Age of History 3

Age of History 3

Future Warfare: Laws, Missions and Tweaks
11 Comments
cocojambo  [author] 24 May @ 7:56am 
@luzpastenh Check FAQ in Discussions, if you paste the edited mod to the "mods" folder there might be issues with the base mod that adds units and such. Delete every folder but NOT the "laws" one. If you're not planning on using the base mod alongside the laws, you'll have to edit "Laws.json" and change the RequiredTechID value, switch the 101 to anything from 86 to 97.
luzpastenh 23 May @ 6:20pm 
can you do a mod with only the laws?
cocojambo  [author] 15 Apr @ 1:49pm 
@WhiteMan Of course not, maybe there was a game update that changed laws, I'll check it out. Try booting up other scenarios to see if it's scenario related problem. And a reminder, you can't have two mods on that add laws, they will bug out
DasWeiss 14 Apr @ 8:02am 
Is it normal that i have max laws even in 2022?
sliseʞk 11 Apr @ 11:52pm 
This is EXACTLY what I expected from future technology!
cocojambo  [author] 22 Feb @ 4:40am 
@ᖇᗩᗰIᒪKᕼᗩᒪIKOᐯ25 Good idea! I'll keep that in mind in the next update
Propaganda laws should provide not only bonuses but also debuffs
cocojambo  [author] 20 Feb @ 3:08am 
Propaganda laws are implemented, test them out and let me know if you spot any issues or bugs.
If you think propaganda laws should give different bonuses, tell me. I am open to suggestions. :smileyflag:
DiamondhunterD 15 Feb @ 11:32pm 
░░███████ ]▄▄▄▄▄▄▄▄ - - - FIGHT AGAINST BOB AND SAVE THE WORKSHOP!
▂▄▅████████▅▄▃▂
I███████████████████] if you see this you must copy and paste this on
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤ the steam pages to save the Workshop
Yusuf Ali DE 15 Feb @ 11:29am 
so good
SeedoSpire 15 Feb @ 4:45am 
Я скачал мод поиграть в 1440, у меня сразу новые законы стояли. Это слишком мощно для средневековья, я думаю.