Empyrion - Galactic Survival

Empyrion - Galactic Survival

Aura X10 Chromatic [RE2]
26 Comments
ozfresh  [author] 3 Jul @ 2:55pm 
@SoRational Hey, hopefully you got my answer you your question on the youtube video!
SoRational 28 May @ 2:53am 
@ozfresh Hey, thanks for the ship! I have a question though: does it make sense to upgrade this ship to a medium CV (upgrading turrets to medium, bigger shields, better thrusters) or it's better to build a proper medium level CV?
ozfresh  [author] 23 May @ 6:42pm 
@Boras ;)
Boras 23 May @ 1:52am 
69 images... nice. haha
ozfresh  [author] 4 May @ 11:27am 
Kula808 Thanks, Much appreciated! I hope they do!
Kula808 1 May @ 9:30pm 
Kool! Nice looking Small Cv! Great textures, block work and Colors.Someone starting with this would have pride of ownership.
RuffrunnerGaming 2 Apr @ 9:18pm 
one of the yatches
ozfresh  [author] 2 Apr @ 8:57pm 
@Braxton oh Sweet, Which one?
RuffrunnerGaming 2 Apr @ 5:58pm 
it looks like a star trek vessel kinda
ozfresh  [author] 17 Mar @ 10:06pm 
@murdockwan Thanks! Glad to hear it!
murdockwan 16 Mar @ 3:48pm 
Works great, thank you!
Strycker 20 Feb @ 10:10am 
@ozfresh was thinking about it. extending the length of the entire ship by 2 blocks back my the constructors you could actually have a space carved out for them there. Would also give more hanger room or space for other expansions. Another option I might do since I dont use a HV is shrink the ramp from 5 to 1, and then put the standards on that new floorspace in front of the shield gen.

It is one of my SV creations! I have a few SVs that I have put together, and that one is so cheap to put together and is super efficient as a scout ship. Eventually I will upload my SVs to the workshop.
ozfresh  [author] 19 Feb @ 10:31pm 
@Strycker Ya, I suppose you could just slap them on when you leave the game, no real need to have them there while playing. Just put them in the cargo. Like Ive done so many times with an early game SV warp drive. Is that SV one of your creations? Ya, its like a new car kinda feeling, right?
Strycker 19 Feb @ 9:25pm 
For single player it is fantastic, but for a persistent server you risk running out of fuel, especially if you leave any kind of defenses on. I play on HWS RE2 and with non-essentials off and leaving sentry turrets on for drone defense I essentially have infinite fuel while idling. Once I put an adv shield on it I will make room for 2 more basics and that will mean shields enabled and still infinite power for offline idle.

I love to build stuff too, but sometimes its nice on a server to just borrow someone elses creativity to bounce around the galaxy.
ozfresh  [author] 19 Feb @ 8:36pm 
@Strycker Good stuff man! Wow, they are large arent they?! I dont understand why people like them so much. I get in a big ship or base, but they just weigh soo much! Looks good though, as long as you dont need to get an HV on there. Ya, I really liked how the strip set off the edge of the flooring and you can see it in the dark too. Glad you got it done! This is a remix of one of the first starter CV's I built and I always wanted to do a colour showcase. Its a remodel of the Ducenti 424i Touring [RE]. A wider front neck with the farm perpendicular to the body, and a bigger hangar. Thanks for keeping interest in it even though it was a bit janky there for a moment. I love to see people enjoying/adventuring in my builds! Emerald is quite a nice turnout too. The shading worked out well. Thanks for showing me!
Strycker 19 Feb @ 8:17pm 
@ozfresh I still had to unsub and resub to fix it, but its fixed! I tossed in the two basic turbines like you mentioned, but because I am insane I wanted to get two standards in as well. I shifted the LCDs for the striping (genius idea btw) from the ramp back to near the door. That opened up my floor space to drop in 2x standards in there and still have room for my Diamondback Scout. If you remove the shield booster LCDs and the doors to the O2 and armor lockers you could move them over 1 more, but as is it all fits perfectly. :cozybethesda:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3430739380
ozfresh  [author] 17 Feb @ 1:56pm 
@Strycker it should all be fixed now. Its working excellently in my workshop in survival. I seemed to have left the original pictures in the file folder. It seems I've learned you can't have more than the current picture in there! Anyways, I hope you have a great time with it!
ozfresh  [author] 17 Feb @ 11:36am 
@lyken4 Thank you so much !
lyken4 17 Feb @ 1:31am 
awesome post !
ozfresh  [author] 17 Feb @ 12:39am 
@Strycker Ok, thanks for letting me know! I'll look into it and fix it tomorrow. I probably just need to update it, because I changed the names a bit. I'll check back in with yo when i get to it. Thanks
Strycker 16 Feb @ 10:06pm 
trying to spawn it in re2 and ran a verify 3 times now to include sub / unsub, same issue when I tried Emerald. Its not showing any illegal blocks or anything. I spawned it in creative and re-saved a local bp which worked. The resource count changed after I did that.
ozfresh  [author] 16 Feb @ 2:53pm 
@Strycker Are you in RE2 or in vanilla? Have you Verified the integrity of your installed files? Do you know how to? I'll check it in creative after you let me know.
Strycker 16 Feb @ 1:28pm 
When I try to use these BPs in game it clears it out of the factory after a few seconds. If I am able to force it to begin production it gets to the end of the timer and throws an error. says something along the lines of being removed or modified.
ozfresh  [author] 13 Feb @ 4:04pm 
@CGB Spender Awesome! Imalways happy to inspire. I hope you have some fun with it!

@Crimson Alpha Ya have a good time planet hopping with it. Its a great way to just stop and get out, no worries.
Crimson Alpha 12 Feb @ 11:06pm 
I like the idea of the "smart landing" for planet hoppers. I may have to implement that into my next exploration vessel.
CGB Spender 12 Feb @ 10:32pm 
Inspiring!