Left 4 Dead 2

Left 4 Dead 2

RAGDOLL 2.0
207 Comments
Trigger 8 hours ago 
Hi there, very excited about this mod, does it change the ragdoll range of motion on limbs so they aren’t as stiff? The ones in the video and gifs look wonderful but I was just wondering so I know whether or not to disable the other mod I have for range of motion.
o_-KILLJOY-_o  [author] 27 Jun @ 8:43am 
@3hunnak_ I think i can get this mod to work in multiplayer but there a things that wont work in multiplayer like bullet impact and body count because the multiplayer director has its own set of default convars. The only thing i can do is adjust the ragdoll mass so it will feel the like ragdolls have that heavy weight as they do in local
o_-KILLJOY-_o  [author] 27 Jun @ 8:20am 
@TCN_535 Never, i don't have the original mdl file.
3hunnak_ 26 Jun @ 1:26am 
Why no multiplayer?
TCN_535 17 Jun @ 8:30pm 
arm collision when
o_-KILLJOY-_o  [author] 15 Jun @ 8:19pm 
@Migzzzz

ill try them out, sometimes the population and skin mods crash my game i found a few that i have that work all together. ill update my collection today sometime
o_-KILLJOY-_o  [author] 15 Jun @ 8:16pm 
@Колоссальный вет

its the nature of collision being enabled, There is nothing i can do about it :steamsad:

Use the Non Collision one there is no fps drop in that version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422627885
Migzzzz 15 Jun @ 6:27am 
@o_-KILLJOY-_o
I have a question.
Sometimes, many common infected die in one place, causing my FPS to suffer when several of their bodies accumulate in one place.
Is this common in this 2.0 version, or would one of the other versions of the same mod help me solve my problem?
o_-KILLJOY-_o  [author] 12 Jun @ 6:18am 
@PlayerChef, Ya you are:steamhappy:
Migzzzz 9 Jun @ 10:16pm 
its fine When USING DA human Skin
PlayerChef 8 Jun @ 4:56pm 
twitching after dying adds that bit of realism i love (im not a psycho)
Migzzzz 7 Jun @ 9:36pm 
and please Rate if its good or not...
Migzzzz 7 Jun @ 9:36pm 
@o_-KILLJOY-_o Check MY collection
Source of all sparkle 25 May @ 6:22pm 
feels like euphoria ragdolls, i like this a lot despite the fact that they twitch after death which can be distracting
classic gamer 23 May @ 4:04pm 
You know where you can cause ragdolls to interact with you walking over them like they do with doors?
bisonho 18 May @ 1:37pm 
best mod ever:steamhappy:
@o_-KILLJOY-_o
I imagine it must be complicated, as you say.
And it's understandable that you say that.
Hopefully, there will eventually be a 3.0 version of this mod.
Above all, that problem with the bodies not floating and the other thing about when the infected die and they seem to still be wobbling, well... I find that funny and I like it xD
Since this happens to some and not all of the normal infected,
I think they're still alive and still writhing in pain or something like that xD
o_-KILLJOY-_o  [author] 16 May @ 11:28pm 
@Колоссальный вет

all credit goes to Kesserd092 for the physics he did say to me he is working on a new version of his bodycams mod so that will be cool.

I myself have been working on a new version of this mod just for special infected but i am on and off of it i know people have been asking, but qc editing (physics data) sucks balls de-compile and re-compile is driving me nuts and its really time consuming so in time i will update this mod.
Versus 16 May @ 8:53am 
"what @Versus said below me?" Then I read the comment Versus posted and understood 😅😂” LOL this comment made my day
TheTuncT 16 May @ 7:42am 


I've added this addon to the Tacticam Addon Collection. Check it out here: Tacticam


@o_-KILLJOY-_o
Thank you very much for the clarification, too.
At first, I didn't understand what you meant when you said "what @Versus said below me?" Then I read the comment Versus posted and understood 😅😂 (I thought you were referring to the game's Versus mode 🤣)

And let me tell you, your physics mod is the best I've seen (especially when you shoot the infected in the head and they do a somersault, making it even more realistic). As you say, it "could be fixed" by editing the ragdoll meshes, and @Kesserd092 knows about that.
Perhaps in a future version or update of this magnificent mod, Kesserd092 can do that? 🤔

Regarding the infected's staggering when they die, it doesn't bother me at all (since I pretend they're still alive and writhing in pain 😅), but regarding them not floating, well... I'm a bit unhappy about it, and I think that should be fixed in a future update or version of the mod (of course... if it can be done).
@Versus
Thank you very much for the clarification
o_-KILLJOY-_o  [author] 15 May @ 6:51am 
@Колоссальный вет
1. what versus said below me, My convar alters in game gravity, I have tested a version with a heavier ragdoll but a default gravity settings but with this struggle effect when they float on water they do not stop moving it looks really weird.


2. The way they struggle correlates to there joints so they might be in a position that cause there
joint rotation to glitch, sometimes when they are on top each other they wont stop moving in the collision version they move alot more then normal in the none collision version they barely do it. but you could say it a like a bug i don't think its possible to fix unless you edit the mesh of the ragdoll maybe. Kesserd may know more about it.
Versus 14 May @ 11:36am 
\/ that happens because any ragdoll gravity higher than the default will case ragdolls to sink. Also, the wobbling is probably due to the ragdoll trying to writhe but it can’t due to its own weight.
@o_-KILLJOY-_o @Kesserd092
I have two questions:
1- Is it normal that when killing a normal infected in water, it doesn't float to the surface and instead of floating to the surface (as would normally be the case), it sinks to the bottom of the water and doesn't float to the surface? Also, can this be fixed? I really like these physics, but I noticed that small problem.

2- Is it normal that after killing normal infected, they wobble after being dead?
Literally, once dead, their bodies move as if they were bugged.
o_-KILLJOY-_o  [author] 9 May @ 12:27am 
@Versus Thanks Man:steamthumbsup:
Versus 7 May @ 8:23am 
your flawless execution of porting this to l4d2 is admirable, killjoy! Bravo! The edits are very well made!
o_-KILLJOY-_o  [author] 3 May @ 11:39am 
@@ props to u bro .com

Try the extreme version
o_-KILLJOY-_o  [author] 3 May @ 11:38am 
@CosmicInterloper, I originally found the bodycams mod because i found versus ported version. I asked versus how to edit some of the physics and versus told me to ask kesserd. Then I messaged kesserd ask if i can port it.

I don't believe versus has done anything wrong he did credit kesserd in his ported version. I know kesserd just ask for credit. Its even part of his license agreement for his mods.

Creative Commons Attribution-NonCommercial-NoDerivatives.

Attribution (BY): You correctly gave credit to the creator, which satisfies this part of the license (mentioning their name, the mod’s title.

I don't think kesserd cares.
Versus 3 May @ 10:31am 
yup, download a mod with the ragdoll cap set to "-1"
@ props to u bro .com 3 May @ 5:08am 
This is going to sound crazy but is there any way you can never let bodies despawn? :P
Versus 2 May @ 5:08pm 
show me a band b4 you try to accuse me of sum gng :steamhappy:
Versus 2 May @ 5:06pm 
I’ve got it all screenshotted bro 😭
CosmicInterloper 2 May @ 4:42pm 
just trying to make yourself seem better, you know what you did
CosmicInterloper 2 May @ 4:41pm 
i only reported you once
CosmicInterloper 2 May @ 4:41pm 
i never called you a slur bro
Versus 2 May @ 1:19pm 
and, the user proceeded to call me a slur and then refute it by saying “it’s okay because I’m black”.
Versus 2 May @ 1:18pm 
After calling out my original port of kessers mod (all proper credit was given) they call it stolen and proceed to call a mass report on me.
CosmicInterloper 2 May @ 12:31pm 
Can you guys talk to Kesser and report a mod called bodycam ragdolls on here? It's clearly stolen without permission and he started harassing me for no apparent reason.
Theikos ⁧⁧Progonos 28 Apr @ 10:41am 
Me Gustó Mucho Tu Mod Muchas Gracias :steamhappy:
keno 25 Apr @ 5:42am 
any updates on the special infected version?
JUλN 24 Apr @ 10:21am 
how do i disable death animations?