Scope upgrade.

OKW Königstiger
• Fixed missing Gyroscopic Gunsight upgrade.

Update: 16 Apr @ 10:46am

Sturmpioneer
• Fixed requirement description for the squad leader upgrade. Now correctly say it require Veteran 1.

Luftwaffe Ground Force (OKW)
• Fixed squad missing the salvage ability for the second upgrade.

BeendigungSturmtruppen (Terminator squad)
• Fixed squad audio.

Commissar
• Fixed aura past veterancy 1 affecting everything. Now correctly apply only to allies (excluding the commissar himself).

Assault Infantry Section
• Fixed unit description.

Counter-attack Tactics (Upgrade Center)
• Fixed upgrade only affecting capture speed of neutral territories.

Axis AI
• Fixed (hopefully) AI using the Pioneer/Sturmpioneer redeploy upgrade ad vitam eternam.

Update: 15 Apr @ 6:34am

BeendigungSturmtruppen (Terminator)
• Added a fuel cost.
• Reduced movement speed.
• Sprint ability give less speed but last longer and allow the squad to fire on the move.

Stormtrooper
• Fixed incorrect veterancy description : veterancy 1 unlocks the medkits ability, not an auto-heal.

Obersoldaten
• Removed global limit on the sniper upgrade.
• Increased veterancy requirement to veterancy 3 to compensate.

Raketenwerfer
• Restored squad count to 5.

Commissar
• Fixed aura not working past veterancy 1.

Command Panzer IV (starting variant)
• Fixed Aura not functioning anymore upon refueling the tank. Now will only function once the tank is refueled.

Königstiger (OKW)
• Replaced Hold fire with Defensive smoke.

Raketenschiff Rocket Ship
• Fixed veterancy requirement. Now correctly requires Hauptmann veterancy 4.

Field First Aid (medkits)
• Increased potency and decreased healing duration. Overall heal 50% more.

Update: 14 Apr @ 10:12am

Ostruppen
• Fixed Squad leader bypassing Ostruppen restriction to OKW weapon racks.

Stormtroopers
• Fixed T4 cost reduction not affecting OKW version of Stormtroopers.

Jaeger Light Infantry
• Fixed Head hunter upgrade giving G43 to only one member of the squad. Now correctly fit the whole squad.

BeendigungSturmtruppen (Terminator Squad)
• Changed the way the squad's slot weapons operates : now can't pick up weapons but flamethrowers aren't tied to a specific soldier anymore. Get three flamethrowers from the get-go.
• Flamethrowers can now fire on the move and debuff vehicle as well as infantry it hits.
• Changed default weapon to a special MP44 firing phosphorous bullets, considerably increasing the squad's effectiveness against cover, building and light vehicle.
• Incendiary grenades now spread out instead of all landing in the same spot.

Obersoldaten
• Fixed ridiculous pop and reinforcement cost of sniper model.

Commissar Squad
• Considerably increased experience gain from killing the Commissar model.

Panzer III
• Fixed missing HEAT round ability (due to the way it works however, you'll be required to load APCBC round first).
• Fixed main gun ignoring prioritize vehicle.

421st Heavy Battalion Elite Panzer IV Ausf. J (Prestige Panzer IV)
• Fixed broken hulldown state.

1st Pz.Div. Panther II 'Jägermörder' (Prestige Panther)
• Fixed vehicle using default Panther I 75mm canon instead of the 88mm one.

Tiger I
• Fixed veterancy 6 having less experience requirement than veterancy 5.

Tiger Ace
• Added Ravil's custom icon for Tiger Ace ram ability. ~~Curse~~ Thank you Ravil.
• Fixed Tiger Ace ram ability ignoring Penal AT satchel engine damage. The aces aren't THAT good.

Aerial Assault
• Reduced friendly suppression of the straffing.

Soviet Paradrop
• Fixed ability targeting command sector.

Kriesgmarine
• Fixed many typos and Frenglish.

Update: 11 Apr @ 2:26am

Here is FINALLY the long overdue Kriegsmarine rework ! The length of the patch note do not make justice to all the behind-the-scene work though...

Kriegsmarine rework
• Condensed all ships into one single squad : the Kriegsmarine fleet.
• Buying ships from various HQ buildings will increase potency of/unlock associated barrages in the Kriegsmarine fleet squad.
• Barrages are now much more powerful but with fixed cooldown. Beware danger close !
- (AT FULL STRENGTH, MIGHT SEVERLY AFFECT FRAMERATE. LET ME KNOW IF SOME OF THEM ARE TOO MUCH)
• Hauptmann veterancy has been updated. Description now hint towards the increase combat performance of the squad too.
• NEW ship : the Experimental Raketenschiff Rocket Ship. Buyable from the Heavy Panzer Korps (T4) and require Hauptmann Veterancy 4.
- I know the name is very original but cut me some slack, okay ?
• Ship price as well as Hauptmann veterancy cost reduction has been tweaked. Removed all fuel upkeep from ships.

Update: 16 Mar @ 12:43pm

Assault Grenadier
• Changed hotkey of Panzerfaust to F.

Luftwaffe Combat Controller Team
• Reduced population cost from 2 to 1 per model.
• Fixed OKW version being affected by Bolster Squad upgrade.

Fallschirmjaeger
• FG42 upgrade now provide one additional FG42 per level of Bolster Squad upgrade.

Opel Blitz (resource)
• Reduced fuel income to 3/6 on normal/fuel point.
• Increased munition income on munition point from 7 to 12.
• Lockdown now reduce capture speed of it's territory.

Sdkfz 223 (radio)
• Reduced munition income to 3/6 on normal/munition point.
• Increased fuel income to 6/9 on normal/fuel point.
• Lockdown now reduce capture speed of it's territory.

FoB
• Doubled munition income from each upgrade tiers. Tier 3 is quadrupled.
• Doubled fuel generation from upgrade tier 3.

Panzer III
• Increased damage and penetration on the APCBC shell.
• Slightly increased health and armor.
• Tweaked veterancy. Harder to vet, better reward, no more auto-canon.

Command Tiger (OKW)
• Changed hotkey for the Command ability to C.

Tiger Ace
• Removed passive ability description. The passive itself is still in effect.
• Added a new ability : Ramming. Require veterancy 3. Why did I even do that ?

Jadgtiger
• Slightly increased armor.

Salvage upgrade
• Fixed typo.