Left 4 Dead 2

Left 4 Dead 2

1,070 ratings
RAGDOLL 2.0
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Infected: Common Infected
Game Content: Scripts
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
59.335 KB
5 Feb @ 3:13am
5 Mar @ 8:08am
12 Change Notes ( view )

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RAGDOLL 2.0

Description
Local/singleplayer only

Full credit for this mod goes to kesserd092
Bodycam Ragdolls was originally created by kesserd092 for CSS. With permission, I’ve ported it. Check out more of his ragdoll mods here: https://gamebanana.com/members/1714183

This is a convar VScript and anim.PHY file. (This mod affects Commons only.) It should be xDR friendly, as long as you don’t use xDR mods that affect common infected. Special infected and survivors do not have this ragdoll effect only common infected.

How This Ragdoll Mod Works
Infected react dynamically when shot (sorta), even after their death animation. After dying, they appear to struggle, adding more realism and intensity to the game.

How This VScript Works
This VScript enhances ragdoll physics for a more realistic experience:
Bodies now stack naturally with collisions enabled.Up to 60 ragdolls remain visible before disappearing (based on my system specs). Gravity has been adjusted to prevent slow, unrealistic slumping. Bullet impact strength is increased, making infected react more when shot.

Will This Crash Your Game?
Never say never, but I highly doubt it will crash your game. I modified the VScript and tested it across 40 sessions with no crashes. I also run 312 mods myself, and this ragdoll mod hasn’t caused any issues.

Known Issues \( °□° )/
Ragdoll Clumping
I added ragdoll collision for better immersion, but it also causes a weird issue I call "clumping." If multiple infected die on top of each other, their ragdolls can clip together and freak out. Best fix: Look away for a few seconds, and the game will auto-clean the bodies.

Pipebomb / Explosion Limitation
Example: If 50 infected rush a pipebomb, only 20 will ragdoll and stay on screen, while the other 20 disappear. Why? To prevent lag since collision-enabled ragdolls, gibs, and body parts all interacting can overwhelm the Source engine.

Available Versions

No Struggle (60 Ragdoll Limit)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424492804

Zero Gravity (60 Ragdoll Limit)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423356157

Heavy Collision (120 Ragdoll Limit)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424468246

Extreme Collision (200 Ragdoll Limit)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423424993

No Ragdoll Collision (120 Ragdoll Limit) No LAG
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422627885

No Ragdoll Collision (Lite) (60 Ragdoll Limit) No LAG
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423066291

No Ragdoll Collision (Ultra Lite) (20 Ragdoll Limit) No LAG
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3423196801

Updated 05/05/2025
Check the change notes.

Blast Ragdoll Cap: I dropped z_fatal_blast_max_ragdolls from 25 to 20. While 25 worked fine, cutting it by 5 boosted performance noticeably.

What It Does: This client side setting limits the maximum number of ragdolls that can die from a single fatal explosion (like a pipe bomb or gas tank). By reducing it from 25 to 20, fewer ragdolls are created when a big blast kills infected, especially during chaotic moments. if you don't like it you can always use the None collision versions as they have no limit to them.
206 Comments
o_-KILLJOY-_o  [author] 27 Jun @ 8:43am 
@3hunnak_ I think i can get this mod to work in multiplayer but there a things that wont work in multiplayer like bullet impact and body count because the multiplayer director has its own set of default convars. The only thing i can do is adjust the ragdoll mass so it will feel the like ragdolls have that heavy weight as they do in local
o_-KILLJOY-_o  [author] 27 Jun @ 8:20am 
@TCN_535 Never, i don't have the original mdl file.
3hunnak_ 26 Jun @ 1:26am 
Why no multiplayer?
TCN_535 17 Jun @ 8:30pm 
arm collision when
o_-KILLJOY-_o  [author] 15 Jun @ 8:19pm 
@Migzzzz

ill try them out, sometimes the population and skin mods crash my game i found a few that i have that work all together. ill update my collection today sometime
o_-KILLJOY-_o  [author] 15 Jun @ 8:16pm 
@Колоссальный вет

its the nature of collision being enabled, There is nothing i can do about it :steamsad:

Use the Non Collision one there is no fps drop in that version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3422627885
Migzzzz 15 Jun @ 6:27am