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Thanks for the update, now the missions' challenge are worth to do.
More to come soon...
That’s something no mod has included yet. We've already got cutting saws and chainsaws for breaching — but this would be a unique addition.
Here’s a video link so you can see exactly what I mean
https://www.youtube.com/watch?v=o2U1FXaLwHk
More Soon™️
At first, I thought the FBI HRT mod would be more accurate in that regard, but this just shows how easily you can be mistaken.
Ltras must have somehow managed to define the grenade as a projectile, which is probably why it interacts with the environment that way.
Another use for the launcher in SWAT units is to shoot out lights with non-lethal projectiles, but I know that’s probably not possible in DK2. However, it might be interesting to give the CS launcher an additional non-lethal projectile type – similar to bean bags – that could be used to open barricaded windows from the outside. That way, troopers wouldn’t always have to stand right next to them and could instead clear a path from a safe distance. Of course, this should only work with the 6-shot launcher to keep it balanced.
Many SWAT teams use this weapon, so it would make sense to include it.
Also, it would be great to see a few more uniform variations.
Black is actually not used by many SWAT units anymore.
In the U.S., most teams now use Ranger Green, and in Europe, it's often stone grey for G3 uniforms.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
- Rectangle shield does not crash anymore
- Suppressed MCX isn't "super silent" anymore
Also, the gunfighter shields only blocks pistol-level calibers so there wasn't any issue on that end to begin with.
If it’s the model, texture or just not stopping bullets as well.
Please let me know if you are still having issues.
Thanks.
The unit's name goes by "RACE Team" while the troopers all have their own unique entity names.
but the Lockpick machine completly disappears from the inventory, for everyone. Same thing happened when i tried to mod it myself earlier. By adding binding lines to race_lpg for each operator category . Maybe modding isn't for me, ill just enjoy the mod as is. Leave it to the professionals. Thanks again for the awesome mod!
@Lucifer RACE_various.xml file has the item "race_lpg", which is the "custom" Lockpick gun, ever so slightly different from the original Lockpick Gun.
You can copy and add additional binds or just delete the existing binds and simply do a single one where you bind it to "RACE Team" (the entire unit).
I will definitely try to keep the versions identical but I can't say much about the page or changelog being updated everytime.
I make my own changes to mods and I cant keep them up if steam automatically updates them and un-changes my own changes.
The Uniforms Add-On is seperate so people can save some minimal storage space for their disk even though there isn't a lot of point to it.
I just tested and the toolbox works fine if you download the uniforms add-on and activate in a correct order.
My apologies for any incovenience had.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3428864819&searchtext=RACE
Another thing is, you can take a look at trooper toolbox mod, it really gives you more option for customization*
Thank you