Total War: WARHAMMER III

Total War: WARHAMMER III

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[SACRED] RANGED HERO - Chaos Daemons
   
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739.433 KB
14 Feb @ 1:47am
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[SACRED] RANGED HERO - Chaos Daemons

Description
Adds a ranged magical missile attack to Chaos Daemons. The missiles are multi-shot mid range guided projectiles with anti-large bonus. You can unlock improved damage as you level up, allowing it to rival entire cannon units at higher levels.


-- OVERVIEW --

> Adds a magical missile attack for Bloodreapers, Plagueridden, Alluress and Iridescent Horrors (except on Seeker Chariot mounts)
> Adds 2 new skills (6 points total) for boosting the damage of the missile attack, available at level 4 and every 7 levels subsequently. At the higher levels, you will really feel the power of the missiles.
> The hero buildings have been upgraded so you can have more heroes earlier and embrace the colourful magic missiles - especially Daniel which is made more glorious by reducing the glory needed for recruitment


-- BALANCE --

NO!!!

You should feel rewarded with powerful attacks for training up the hero to high level.



-- COMPATIBILITY --

This mod modifies the skills, land_unit, missile attacks and animations of Bloodreapers, Plagueridden, Alluress, Iridescent Horrors. Should be compatible with most mods that does not modify the above-mentioned items. The location of the magic missile skills in UI was selected to minimise potential clashes with some popular hero skill mods, though I do not guarantee compatibility.


-- ADMINISTRATIVE --

I might take a while to respond. Feedback is welcome.

Please proceed to develop sub-mods as needed - simply provide the credits and link back to the original mod here.


-- [SACRED] RANGED HERO SERIES --

-- [SACRED] FACTION MODS --
3 Comments
SacredLegion  [author] 12 Apr @ 1:00am 
in terms of the animations? For me, I edited using asset editor animpack. Basically, I duplicated the "cast_spell_forward_short" animation line and used it for "fire_level" (and a few other relevant animations specific to each unit).

As Khorne units does not cast spells, you may have to experiment with other animations sets. Thing is, a lot of "choosing animations that allow missiles to work" is by trial and error, especially for non-spellcasting units. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243498636
captinjoehenry 14 Mar @ 8:44pm 
Hi how did you get this to work? I'm trying to give either a bloodthirster or a lord of change a range attack but it isn't working. I think it's because the skeleton / animation for them doesn't have an animation for a ranged attack. I'm fine to just make something jank just trying to get a range attack setup if I can.
el jumbo 15 Feb @ 7:29am 
Khorne 🤨🤨