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I am not a programmer, I would rather let CE make their own iteration of this mod. They are more than free to do so.
great mods pal! I do have to say that this compatible with CE would be HUGE, but I understand CE adds a loooot of work for something you do for fun, and doesn't help the other people think they are paying you being so salty, if you feel like adding compat at some point, would be HUUGE
But the mod is great as it is as every other you've done!
The ammo injector works as a shelf/stockpile, make the policy critical and your pawns will haul them.
Read mod descriptions to find out!
Love the idea behind the mod
It should, yeah.
You can choose to use pipes to feed your turrets, or you can order colonists to feed them manually.
It works just like any other mod with pipeline system.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3479321312
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3478759797
If you'd like to officially add them to the mod I would be happy to send the patches over!
Their ammo is replaced by this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3157758092
Yayo and VCR will work.
Even workshop sub numbers don't tell the full story, since most people aren't in the habit of outright unsubscribing from major mods (do you unsubscribe from, for example, VE every time you enable/disable any of them?), and I think the rate of CE subs who are not necessarily using it right this moment is probably considerably higher than PUAH subs.
@Return, didn't ask you to patch it, i'm just letting you know a majority of players use combat extended. neither am I asking you to make an entire remake from scratch in order for it to work.
It's popular, but not even close to a majority situation.
Wait till you realize that this mod would require an entire remake from scratch in order for it to work with CE.
I don't play with CE. I don't intend to play with CE. It's not getting patched from my end.
Nah. Harder than you think.