Total War: WARHAMMER III

Total War: WARHAMMER III

AI Coordinated Assault
103 Comments
GenezisO 11 Jul @ 5:37pm 
I tried without and with the mod, same battle - different behavior. The AI approach improvement is noticeable. Great mod!
sarumanthecursed 1 Jul @ 9:05am 
Blood thirster and exalted blood thirster lord still went ahead of army byselves and got destroyed on Crimson Island sea battle.

I baited them with scourge runners.

Things is their army did not follow
Incata  [author] 30 Jun @ 2:33pm 
@sarumanthecursed I suppose so, anyway loading this mod with higher priority will apply its changes
sarumanthecursed 30 Jun @ 2:20pm 
is this compatible with the Extra Longer Battles mod?

it increases battle ai flanking priority
Incata  [author] 13 Jun @ 4:20pm 
@Guvenoren sure
Guvenoren 13 Jun @ 3:54pm 
Huh. Weird. Can I send it to you privately?
Incata  [author] 13 Jun @ 1:50pm 
General information
Category
Sub-category
Battle
AI
Platform
Distribution
Game version
PC
Steam
[6.0.5 - 32562]
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frolof1#1662
frolof1#1662

Promising Noble

frolof1#1662

Promising Noble

4 500g2g pts
3 months agoMar 9, 2025, 8:22:16 PM
PC
Steam
[6.0.5 - 32562]
Updated information.
Added a save file with presented issue. Simply play and try it out.

I don't see any download button.
Guvenoren 13 Jun @ 7:04am 
Scroll down, under general information there is a download button.
In column "Downloadable"
Incata  [author] 12 Jun @ 4:25pm 
@Guvenoren I don't see where I can download it from.
Guvenoren 12 Jun @ 12:48pm 
The save file I provided was from Vanilla. If you feel available, give it a try. Could also try with your mod.
Incata  [author] 12 Jun @ 12:20pm 
@Guvenoren In my siege battles neither of those 2 things happen but I don't know which mods it's due to, but I can confirm that the AI ​​launches its units to attack regardless of whether reinforcements are yet to arrive or it has a large amount of artillery.
Guvenoren 9 Jun @ 11:18pm 
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7056-ai-siege-attacker-idle-focusing-too-hard-on-destroying-walls?page=1

Here it pretty much describes the issue and you can test it yourself if you're curious.

But essentially, if the AI has artillery it will spend too much time to bombard the walls. Which in a sense it should, but also it wastes time for them since they do not move or attempt to engage. If they have reinforcements the AI awaits for them to arrive and wants to reform. wasting yet more time.
Incata  [author] 9 Jun @ 2:57pm 
@Guvenoren You can be more descriptive with the problem
Guvenoren 9 Jun @ 11:25am 
I assume this doesn't fix AI breaking during siege battle if they have reinforcements?
Incata  [author] 29 Apr @ 5:00am 
I'll try to check the artillery thing to see if I can replicate what you're telling me.
My solution, I don't know if it's the best, it's the one I found, it took me a few hours.
The videos are only for guidance, do your own tests, if you are interested leave it installed and if you are not convinced then delete it.
Longtimer 28 Apr @ 5:34am 
It seems that if you have artillery that disrupts their formation, they will wait until the unit that got hit reforms before attacking, at which point your artillery has fired again. this results in the enemy never attacking as your artillery destroys everything.
尼古拉𝖕𝖔𝖕𝖊 23 Apr @ 7:57pm 
nice work
[NC] Will Francesco 21 Apr @ 6:22pm 
How is it you're able to fix this by yourself, and the CA Sophia team can't? How long did this take you ?
If the power gap is overwhelmingly large, it sometimes seems like the AI doesn't attack. However, in most cases, it attacks just fine.
KKB 20 Apr @ 4:32pm 
I think this mod makes my enemy doesn't attack me at all?
Khazukan Kazakit-ha! 17 Apr @ 1:36pm 
and sorry for all those questions i have!
Khazukan Kazakit-ha! 17 Apr @ 1:35pm 
what would happen if your army seen in your provided youtube videos had ranged units?

would the bloodletters still wait for their army to approach and get shot to death while waiting on your army's frontline?

or what would happen if you had ranged units?

and what would happen if the bloodletters would not fly?

would they still wait on the ground while waiting for their army to approach your army or what?

looks like a really good mod to me but those demonstration videos are a bit confusing, atleast for me.
Incata  [author] 14 Apr @ 2:27am 
@(주) 아오지 드림랜드 :steamhappy::lunar2019wavingpig:
This is by far the best battle AI I've ever used.

While it doesn’t completely eliminate suicidal charges, the frequency is much lower compared to the vanilla version.

The enemy now puts real pressure on both flanks with a variety of unit types, making battles feel much more dynamic.

In vanilla, infantry would always rush the center and cavalry would charge to their deaths, but with this mod, I’ve rediscovered the fun of manual battles. Thank you!
Juan 17 Mar @ 5:02am 
For Frodo
Three-Eyed King 15 Mar @ 9:00am 
I'm using majority of your mods, except the settlement recruit. Thought it would make the AI busted. I'll try to run a mod list with it implemented. Thank your for your reposnse.
Incata  [author] 15 Mar @ 6:02am 
@Three-Eyed King The second is the promotion ability. The AI does use it, but the problem is that the requirements are too high for the AI, as it works better being a bit more suicidal than the player and constantly renewing its armies. Although this is not effective for Chaos, you can look for mods that reduce the level required to promote units. I have one that does this, but it changes many more things Settlement Recruitment 2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042757684 .Sorry for the delay in responding, sometimes I miss some messages.
Incata  [author] 15 Mar @ 6:02am 
@Three-Eyed King In general, in my games, the AI uses it quite well, but here you're mixing two things: one is the AI's ability to choose recruits, and the other is its mechanic for promoting them. The first can be solved with a mod that improves Chaos recruitment, either natively or by offering them another recruitment method, such as: Woc Setlement Recruitmen https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3080255136 AI Recruitment Revolution https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3397844179
Three-Eyed King 10 Mar @ 9:02am 
Sorry don't want to be "that " guy :D but since all your mods are top notch I will ask anyway. Would you consider in the future making a mod about the chaos AI not using the warband mechanic properly? It always bugs me how when they loose their initial stack they just go mega dumb and Archaon THE everchosen runs around with 8 hounds 4 trolls and what ever mish mash of RoRs he had at the moment.
Incata  [author] 5 Mar @ 1:17am 
@sarumanthecursed I haven't tested it in those scenarios because I have minor settlement battles disabled. I'll try to run some tests, but I'd be surprised if this mod is the cause.
sarumanthecursed 4 Mar @ 4:08pm 
Had a minor settlement battle vs 2 tzeench armies that attacked on two lanes initially both flanks moved in, but when reinforcements came, one of the flanks just went brain dead and stopped moving the entire game
Incata  [author] 1 Mar @ 9:03am 
@Gleen Cross I suppose you are referring to the Beastmen Harpies. I have tested it, and it works as expected—as long as they are not threatened, they wait for the rest of their army.

I also checked just in case any category was not included in the list, but it seems they are. Maybe you have a mod that modifies this. I can't think of many other possibilities.
Gleen Cross 1 Mar @ 8:28am 
Just a quick feedback, the harpies are still kamikaze bombing, not lining up with the infantry. Pegasus, manticores, etc.. they are working as intended
Incata  [author] 27 Feb @ 9:54am 
@Scum egg try loading this mod with higher priority maybe it will solve your problem
Scum egg 27 Feb @ 9:51am 
Of course possible, I am playing with SFO aswell, but as far as im aware it doesnt change battle ai.
Incata  [author] 27 Feb @ 9:49am 
@Scum egg In the videos with the empire there is a hero and he does not ignore the rest of the units. I will try to reproduce it but it seems that it is a problem on your part.
Scum egg 27 Feb @ 9:35am 
If you have one, they just bee-line for it and ignore everyrthing else.
Incata  [author] 27 Feb @ 9:31am 
@Scum egg If you have a hero or if the AI ​​does?
Scum egg 27 Feb @ 8:17am 
But it doesnt if you have a hero, ahead of you army, it immedaitly breaks.
Incata  [author] 27 Feb @ 8:08am 
@Scum egg I don't understand what you mean, but the mod works under the right circumstances. I've already explained enough about how it works.
Scum egg 27 Feb @ 8:05am 
@Incata *Only one hero to isolate, is what I meant
Incata  [author] 27 Feb @ 7:56am 
@Scum egg ?
Scum egg 27 Feb @ 7:52am 
Doesnt really work, cavalry and lords keep suicding. You need one hero to isolate any cavalry uinit
Incata  [author] 26 Feb @ 3:34am 
@sarumanthecursed If I had infinite time I could investigate more things but at the moment I'm not into that.
@Tenshin51 :steamhappy: Thanks for your comment, you explained it quite well.
Tenshin51 26 Feb @ 3:30am 
Is not perfect but it really improve AI use of their cavalry. It's hard to isolate a unit like artillery. I've seen Ai cavalry defending their artillery better with this mod.

Ai seems coordinate their cavalry and infantry better seeing more infantry supporting their cavalry in flanking.

Making their flanking attack more devastating.
sarumanthecursed 23 Feb @ 11:37am 
settra on warsphinx still engages the army a bit too early although i think it is due more to the units movement speed, is it possible to perhaps make him move at the same pace as the other units?

kinda how when in a group with artillery units will move at pace with it
Seethe 23 Feb @ 2:22am 
This is one of the things that made me cringe when I saw the AI doing it.
Lycia Pintella 23 Feb @ 1:36am 
Fuck yeah, go Incata! <3
lolcatjunior 22 Feb @ 8:19pm 
CA, please, we know you steal mods. Add this.
Incata  [author] 22 Feb @ 11:31am 
@Casualfield If you have artillery or long range units or enemy units feel threatened they will launch their units quickly, it could also be that you have some mod that modifies this table as well. I have tested it and it works the same against Slaanesh.
@Lord_Trump :steamhappy: :steamthumbsup: