Project Zomboid

Project Zomboid

Bunker: Last Minute Prepper (B42)
144 則留言
The Real Christopher 7 月 1 日 下午 7:58 
Fred Cooper why i can't find the bunker??
The Civil Russian 6 月 26 日 下午 7:31 
My dream map mod for PZ has always been this specific bunker (best bunker on the workshop imo) but actually underground as a basement level. I would give anything to figure out how it could be done! Love the map!!!
TheBromgrev 6 月 25 日 下午 7:05 
Well, I play with the chopper event set to "often" in my playthroughs, and seem to be one of the few people who do so, so you may not have heard of the issue simply because no one else reported it. I had a B41 run that lasted until April, and every time the chopper event fired the zombies would head straight toward me. At first it was just a suspicion, but then I used debug mode to track the zombie population, and they would head toward the bunker from all directions.

This may be anecdotal, but I also noticed that blood from fighting zombies on the rooftop would cause blood to splatter on the floors down below. On more than one occasion the kitchen area would be covered in blood from zombies attracted to the bunker by the chopper, to the point where I installed a blood cleaning mod. The area was properly registering as inside, as it was warmer in the bunker than outside when winter hit.
Fred Cooper  [作者] 6 月 25 日 下午 6:42 
I have never heard of such error before
TheBromgrev 6 月 25 日 下午 3:35 
Haven't tried this version of the mod yet. In the B41 version, there was a problem with how the bunker was created in that it allowed the chopper to see anyone inside and hover over it, drawing zombies over. Any idea if that problem has been corrected in this version?
ᴵˡˡᵘˢⁱᵛᵉ ᴹᵃⁿ 6 月 19 日 下午 2:41 
Hello, the author! You didn't get a very bad shelter, didn't you have a desire to make it another bunker? in another place? for example, near a house in the woods? which, by the way, there is no adequate road to! and she's so needed there...
UsatoAsashi 6 月 16 日 下午 2:21 
i didn't read the description xD
Fred Cooper  [作者] 6 月 16 日 上午 11:10 
That's the whole point lmao
UsatoAsashi 6 月 16 日 上午 6:40 
there is no loot..
Naustghoul 6 月 13 日 下午 8:09 
Anyone else have an issue from the latest patches that the Zs seem to be able to break down the wall/doors at the north end of the bunker? Is that a feature of this or design flaw in the bunker building?
BlocksaverMax 6 月 10 日 下午 6:02 
I gave it a look on a new save, and it appears the bunker doesn't spawn on new saves either. How Disappointing!!!
BlocksaverMax 6 月 10 日 下午 5:38 
Bunker doesn't exist on my map, I'm on an existing save, but it should be here. I never went to the place before adding the mod....
$@nD 6 月 7 日 上午 12:04 
never mind you just don't spawn with it every single time
$@nD 6 月 6 日 下午 10:53 
you forgot to give us our keys to the hallway gate doors
Loccatpowersdog 6 月 3 日 上午 11:20 
Small thing but the powered indoor light switches don't have the nite-lite feature that helps you locate them glowing low-red in the pitch black.
AoD_Wexler 6 月 2 日 上午 5:24 
To anyone that might have crashing issues, it could be your Knox Event Expanded; it'll work for Raven Creek and Fort Waterfront maps; even with both added to the same map. However, it will crash your game for this map mod. Took me an hour to figure that out cuz I'm slow
MoonWoman 5 月 30 日 上午 8:57 
Im not sure if im doing something wrong, but i cant seem to look the garage doors from the inside, playing with the bandits mod, bandits get in easly. is that something you could change?
DarkPact 5 月 28 日 下午 2:35 
Would absolutely love to see this bunker in Muldraugh next to the timber factory in that corner or in the south of Muldraugh so it can be a start for Raven creek.
bolloq 5 月 25 日 下午 2:34 
if your gonna move it, maybe put it near a water pump, or slap a well somewhere nearby?
Water for stuff that you dont have to boil is fun lol
Jake Peralta 5 月 22 日 下午 12:29 
Fred cooper you are a real one. I guess you could place it close to the new region? In the pre existing map but close to the new part. If other people agree i guess it could be a nice addition
Daniel T 5 月 21 日 下午 5:41 
You should make it had loot in it or a diffent verison that does
(VHL)ONIAREX 5 月 21 日 上午 9:47 
seria agradable que hicieras uno parecido pero debajo de la tierra solo con el acceso a vehículos como entrada, creo que en B42 ya se puede crear espacios en las alturas negativas.


It would be nice if you made a similar one but under the ground only with access to vehicles as the only entrance, I think that on the B42 you can already create spaces in the negative heights.
bolloq 5 月 21 日 上午 8:04 
ooh! center of the map-ish bunker!? Go Jake!
Fred Cooper  [作者] 5 月 20 日 下午 3:54 
Just because I'm also a Brooklyn 99 fan I'll grant you your wish and make it available somewhere else. Pick a place (preferably in a location that already existed in B41, those are way easier to make)
Jake Peralta 5 月 20 日 下午 2:15 
Will the bunker ever be available in another location? I think its kind of a deal breaker that the spawn is in the end game location instead of being near other cities
bolloq 5 月 18 日 下午 12:24 
You probably already know the lighting is funky, but in case you dont:
Garage lighting is funky in the bottom left area. Very dark, lights dont reach there or i am missing a new light switch

While im here, does the back iron gate have a key?
Fred Cooper  [作者] 5 月 15 日 上午 6:27 
The mod can be activated cause I fucked up the folder structure and accidentally made it usable in both B41 and B42. However, the map files used for B42 won't work in B41 at all. In B41, it's just a mod that does nothing in the best case and that breaks your game in the worst
Aiedail 5 月 14 日 下午 6:25 
Stupid question i suppose but i am in 41.78.16 but the mod can be activated, so it won't be there ? (It was my base goal as a new player and it took me some time tu suceed in reaching this place and i see no road xD)
yutanpojam 5 月 11 日 下午 4:18 
"Can you make a version of the room completely empty, with no furniture or storage at all? It would be perfect if we could bring in or build furniture from outside afterward."

Would you like a more casual or more formal version?
Dotan 5 月 11 日 下午 3:03 
I can't see it on the minimap.
Fred Cooper  [作者] 5 月 8 日 上午 6:48 
I uploaded two separate version of this mod. One works with B41 only (including multiplayer) and this one works with B42 only (no official multiplayer support)
Rudolfolus 5 月 8 日 上午 4:36 
Hello there, this mod ist really awesome. I played it in multiplayer mode with a friend of mine in February. It worked pretty fine. Best Mod ever! Then we wiped und decided to take a zomboid break.

Today we tried to play it again, but as Rukas already said: it works only with B42 unstable version. But there I can't host a multiplayer server. Is there any solution I can back that pleasant multiplayer bunker solution in B42?

friendly regards

Rudy
Rukas Bronte 5 月 5 日 下午 6:17 
Ah, it was a problem on my end, I didn't switch to unstable.
Fred Cooper  [作者] 5 月 5 日 上午 10:40 
There's a spawn in the bunker already. I don't understand the question
Rukas Bronte 5 月 4 日 下午 11:31 
I imagine people have already asked, but would it be possible to add a direct spawn for the bunker so we can start the game at our base?
Fred Cooper  [作者] 4 月 27 日 下午 3:11 
I think the only way to destroy them is building a staircase next to them to reach the roof and destroying it with a sledge. I wouldn't recommend it though
Treyne 4 月 27 日 上午 2:50 
Hi! Thanks for your great job. But I have one issue. Are there ways to completely destroy the biotoilet and container outside? When I destroy the walls and roofs, the buildings still sort of continue to exist
SHEFFIELD 4 月 25 日 下午 2:14 
You should add a holding cell. And make more of the doors lockable. If you make it so the inner-most garage door entryways also locked that would be awesome. And make them lock facing the other way. That way security for the bunker can lock people in preventing them from leaving till unlocked.
我是一个小菜坤 4 月 23 日 下午 8:59 
oh....
Cleano. 4 月 23 日 下午 5:29 
why isnt this showing up on my mod list?
Fred Cooper  [作者] 4 月 23 日 下午 12:48 
It has no translation. I thought they weren't needed cause you'd only see it once when you create the world and never again
我是一个小菜坤 4 月 23 日 上午 8:35 
Is it just me, or does this mod really lack translation files? I want to translate its title and content.
Fred Cooper  [作者] 4 月 21 日 上午 8:25 
Blame the game developers. I used the assets made by them. It's not my fault if they are bugged
IIIIIIIIIIIIIIIIIIIIIIIII 4 月 20 日 下午 11:58 
Error Error The front of all tents in this bunker cannot be removed/dismantling/decomposition/relocation
kais-arlaud 4 月 20 日 上午 6:08 
sais trop bien :spiffo::bleach:
Fred Cooper  [作者] 4 月 19 日 下午 4:05 
B42 only. I made a different mod that has this same bunker (without basements) that works in B41
Mass_Echo 4 月 19 日 下午 12:48 
Is this a 42 only build or will it work on 41?
SunDiver 4 月 16 日 上午 7:30 
with week 1 mod it's full of naked people :O :D
SunDiver 4 月 16 日 上午 7:29 
13365, 3775. Installing "map order" and mod loader sorter" fixed things out. I also started new game, but I don't think it's essential, more like those one or both mods fixed absence of bunker.
Surek 4 月 13 日 下午 1:08 
It doesn't work, the bunker is not diplayed, HELP!