Door Kickers 2

Door Kickers 2

Fallschirmjägerzug
83 Comments
Levan  [author] 6 Jul @ 2:57pm 
After almost a month, the survey results are out! check them out if you are curious!
George9890 6 May @ 5:30am 
Voice might not be the best, but it is a overall balanced squad (similar to Vanilla Ranger)
Levan  [author] 19 Apr @ 3:57pm 
Hey, I already accepted the request, sorry, I have been quite busy this week
Goboreal 18 Apr @ 1:02am 
Hey, I love this mod and I saw the description saying I could volunteer to add some German dubbing. :D LMK!
Levan  [author] 18 Apr @ 12:59am 
@hiqal69. You see a "Subscribe" button under the mod screenshots, right? Just press it and Steam will install the mod automatically.

Once it is installed, just boot the game, go to the Mod Manager (the little icon on the main menu with a little "+" symbol, if you hover it, you will see that it says "Mods").

Now simply select the mod(s) you want to enable, the game will tell you that you need to restart the game, restart the game, and you're done.
hiqal69 18 Apr @ 12:41am 
might sound dumb but i've never done this. how do you install these mods
Levan  [author] 13 Apr @ 12:22am 
They have suppressors though?
Mark Felton Gaming 12 Apr @ 5:05pm 
Can you add suppressors? Would be much appreciated
Levan  [author] 28 Mar @ 7:55am 
@j3t5m4n4862 It is intentional, it is dropping normal guided bombs, not anti-bunker, so the damages are much more contained than in other mods. You also get more strikes in turn.

@razvedka Maybe, or maybe not. There is a lot of groundwork done IF I decide to add something else, BUT it doesn't mean it will be added, there is a lot of trash code from TF Toro form when I started the mod.
razvedka 27 Mar @ 11:52am 
Will there be more weapons to be added to the mod? I noticed that the equipment notepad in the file has more weapon listings that are not playable, such as the M95 or the MP7s
j3t5m4n4862 24 Mar @ 12:40am 
I appreciate the mod, I downloaded it and am having a lot of fun. I do have a slight issue with the Airstrike ability. It doesnt have a very good kill radius. I used it in the same room I was in, showing a friend. It does a lot of structural damage, but I survived the blast.
TechNick 20 Mar @ 7:16am 
these voicelines are grose
Mao tse boom 11 Mar @ 9:30am 
@Levan ...I did not! Thanks for your help!
Levan  [author] 11 Mar @ 8:20am 
@Mao tse boom I know it is a very stupid question but... did you enable the mod? The little icon on the bottom right of the Main Menu, the icon with a little "+" on it
Mao tse boom 11 Mar @ 7:14am 
Hi, I downloaded the mod, but when I hit new Squad the Fallschirmjaeger dont come up... i only get the vanilla factions. Anyone know why?
Levan  [author] 9 Mar @ 1:25pm 
First batch of voice lines added, more than 120 lines have been replaced, and more to come once the recording and edition is done.

P.S. @Metal Izanagi, I don't plan to make any enemy faction for this mod in the near future.
Metal Izanagi 7 Mar @ 5:49pm 
What about enemies like the Baadher-Meinhof Group/Red Army Faction, and the Revolutionary Cells? Their "prime" was both just before the G36 was adopted, but they were afaik both active in that time, and Fallschirmjager teams could have conceivably been deployed had one of their attacks been bold enough to warrant such.
Levan  [author] 7 Mar @ 11:56am 
I'm not into overly edgy stuff for the sake of being edgy.
The enemies of TF Toro have a reason to exist, that fits with what the mod wants to achieve.
Ineloquent Reverie 7 Mar @ 7:00am 
Think you could add some neo-nazi terror group enemies, like you added enemies to Task Force Toro?
Levan  [author] 4 Mar @ 4:49am 
Oh, the voices are AI-generated, the actual, human voices are being recorded right now :)
(Seriously, thanks again to all people who volunteered!)
So, if all goes as planned, in... ~2 or 3 weeks you will be able to hear the new voices, with proper German language.
Mort 4 Mar @ 4:21am 
Overall, your German is good, but I just have to say this because it was so funny to hear my guys say that. I think what you or whoever is doing the voice lines is trying to say 'Affirmative' in a German-sounding accent, but what you would actually say is 'Positiv. Just throw it into Google, and they are going to give you the right pronunciation.
Levan  [author] 2 Mar @ 4:27am 
@tbrsim Fill a bug report, you have a template of how in the very first message.
tbrsim 2 Mar @ 4:24am 
I cannot get the troops to work on fuse boxes at all. Perhaps the classes need to be enabled for this?
ayzanputra11 1 Mar @ 3:21am 
@ Levan No worries at all! I understand how much work goes into creating mods, especially as a solo developer. I appreciate your effort and am looking forward to seeing what you create whenever it's ready. Take your time! Warm regards from Malaysia.
Levan  [author] 1 Mar @ 2:23am 
@Metal Izanagi Thank you, glad you're enjoying the mod :)

@ayzanputra11 It is planned, but not in a short notice, I'm a single person working on all kind of assets for several mods, so things go slow.
ayzanputra11 1 Mar @ 12:57am 
can u update the avatar by facing the other direction like vanilla? Im sorry if i ask this, thanks!
Metal Izanagi 1 Mar @ 12:51am 
Absolutely loving these guys so far. The G36 is a beast, dang.
Levan  [author] 28 Feb @ 1:07am 
@Dacryphilia Already fixed in the dev version, but will update the mod when there's a few more changes to justify an update.

@Orcbolg Maybe, if I manage to get rid of the multicam texture and paint them in Flecktarn, but you'd be surprised to know that high-cuts have been worn with standard vests for a long, long time, lol
Orcbolg 27 Feb @ 8:18pm 
will you add plate carriers to the unit. Having Ops core and infantry vest doesnt feel right. But the mod is amazing
Dacryphilia 27 Feb @ 4:55pm 
The new medics can't change cammo on their bodies.
Levan  [author] 27 Feb @ 6:46am 
There has been an important update to the EGB unit that has basically broken the old ones. You will need to remake it in order to apply the new changes. Please, refer to the changelog to know exactly what was changed, and I apologise for the inconveniences
Levan  [author] 26 Feb @ 11:19pm 
Hi there, it depends on your Steam configuration. If you have the automatic updates enabled, the content will be updated when you start Steam.
Levan  [author] 26 Feb @ 12:10am 
Got it, I'm not a fan of giving equipment unrealistic values, so I'll see if I can cook some workaround method
Dacryphilia 25 Feb @ 10:22pm 
I tried it for a bit. I think that actually really helped.
Levan  [author] 24 Feb @ 10:52pm 
At some point, specially with the new enemies, the game shifted from "spray to the infinite" enemies to one-shotting ones, so now, units without rifle grade helmets suffer a lot.

If I remember correctly I made the Kevlar Helmet rifle grade to counter the situation a little (despite the real one being just IIIA). Use it for a while and check if they make some difference?
Dacryphilia 24 Feb @ 7:13pm 
Yes I know. I checked the files before I made the comment because I wasn't sure if maybe they had less health or less armor or something like that. Just checking to see if you had made an error or something but nope. The values are all the same.

Which is why for the life of me I couldn't figure out why they felt so squishy. I know that their helmet wasn't rifle grade but I felt like I couldn't chalk it all up to that.
Levan  [author] 24 Feb @ 6:59pm 
@Clueless I'll check when I can, sadly my headphones broke the other day and I haven't replaced them yet.

@Sergeant-Major Hellstrom You're welcome lol, I hope you're enjoying the mod :)

@Dacryphilia They use the equivalent to Ranger Vest at level III and the ESAPI vest at level IV, exactly the same stats, and have the same save chances as the Rangers. The only difference is that they don't have rifle-grade helmets, so the critics are more likely to one-shot them compared to the Ranger Next-gen Helmet.

About the shotguns, they're the same the Rangers use, so if you didn't unlock them, then the Germans won't have them unlocked either, haha. I gave them the shotgun feom the beginning as a stop gap because when I started to make the unit they didn't have any breaching method, and it kind was left as their initial gear.
Dacryphilia 24 Feb @ 6:22pm 
There's something about this mod. The troopers seem so fragile compared to the rangers. I'm not sure why that is but, it seems like when the enemies shoot them, they're more likely to die then get injured.

For some other general feedback, your guys start with a lot of locked equipped unlocked. Or maybe that's a compatibility issue? Like the breaching shotgun is locked, but lots of the squad start with it equipped.

Great mod over all though.:steamthumbsup:
Sergeant-Major Hellstrom 24 Feb @ 1:47pm 
Amazing mod, thank you for bringing the Germans to the game :D
Clueless 24 Feb @ 1:50am 
@Levan even with default it still sounds fairly quiet atleast the 36s
Levan  [author] 23 Feb @ 11:01pm 
@Clueless That is a Realistic Sounds problem, not mine. The sounds are balanced against vanilla. Most sound mods simply put everything 800% louder.
Clueless 23 Feb @ 5:22pm 
very quiet sounds atleast compared to realistic sound mod
Ryudo Kaze  [author] 20 Feb @ 3:37pm 
If it's the G3A4 he's talking about, I might know which sound that is. I also might have something for you in that regard. I need to push it through post processing first, as soon as I have the time. ; 3
Levan  [author] 20 Feb @ 3:16pm 
Also, please, from now on, use the suggestions topic to keep track of them :)
Levan  [author] 20 Feb @ 3:14pm 
@xino will check when I can, but the g3 is a sound I have changed a lot of times, never found one I liked, I don't remember right now even which is.

@antoshq It is because I took the number from the Spanish USP-Compact and forgot to change the values back to the standard USP, I'll change them ASAP
antoshq 20 Feb @ 11:16am 
Hey, great mod! Don't know if it's an oversight, a bug or just my other mods interfering, but my P8 pistols have a capacity of 13+1 rounds (same as USP chambered in .40 S&W) instead of 15+1 (the actual number for the P8 chambered in 9x19mm Parabellum).
Xino 20 Feb @ 9:42am 
I dont know if it has already been posted here or if it was a problem on my end but the g3a4 is to quiet(it was quieter than the g36)
Levan  [author] 19 Feb @ 11:11am 
@ByteHammer I'm glad you're enjoying the mod, sadly, there's not much I can do, standard issued gear has the problem of... well, being standard xD, I could give them the P8C, but it would be the exact same gun, but worse, so I saw it kind of pointless.

@Boney It'd be a pleasure, I'll contact you as soon as possible and talk the details :)
Boney 18 Feb @ 6:13am 
Hey
awsome mod
If you want i can help you with the german lines and some other things
i was with the EGB for a few years and gladly help to make this mod even cooler o7
ByteHammer 18 Feb @ 12:51am 
Wish there was some sidearm variety, but fun mod.