Kenshi
Heightmap Fix (RE_Kenshi)
28 Comments
Jango 9 Jul @ 12:55pm 
Hey Crunk,
if you have RE_kenshi installed and you use the Re_kenshi height map fix on nexus this option in the performance section are correct:
[Reccomended] Use fast uncompressed height map?

Or must be only the vanilla?
meeple 4 Jul @ 12:11am 
@clayoverby96 its a in game setting. go to mods, select re-kenshi, then you can choose one of three hightmaps, use the one named "use vanilla implementation".
clayoverby96 14 Jun @ 8:41pm 
@crunk aint dead Hi! Slightly confused about which RE_Kenshi setting to use. Im using the nexus version, but here you mention switching to "use vanilla implementation." So is that setting also used for the nexus ver?
elkoso38 24 May @ 5:26pm 
@Crunk Aint Dead. Do you know why re-kenshi's author didn't update the mod on nexus ? It seems that these graphical issues are important.
Gena Cider 4 Apr @ 4:44pm 
i always thought that square hole in the ground was meant to be a quarry... it certainly is
Consho 2 Apr @ 5:11pm 
@crunk aint dead thank you :D
crunk aint dead  [author] 2 Apr @ 4:52pm 
@Consho the nexus version is the better version, this version is the more convenient version.
Consho 2 Apr @ 4:46pm 
sorry for being stupid, but which version of the mod should I use? This one from the workshop or the one from nexus mod? (I have RE_kenshi installed and in the installer I activated the Compress Heightmap option because I have an ssd)
Neman 4 Mar @ 9:30am 
@feflol Of course I have a Discord xD! I am present in the official + unofficial servers of the Kenshi Community, as well as on the servers of the global mods Odyssey and Second Life of Kenshi. I will assume that I have already seen you before in the first two, but I am not 100% sure that it was you)
Just for case - my nick in discrd is the same (like here)
crunk aint dead  [author] 4 Mar @ 8:53am 
@Neman awesome bro! I will message you when i am off work. Do you have discord?
Neman 4 Mar @ 12:02am 
Speaking of software, @feflol ! I managed to figure out Photoshop and I manually removed that weird giant underwater square in the sea, in the northwest, around the Leviathan Coast and the Iron Trail. I can give it to you for free, as a "small thank you" for your titanic work for community goodness - and you can update your mod.
You don't even have to mention me, I don't want to steal your well-deserved glory :steamhappy:
Acord 3 Mar @ 11:54pm 
haha i am now even more impressed XD
Well done sir
crunk aint dead  [author] 3 Mar @ 3:52pm 
@Acord GIMP and a lot of patience lol. it is definitely not a sufficient tool for doing anything more than simple patches.
Acord 3 Mar @ 10:06am 
This is very impressive,

What tools have you been useing?
crunk aint dead  [author] 26 Feb @ 4:49pm 
@Neman I am using Gimp 2.10, my method of editing the heightmap is a bit limited as I used the pencil tool to fix missing pixels. Anything more complex would require different software
Neman 26 Feb @ 3:48pm 
My God, even in the developer discord the big guys with beards threw up their hands and suggested "pulling the middle of the curve to imitate Dot Gain 20%"...:steamfacepalm:
(of course I won't touch the exact values ​​of the height map with my clumsy meaty monkey appendages)
Maybe you can tell me your version of GIMP - and I'll just merge the islands in it?
crunk aint dead  [author] 26 Feb @ 3:42pm 
@Neman yup thats exactly what i did, maybe its because i am using an older version of Gimp? I honestly dont know
Neman 26 Feb @ 3:38pm 
So all you did was
1. open the heightmap file in GIMP
2. fix the shit
2. export as TIF without compression?
And that's all you need? But... damn... HOW did you manage to keep the original format when exporting, I'm completely stumped (my GIMP ruins the bit depth in this scenario at the export stage) :steamfacepalm:
crunk aint dead  [author] 25 Feb @ 8:13pm 
@Neman no clue honestly it worked for me using gimp.
Neman 25 Feb @ 6:24pm 
@feflol Hi! Can you tell me how exactly you managed to correctly save 16bit grayscale x2 TIF? I tried with PDN/GIMP/Ps - and even when specifying 16bit grayscale when exporting, I get 32bit sRGB 64 steps of color in each attempt - regardless of the bit depth selected when exporting... I also don't use compression. Phshp refuses to give me TIFF as an export option at all, and I can't figure out why. How did you do it magic, Crunk?!
Cheese_Curd 19 Feb @ 11:30am 
Nevermind I think you already got it, it's that hole in gut near the crab raiders
Cheese_Curd 19 Feb @ 11:22am 
I haven't played in a bit so I'll look for a screenshot online or just go into the game and take one
crunk aint dead  [author] 19 Feb @ 10:56am 
@Cheese_Curd can you post a screenshot of where it is on the map so i can find it?
Cheese_Curd 19 Feb @ 10:52am 
There is a long deep hole in the crab lands for some reason just putting that out there
crunk aint dead  [author] 15 Feb @ 7:33pm 
@Felonius Yeeting awesome! thank you will fix this one soon
Felonious Yeeting 15 Feb @ 6:34pm 
Ah, if you're looking for a hole in the cannibal plains, I found one about halfway between the fishing village and the ghost village and some distance to the south just past the roads on a ridge. Here's a picture with the map open: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3428266140
crunk aint dead  [author] 15 Feb @ 8:51am 
@Last Skadi yes, it is only as fast as vanilla kenshi. Manual installation from the nexus is the superior version.

If i ever find a way to integrate compressed heightmaps into this mod i 100% will, never heard back from the re_kenshi dev sadly
Last Skadi 15 Feb @ 2:04am 
Would this make the laod times longer since you select vanillaheightmap in RE_Kenshi?