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In the Steadfast Steward Update they made him guaranteed to spawn with an Ordainment, no more 10% chance of lucking out the fight.
Act 2 specific buffs have been changed from Apply On Hit:
Act 4 specific buffs have been changed from Apply On Hit:
Act 5 specific buffs have been changed from Apply On Hit:
Act 1: Region 1: +10% Max HP, Region 2: +20% Max HP & +20% DMG
Act 2: Region 1: +10% Max HP, Region 2: +20% Max HP & +20% DMG, Region 3: +30% Max HP & +30% DMG
I don't play DD2 for now, so I don't know exactly what's expected for this mod. I'll need you to work with me to figure out what's expected.
First question: What are the general buffs like? These are things like hp and dmg buffs (and the long since removed speed buff). I see you mentioned acts 3-5. What are acts 1-2 like?
Second question: What are the confession specific buffs like? These are things like On Crit: Steal (or was it copy?) positive token when playing in obsession.
Third question: Is there anything else unmentioned that's expected?
Feel free to answer across multiple replies!
This update reworked the ordainment buffs and the DMG/HP buffs are now scailing depending on a region you're currently in. The DMG/HP buffs on act 3, 4 and 5 are:
Region 1: +20% Max HP & +20% DMG
Region 2: +30% Max HP & +30% DMG
Region 3: +40% Max HP & +40% DMG
Everything else seems to work just fine.
And i did a test run, the ordainment bug is not unique to Bastard's Beacon.
Ordainment is not normalized, at least with Bastard's Beacon.
Also have you enabled Elite/Champion enemies in earlier confessions? Miniboss encounters? Sluice? I much prefer running Denial most of the time because of how fast it is, but really miss out on a lot of content doing so.