Project Zomboid

Project Zomboid

HGO Expansion (B42)
128 Comments
K R A C K E N  [author] 2 Aug @ 4:07am 
Mortar and pestle will work if you can get a hold of those!
K R A C K E N  [author] 2 Aug @ 4:07am 
Sorry to say grinders are currently required! Craftable grinders and hand grinding is coming soon with the smoking patch :)
Jarlent 1 Aug @ 11:45pm 
So am I missing something or do I have to have a grinder? which I don't have a recipe for

I'm doing a lost in the woods playthrough and my guy has like a quarter pound of dank he can't figure out how to breakup by hand apparently lol
K R A C K E N  [author] 1 Aug @ 1:57pm 
I have been quiet, but behind the scenes we are working on an update. May not be anything major just yet, but we are hoping to release our re-written smoking. This will allow sandbox options for adjusting the effects of each smoke item for a more personal and custom experience! We are now also taking some time to learn world and map tiling for future content.
K R A C K E N  [author] 16 Jul @ 2:06pm 
Hmm sounds like something in the game somewhere has gone wrong, maybe a fresh install and one mod at a time too find the issue.
AdryPK 16 Jul @ 2:00pm 
Yes, I have turned it up to the maximum but nothing works, I also tried deactivating the other mods and now I don't know what problem I must have that no objects are spawning, it worked before so I don't understand why it's not working again... I have to move and I have a lot of mess at home so I won't be able to keep trying for a few weeks but I'll be back soon.
K R A C K E N  [author] 14 Jul @ 5:18am 
Have you tried increasing our sandbox options for loot? Increase the number significantly and see if anything shows?
AdryPK 13 Jul @ 8:12am 
The mod that I use for the loot is ZombieLootDrop; I don't think that was the problem. Rather, it must be because Just Drugs has about 40 different drugs, which likely reduces the chances of anything appearing. But that is with zombies; in the houses, I should be finding bongs or things like that, and I haven't seen a damn thing. It really frustrates me because I've been adding a lot of mods little by little, and I'm barely able to make any of them compatible with the most basic ones for me, like the car mods or this drug one. I wish the modders were more united and helped each other out more.
K R A C K E N  [author] 12 Jul @ 5:24am 
Maybe it's an issue with the mod you use to specify loot? We haven't done a huge amount of work on compatibility yet but I could maybe see if there's a fix too be made there?
AdryPK 11 Jul @ 10:08pm 
If bro, that's it, I've been trying it and when I deactivate Just Drugs and start a new game, the items spawn normally. What I don't understand is why they don't spawn together with the other mod if I have another mod to specify the loot from zombies and I've raised the appearance of medicine and drugs in them quite a bit... I don't know what's happening, but you have no idea how frustrating it is to have fentanyl, crack, LSD, and a thousand drugs but not have my joints, hahahaha.
K R A C K E N  [author] 11 Jul @ 11:41am 
The spawns of our mod could very possibly get overshadowed by other mods, I'll happily take a look and see what I can do, things have been slow as hgo are working on other projects aswell. We have some fixes and updates in mind hopefully we can release something soon!
AdryPK 11 Jul @ 7:07am 
even if it's just a lighter and a one-use lorazepam, but they drop something on my game, both in materials and drugs. However, from this mod, I haven't seen absolutely anything. I don't know if there is something wrong with the spawns or if it's just not working well for me, but it has been impossible for me to even test it.
AdryPK 11 Jul @ 7:05am 
Please make it compatible with the Just Drugs mod, which is the best drug mod in the entire workshop. It has such an absurd amount of content that after installing this and that at the same time, I still haven't been able to loot a single joint... it's ridiculous, really, because I have the zombie spawn set to abundant, so they always drop something
K R A C K E N  [author] 9 Jul @ 1:15pm 
For those who are interested, The official wiki is now available. It is far from complete and still being worked on, check regularly too see whats new! https://www.thehighguysofficial.co.uk/hgo-expansion-wiki-b42
K R A C K E N  [author] 26 Jun @ 1:58pm 
@MGE King Our mod pack recipes too fill bongs are "Fill Bong Cannabis" and "Fill Bong Mixed" both only require 3 of the item types. "item 3 tags[Cannabis]" & item 3 tags[MixedSmoke] there may be some overrides from other mods, our compatibility patches are outdated and being rewritten.

@LampPost90 any other mods installed that may cause conflicts?
MGE King 26 Jun @ 12:50pm 
it needs 6 buds to have one bong filled, such a waste :p its like my character is such a stoner he needs a killer doze to be stoned
MGE King 26 Jun @ 12:49pm 
nvm it needs 3 grounded weeds to fill a bong, such a bummer, i cooked a super stew and was prepared already
MGE King 26 Jun @ 12:47pm 
i have a filled bong and a hemp equipped but there's no option in context menu to fill the bong or to smoke it, i have a lighter as well and cant find a craft recipe to fill the bong, i have only this mod and true smoking
K R A C K E N  [author] 26 Jun @ 11:41am 
"🔄" is for semi working, or partially integrated.
man with a plan 26 Jun @ 11:39am 
what does "🔄" for compatibility does it mean that it semi-works or doesnt work
tazze 26 Jun @ 11:30am 
new fact i cant grind on dark like for read i dont know if its normal but just telling you that
tazze 25 Jun @ 2:08pm 
the mod jiggas affect only the drunked effect i tell them on there page i hope they can find the problem but for ur mod its not a problem btw just the fact i cant grind or roll behind a car or other storage
tazze 25 Jun @ 2:06pm 
its okay i just share you some issue i got, take ur time its not need to be fast. i find the problem about why i cant grind or roll joint or other thing its when i be aon the back of a car the animation doing great but the item come back like before crafted the recipe so i dont know if its come from ur mod or from other one but just shared it with you if you want try
K R A C K E N  [author] 25 Jun @ 1:49pm 
I am behind with the mod a little at the moment, I need to go through and update some compatablitys along with some other additions to the pack, things are slow but we are working.
tazze 25 Jun @ 1:38pm 
i find the issue i got its the mod jiggas greenfire make all goes wrong so u can write it on ur description and make the test if u want activate it and drink vodka ur gonna have nothing but without it ur gonna be drunked have have ur vision troubled
tazze 25 Jun @ 1:09pm 
i got an issue after try to grind or other thing with the weed i got the animation but nothing happen i need to get my hand empty for roll or grind ect end other fact i dont have any effect after smoking and nothing when i drink 4 bottle of vodka its look like something goes wrong with the mod
LampPost90 17 Jun @ 1:42am 
whenever i get dry flower there is no option to grind it with my grinder so i have to find pre rolled, is there a specific reason for this?
K R A C K E N  [author] 5 Jun @ 8:26am 
@Omega_Wolf Hmm I'll look into, I haven't ran into any issues myself. Maybe a conflict somewhere
Omega_Wolf 5 Jun @ 12:12am 
hey, not sure if its this mods update that caused it or not, but bongs throw constant errors when placed on the floor and right clicked, specifically while having a cologne bottle in the main inv. im playing with lifestyle if that helps
K R A C K E N  [author] 29 May @ 5:34am 
Vegetable pipe is update out now!!! There has been a few fixes & changes this update, view patch notes for more info :D
Omega_Wolf 28 May @ 11:42am 
sounds good, looking forward to the new additions!
hope ur vacation was well, and thank u for ur work ^^
K R A C K E N  [author] 28 May @ 3:28am 
@Omega_Wolf I should have mentioned pipe duplicates are part of the coming fixes, Along with some missing translations and 3D model positioning 🙂
K R A C K E N  [author] 28 May @ 1:22am 
Hopefully we will have an update ready withinba week! We have had some personal time away but the upcoming update should fix some issues and introduce new items!
Omega_Wolf 27 May @ 7:51pm 
filling pipes with cannabis seems to duplicate the pipe
K R A C K E N  [author] 22 May @ 12:12pm 
@Omega_Wolf I did not notice this!!! Thank you, I will add this too the upcoming patch :D
Omega_Wolf 21 May @ 4:19pm 
hey there, just letting ya know that the new improvised lighter item does not currently work for lighting smokes when using this mod
hope this can be fixed soon, keep up the great work ^^
K R A C K E N  [author] 16 May @ 12:12pm 
@Hot Ross Buns We appreciate you! Hopefully we will have an update ready soon! :D
Hot Ross Buns 16 May @ 6:00am 
Like the look of this mod. Looking forward to it being worked on! Appreciate the work, keep it up!
K R A C K E N  [author] 3 May @ 11:33am 
I believe currently i did a quick method so its user selected value times the default loot value. In script the loot value is pretty low, but the default sandbox options are boosting it slightly. I haven't looked at the script in a little but its on my list of things to rework, I want the option to entirely disable certain loot. It may actually be possible now but I haven't tested thoroughly enough to know for sure.
8hoursofsleep 2 May @ 8:18am 
Thank you! It looks great, I'll see about tweaking the settings then. I love that you did that. I'd like to know how it interacts with regular loot multipliers (like, if I leave it default but loot is extremely low, will the weed be low or will it still be "1"? Is it multiplying the % of vanilla settings with yours or does it amplify it? I'm never sure how it works. I have the same quesiton about Saph's cooking but never thought to ask lol
K R A C K E N  [author] 2 May @ 4:32am 
@8hoursofsleep Our loot distribution and containers overall are still being adjusted, this pack is early stages. We have added sandbox options for loot spawn rates, it is all still subject too change. Thanks for the feedback it really does help!
8hoursofsleep 1 May @ 2:32pm 
The loot tables are off the charts, I love weed in game but damn I find a ton of boxes with grinders.
K R A C K E N  [author] 1 May @ 9:11am 
Theres just the 4 at the moment, 24KGold, Stardawg, Lemon Haze & Area 51. We do intend too change and expand the way we handle strains, because of that we aren't doing too much with them right now. But we will be adding more.
Hans-Landa 1 May @ 1:11am 
What strains are currently in-game? I remember you put some modern ones i was smoking at the time I downloaded the mod originally when we talked in dm's but what if instead put strains that were specifically from the era.
Northern Light
White Widow
OG Kush
Jack Herer
Sour Diesel
Super Skunk
Shark
Master Kush
Super Silver Haze
Redacted 25 Apr @ 10:02am 
@K R A C K E N - Sorry, no discord here. :deadrat: If you want, I'll clear the spam here. :bleach:
K R A C K E N  [author] 24 Apr @ 10:25am 
We're not gonna confirm or deny any additions too the pack, but we will take in too consideration any and all ideas. That being said we are happy for you too submit ideas on the discord! Keep it tidy and avoid spam, otherwise throw your ideas out there :D
Redacted 22 Apr @ 5:28am 
I could plot out a mendelian genetics math-model if you're up for it.
Big math-brain here. :FastFood:
Redacted 22 Apr @ 5:26am 
I'm just throwing shit at the wall for fun. Take your time ofc. Do whatever you want. It's manner of speech.
Redacted 22 Apr @ 5:25am 
I forgot to state why I began about the 3 types of strains, you should us Mendelian genetics (i.e. hybridization of a limited set of strains to gain more complex/rare strains) to create a rng-based chance of creating a new strain.

You can take a chart from animal crossing new horizons, which has a rose breeding hybridization thingo system that basically does what you should be doing to be the king of weed modding :)
It uses 10 colors, and there is a few rare ones that take lots of effort to get, once you have them, you can keep breeding them ofc.

Ruderalis is a tundra strain btw, it's enduring but low potency, yet high yield (AK-47 is a hybridized ruderalis strain for example). Nowadays people have stupid names, but you should stick to the classics for the sake of sanity (White Widow, Kush, Skunk, etc).
K R A C K E N  [author] 22 Apr @ 5:21am 
Done some grows myself got some ideas of what im setting up, im still learning lua though gonna take me a bit