Caves of Qud

Caves of Qud

Blindness & Blindfolds
13 Comments
FS Gambleputty  [author] 28 Feb @ 9:53am 
@tagrimo no, because thats more an internal problem with how qud is programmed than how the mutation works itself. Apologies
tagrimo 28 Feb @ 12:06am 
Is this planned on being fixed?
tagrimo 18 Feb @ 11:07am 
The clairvoyance mutation doesn't seem to work well with sunder mind when using this mod. Using clairvoyance will reveal the space to the player, but only areas within one tile of the player can be interacted with. This includes the "look" function, as well as attacking enemies with sunder mind; they cannot be attacked unless you are within one tile of them, even when they are within the area revealed by clairvoyance.
Антон789 18 Feb @ 2:19am 
my mod was also in the new ones... all mods with more than a good idea get to the main page
Cheese 16 Feb @ 4:35pm 
mod could be an actual fun challenge with clairvoyance and heightened hearing, but you cant see the tiles diagonal of you so auto explore doesn't work, would be a lot better if you could see one square diagonal
Peb 15 Feb @ 7:00am 
finally i can larp as Satoru Gojo in Qud
How many mutants and aliens are out there walking around eyeless or blind? Definitely cool to be able to play as one for the challenge.
FS Gambleputty  [author] 13 Feb @ 8:00pm 
Updated!
UnChainedZaw 13 Feb @ 11:48am 
@Wakko Makes a great point.
Wakko 13 Feb @ 4:13am 
Maybe I wrong, but we have sense of touch. Doesn't 1 Viewable Tile Range makes more sense?
Dragosoros 13 Feb @ 3:08am 
I would have to guess it's just so you can play a blind character mainly, but blind people usually do adapt to their blindness in many ways. You don't technically need better senses, you could just use auto explore till you feel your way through Qud. Most mods in this game add more options, which is something I love about this workshop. Makes me want to hoard all my artifacts.
YASD 12 Feb @ 1:29pm 
@IRID1UM I would assume using it for a build in combination with natural/item-granted sense mutations (Heightened Hearing, Heightened Smell, etc.)
IRID1UM 12 Feb @ 10:50am 
What is the intended purpose of this mod? I don't really get it :D