Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

All Dam (Marib Dam for all Factions)
17 Comments
scottfree001  [author] 24 Jun @ 7:37pm 
wow. thanks for trying! I will update to reflect the ptolemaics.
diztortion 23 Jun @ 5:08am 
Great mod, thank you for the work! I was able to get Egypt working using your format, it's culture is rom_ptolemaics. I tried the same fixes for Galatia but they are proving more difficult to fix for some reason. Using the same examples and formats from the mod, I can get Galatia to be able to upgrade and use the Dam, but for some reason then their normal buildings no longer work. Still testing.
scottfree001  [author] 27 May @ 11:52am 
@shockpuppet: yeah. still trying to figure that one out
ShockPuppet 26 May @ 8:32pm 
Not working for Egypt.

Red triangle and the bonuses do not apply any provinces
sovietalex 15 May @ 8:43am 
As of today, it works fine for Armenia, Athens, Baktria, Cimmeria, Kush, Parthia, Pergamon, Pontus, Rome & Seleucids. Doesn't work for Egypt & Galatia. Haven't tested the others.
scottfree001  [author] 10 May @ 6:51pm 
thanks sovietalex!
scottfree001  [author] 16 Mar @ 12:27pm 
check now. should work now. I tested macedon and captured marib. still got the triangle, but was able to build stuff throughout all my provinces.
Gee Yeun 15 Mar @ 8:02pm 
Was playing as Macedon. turn 1 can't build anything. didn't checked after you updated or not but thx for answering :)
scottfree001  [author] 12 Mar @ 8:12pm 
Updated to fix building bug triggered by Marib Dam update.

I've captured Marib with Rome (took a while, even with my cheat mods) and no red triangle. Same with Seleucid and Kush. Galatia still gets the triangle. Same with Ptolemies. Still a work in progress.
scottfree001  [author] 11 Mar @ 7:45pm 
@Gee Yeun: I'm so sorry. I thought I had debugged everything. Which faction are you playing as, so I can try to fix the problem.
Gee Yeun 11 Mar @ 11:28am 
I don't know what you did but after you update this mod, my building tech is gone and cant build anything. after I delete this mod, tech went back to normal. I think what you updated just erase every faction's building tech I guess.
scottfree001  [author] 20 Feb @ 8:59pm 
@KrotenHein: not really sure. My mod really just makes sure you get the bonuses of having it, like a wonder. I'm not really sure what it looks like on the battlefield.
Mrmuffin107 20 Feb @ 1:00pm 
is it a wall for troops or just a dam for good looking
udkudk 19 Feb @ 8:15am 
Thank you for your answer. I'm gonna try it. And tell you how it goes
scottfree001  [author] 18 Feb @ 4:06pm 
Thanks for the support.

If you place it at the top of your mod list, it might work, it should work. It uses the exact same named files. It only affects the Marib Dam stuff in Mansa Scott Total War.
udkudk 18 Feb @ 8:44am 
Great mod. Thanks for creating it.

I have a few questions?

1- Is it save game compatible?

2- If it is, Is this mod also compatible with "Mansa Scott Total War" (Version 1, NOT 2) if I place this on higher priority?
Will it overwrite only the Marib Dam, or will it overwrite other stuff that "Mansa Scott Total War" modifies?

I have a large game (50+ turns) going on, and I don't want to change my mod from "Mansa Scott Total War" to "Mansa Scott Total War 2" in middle of this campaign.
mini_lancer 16 Feb @ 7:40am 
fantastic will test once i get there