Total War: WARHAMMER III

Total War: WARHAMMER III

[SACRED] RANGED HERO - Chaos Daemons
3 Comments
SacredLegion  [author] 12 Apr @ 1:00am 
in terms of the animations? For me, I edited using asset editor animpack. Basically, I duplicated the "cast_spell_forward_short" animation line and used it for "fire_level" (and a few other relevant animations specific to each unit).

As Khorne units does not cast spells, you may have to experiment with other animations sets. Thing is, a lot of "choosing animations that allow missiles to work" is by trial and error, especially for non-spellcasting units. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243498636
captinjoehenry 14 Mar @ 8:44pm 
Hi how did you get this to work? I'm trying to give either a bloodthirster or a lord of change a range attack but it isn't working. I think it's because the skeleton / animation for them doesn't have an animation for a ranged attack. I'm fine to just make something jank just trying to get a range attack setup if I can.
el jumbo 15 Feb @ 7:29am 
Khorne 🤨🤨