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It doesn't work with most other submods no. But this mod does lightly enhance the Minors if you dont play as them yes. I have plans to enhance the main factions down the line
2. Your mod crashes upon initiation every time, whether launched via the ingame mod selection menu or via the Steam launch option.
- The news playables faction would benefit greatly from tech upgrade and it would make them feel more complete. I know that adding new unit to them is difficult (since they are at their core minor, both in game and in universe), but i think in this case it could be a good idea to add fanon unit (from other creator or even your own) at long as they make sence. I know not everyone will like this but this could be a nice change of pace and allow you to experiment.
- In the line of making faction more complete, faction specific mecanic would be nice (altrought i don't think their are obligatory needed, contrarily to tech level).
The only bug i encountered, appart from bugged weapon display on stat card is that the game think that every new faction is the Rebellion.
And will the music for CSA and Pirates be fixed from using the Rebellion OST soon as well?
The game crashes after logo