Timberborn

Timberborn

TImprove - Various QoL Timberborn-Improvements [U7 ✅]
52 Comments
OldGamer 20 Jun @ 12:43pm 
Maybe "Toxic Cowboy" refers to having the option to choose between 12/24 hours (am/pm vs. 0-24 hours). I'd like that option too.
Luke ✞ Jesus Saves ✞  [author] 20 Jun @ 12:15pm 
It's already in this mod. Or do you mean something else?
ToxicCowboy 20 Jun @ 12:02pm 
Can you add a 24-hour real-time clock?
OldGamer 4 Jun @ 8:16pm 
Hi Luke,
The new version works perfectly, thank you very much. Now I'm sure you've been blessed with several gifts that the rest of us mortals envy.
Luke ✞ Jesus Saves ✞  [author] 4 Jun @ 2:57pm 
v7.4.0: Refined the "Clear dead stumps" option and expanded "Pause on Bad weather" to "On new day" options.

Sorry that the settings are reset to default for those who are using it. Please enable them again after updating.

@OldGamer what you ask should be possible after this update.
OldGamer 4 Jun @ 9:34am 
Hi Luke,
Would it be possible to add an option to pause the game at the beginning of a new cycle?
TIA
Vas 29 May @ 7:23pm 
Can you make the option that removes dead stuff more automatic? Like, instead of having to drag over dead stuff, I want dead stuff that can't be harvested to be automatically deleted from the map. I used to have a mod for that, but it doesn't seem to work anymore. I also wanted to get rid of stumps automatically too.
kayleipbeepboop 29 May @ 10:16am 
Hey, your mods are great, super useful and I appreciate how configurable they are. I was wondering if there's a mod that has a function similar to the existing "Assign Priorities" or demolish tools where you can highlight a bunch of things and pause/resume them all at once? Thanks for all the care and effort you put in!
tekap2 30 Apr @ 7:46am 
Thanks so much for your response. I was having trouble working out the best way to sent the crash log (I don't have discord and it was too long to copy in here) but there were some updates in the last 24 hours to some of the mods that I am using so I tried this one again and now it seems to be working now! Thanks again for your time! :)
Luke ✞ Jesus Saves ✞  [author] 27 Apr @ 9:51pm 
I use it often with all my mods and never turn this off. It's easier to know which mod causes it if you send us the crash log here or on Timberborn's official Discord :)
tekap2 27 Apr @ 8:28am 
Hello, I just wanted to check if there is currently any known compatibility issues with this mod. When I turn it on my game crashes. I'm only running a few mods at the moment while U7 is being updated regularly but I have seen YouTubers use the mod within the last day or two so I'm not sure why my game crashes when I activate this mod. It has only been occurring for me since the most recent update with the new powerlines. Any advice or information about known current compatibility issues would be greatly appreciated.
Luke ✞ Jesus Saves ✞  [author] 23 Apr @ 12:53am 
v7.2.2: should work with U7 April 23 update.
Luke ✞ Jesus Saves ✞  [author] 12 Apr @ 11:11am 
And here's the other request :) Configurable Game Speed: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3462728865
heyjude1971 9 Apr @ 5:36am 
Thanks a lot, Luke -- that's awesome!
And thanks again for all the wonderful mods.
Luke ✞ Jesus Saves ✞  [author] 9 Apr @ 4:51am 
I made this mod that can acts as an "Unstuckify" one and I think it should not be included in the TImprove because it actually changes gameplay a little :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460831859
Railfan 8 Apr @ 8:56am 
Thanks, has a lot of good improvements. At 30x, computer gets choppy but it still works, just not great. 99x is useless. Would love to see 8x and 16x, which would be much more useful when you are playing on a slower computer
heyjude1971 7 Apr @ 2:58pm 
Thank you for SO MANY awesome mods! (And for keeping them updated!)
Your mods add a ton of fun to this game!

I'm curious if a fix for stranded beavers could be added. The 'Unstuckify' mod doesn't work with U7. Automatically sending any stranded beavers to the district center is SO helpful.

When the mod worked, sometimes I even stranded them on purpose (by deleting path, etc.) to avoid bad water dangers.

In any case, I wanted you to know that hubby and I really enjoy & appreciate your mods. :steamhappy:
Luke ✞ Jesus Saves ✞  [author] 5 Apr @ 1:58pm 
Hi, it's for when you want to close/open your Floodgates etc when bad weather starts :D As for your use case, I think Save Everyday is a better thing to do
Squinky 5 Apr @ 1:53pm 
Thanks for the great mod!

Just a thought though: Wouldn't it be better for the game to pause a day BEFORE the bad weather starts? You usually want to do some preparations before it starts, if it has started then it is already too late...
Luke ✞ Jesus Saves ✞  [author] 4 Apr @ 1:42pm 
Yes it is known that 99x is unstable and should not be used unless you have a reason to. I noted that in the tooltip but somehow forgot to include it in the description.
ledhead 4 Apr @ 1:39pm 
Seems to work beavers to till they starve to death at 99x

Just noticed a second wave of deaths that this time wasn't from my a possible production hiccup.
varazir 3 Apr @ 1:38pm 
Thanks for x30 gameplay again, anything slower feels boring.
Luke ✞ Jesus Saves ✞  [author] 2 Apr @ 3:59pm 
v7.2.1: should work with U7 April 02 update.
Luke ✞ Jesus Saves ✞  [author] 20 Mar @ 11:18pm 
v7.2.0: add real-time clock support for both U6 and U7. U6 no longer needs TimberApi.

Idea from: https://www.reddit.com/r/Timberborn/comments/1jdth4t/would_you_use_a_real_time_clock_on_the_hub/
Luke ✞ Jesus Saves ✞  [author] 8 Mar @ 1:22am 
No it's my fault actually, I use the word "dead trees" and caused the misunderstanding. I updated the mod description to "stumps". I will update the in-game texts if I update the mod.
Shiroe (cortana) 8 Mar @ 12:21am 
@luke. oh that explains why.
Well, it might have to be updated then since it says dead trees, one would assume it would be any kind, both stumps and the dead trees themself..
Luke ✞ Jesus Saves ✞  [author] 7 Mar @ 5:24pm 
Hi I think I should clarify that it's for clearing "dead stumps" (i.e. the ones where you can actually build on top of them right away anyway), not "dead trees" (the ones you can still collect logs from). Is it the correct description, or you actually have issues with stumps as well? If so could you check again to see if the option is checked? Thanks.
Shiroe (cortana) 7 Mar @ 11:56am 
great mod.
However, it seems "Clear dead trees immediately" is not working.
SFT 27 Feb @ 9:59am 
Thanks Luke - this mod is awesome, adds so many little things that used to be separate mods into one great place, with mod settings available - makes it one of my favourite mods right now!
Works great via Steam on latest version and have been working all throughout exp update 7.
SunBlaze 23 Feb @ 8:16am 
yes I still had BepInEx in my directory! I've unsubscribed all the mods, uninstalled the game, cleared my whole folder, then re-installed the game and all the mods. now your mod is working! Thanks for your help :)
Luke ✞ Jesus Saves ✞  [author] 21 Feb @ 3:43am 
Also do you have BepExIn (i.e. winhttp.dll file in your game's folder)? Timberborn mod does not use it anymore and it would crash the game when a mod uses Harmony.
Luke ✞ Jesus Saves ✞  [author] 20 Feb @ 1:18pm 
Hi, your log appears to be correct but I am unsure how that even happens. My best guess is your Harmony files are faulty somehow. Could you try unsubscribe and subscribe Harmony or use Steam verify file please? Also just to be sure you are playing on the latest EXP branch right?
SunBlaze 20 Feb @ 1:02pm 
since I don't know how moch charachter you're allowed to insert, and if messes up the format:
https://pastebin.com/Jn6cx84u
This is the player-log
SunBlaze 20 Feb @ 12:56pm 
How do you even get this mod to run in U7?
My Game crashes on load directly :(
Luke ✞ Jesus Saves ✞  [author] 18 Feb @ 3:54am 
v7.1.0:
- Update 7 now can use Show Coordinates/Height. You do NOT need TimberApi for U7 anymore.
Crimson Sword 10 Feb @ 9:50am 
I feel that i might be on my own with this though, i might be the only person who plays with a controller as i have badly damaged my hand and cant use K+M. So just awkward for me to press 4 on the keyboard and i dont have any buttons free to configure it too so i guess my comment is a little invalid and unhelpful lol, just wanted to appologise as i wrote before thinking.
Crimson Sword 10 Feb @ 9:41am 
If the 30x speed was toggleable in game rather than going to game settings id love this but i find using dev mode easier as i can turn it on and off without going to game settings. other than that great mod thank you
Luke ✞ Jesus Saves ✞  [author] 9 Feb @ 8:14am 
@FRASER oh make sure you updated your ModSettings mod please. If it still crashes, could you tell me the error that shows in the log please? And make sure to enable only this mod and Harmony and ModSettings are enabled, for U7, TimberApi is not needed because it is not updated yet and would crash the game.
@QueenPixxa yes I am working on them one by one, starting with ones with more subscribers. That one is a bit far behind because it's kinda new 😅 but I can look at it, apparently that one does not need any code fix, only a re-compile for U7. Just check the collection I added above, all the mods I update for U7 will be there.
QueenPixxa 9 Feb @ 7:24am 
Thank you very much for the new version. Will you update Vertical Reach as well?
FRASER 9 Feb @ 6:17am 
Game crashes for me after mod screen - Does this on all mods I've tried on v7 yet
Luke ✞ Jesus Saves ✞  [author] 8 Feb @ 5:43pm 
v7.0.0:
- Update 7 should be able to use this mod now. Show Coordinates/Height is the only option that is not available for U7 yet.
kugelzucker 7 Feb @ 7:57am 
for the record, jesus didnt save me or my beavers. conclusive proof.
Luke ✞ Jesus Saves ✞  [author] 5 Feb @ 9:47am 
v1.3.0 is released, I will be supporting Update 6 for a forseeable future until U7 is released officially. No promise on U7 support on Experimental branch.

New v1.3.0 features: Clear dead trees immediately and Bigger build drag area.
CowabungaDude85 5 Feb @ 9:26am 
All my current mods are broken due to the new update.
Das TechnoViking 5 Feb @ 9:25am 
does this work with the new experimental V7?
Luke ✞ Jesus Saves ✞  [author] 4 Feb @ 9:27pm 
Sorry I think the crash was due to my mistake. After the previous update, the mod now needs TimberApi (it did not before). I added it to this minor 1.2.1 update. Please unsubscribe and subscribe again, Steam and Timberborn should tell you that it needs TimberApi now. Thank you for reporting.
Luke ✞ Jesus Saves ✞  [author] 4 Feb @ 9:22pm 
@Flareformagic could you send me the crash log somehow please? And as QueenPixxa said, did you have the required dependencies (Harmony and ModSettings and TimberApi).
@VigorousGil yeah I thought about this before (I didn't know there is a mod for it!). If I do that I think I will need to make a separate mod because it's quite a big change.
Vigorous Gil 4 Feb @ 7:42pm 
Amazing mod... would you be willing to add HousingOptimize features into this? The mod hasn't been updated in more than a year and I miss it so much.
QueenPixxa 4 Feb @ 7:30pm 
@Flareformagic do you have Harmony, TimberApi and Mod Settings on top of the mod list? This mod needs to be after those.
Flareformagic 4 Feb @ 5:20pm 
crashed for me