Timberborn

Timberborn

Tubeway Levee
22 Comments
Bobingabout  [author] 10 Jun @ 5:49am 
@[EVO]Curry
Most people just talk to me about it either in #Mod-Users or #Mod-Creators with an @, or post about it in the Emberpelts thread, on the official Timberborn Discord.
[EVO]Curry 10 Jun @ 3:12am 
Minor issue but the scale of the Tubeway Levee Tunnel is off compared to regular tunnels.
This is particularly noticeable on the gray preview meshes and while looking underground.
See: screenshot .

Literally unplayable! :steamhappy:

Btw, couldn't find a Discord thread for your QoL mods, I'm guessing there isn't one?
Bobingabout  [author] 6 Jun @ 1:25pm 
@Anomaris Mixed beavers should allow you to do that already.

If you're using another mod like Configurable Tubeways and Ziplines, then there's no easy way to do it.

If you're handy with code, you could write your own little mod that adds loads the tubeway levee in there.
Anomaris 6 Jun @ 8:37am 
used the mod where they get mixed stuff want a diverse beaver city with ziplines and tube ways :D
Bobingabout  [author] 6 Jun @ 7:26am 
@Anomaris Why would Folktails need a Tubeway Levee? They don't have Tubeways!
Anomaris 6 Jun @ 6:35am 
How would i make this available for folktails?
Joshuawood 20 May @ 2:21pm 
That’s what was confusing me, it doesn’t make sense, but I tried all sorts of things and it was definitely this mod

3x speed with no lag compared to 1x speed with lag

Is there a way I can check if it’s corrupt somehow?
Bobingabout  [author] 16 May @ 8:55am 
@Joshuawood I have no idea how this could possibly be causing such a thing, it's literally just a Levee with a tubeway mesh. It shouldn't cause any more lag than a standard Levee and Tubeway block cause.
Joshuawood 16 May @ 4:00am 
This mod causes MASSIVE lag for me even when just loaded and none are placed.
Bobingabout  [author] 26 Apr @ 9:57am 
@Joshuawood It's on my to do list.
Joshuawood 26 Apr @ 9:07am 
Any chance for a mod which has a tunnel command that leaves behind either this or a normal tube? Or know of one?
Bobingabout  [author] 19 Mar @ 5:44am 
The game doesn't really have an upgrade system in place. Even if cheap slower tubes were a thing (and they easily could be), the only way to "Upgrade" them would be to demolish and build new.
PheonixKnight 18 Mar @ 6:56pm 
I love tubeways but they take so long to get to my paths are already laid out for the most part. I would much rather have wooden ones that use logs and plants that go at normal speed that I can upgrade to regular ones when I get enough science and steal.
Bobingabout  [author] 25 Feb @ 6:11pm 
@Catsrule I worked hard to have it fixed a few hours after the patch.
Make sure the mod is updated to 0.7.1.0, and blame steam if it isn't.
Catsrule 25 Feb @ 3:07pm 
Broken with the patch.
JMariaGarcia 24 Feb @ 7:02am 
Love this. I would love it even more if the holes were not visibly on the top where paths go.
deejay4am 18 Feb @ 7:32pm 
what is a tubeway levee block? like what does that mean?
Josiah the Wolf 17 Feb @ 3:14pm 
The Water Extention mod has powered levees in it. Though it may be beneficial to have a stand alone mod for them for those that don't want the water pumps. Also, Water Extention doesn't work on U7 yet.
Yamakasi 17 Feb @ 7:30am 
could need it for power lines too :-) and thx,
Da Boiiiii 16 Feb @ 4:06pm 
just what i need
Greytusks 16 Feb @ 3:57pm 
Genius