Starbound

Starbound

Non-Linear Artifact Quests
19 Comments
Kinsect 28 Mar @ 5:50pm 
another mod that might conflict with this is Chaka's Various Corrections since it does the same thing as well
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3292101143
Leon 22 Mar @ 7:28pm 
TY trying it now
Kinsect 8 Mar @ 4:03pm 
found a similar mod called Simultaneous Clue Hunt Quests but I think your's might be better ^^;;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1963027168
Palladium346 5 Mar @ 6:09pm 
Apparently, this has a bit of a conflict with some mods like Optional Story, causing parts of the Outpost to be opened twice and doubling the objects n NPCs in those sections of the outpost... which also causes longer loading due to the game having trouble loading double of the same thing in the same spots.
Dr_Shadox 21 Feb @ 5:15pm 
I like the idea
gensou ichida 21 Feb @ 11:32am 
cleared out the universe folder and tried it again, functions as intended with my modset and anom's outpost :D thank you!
shadowwolftjc  [author] 21 Feb @ 12:30am 
@gensou ichida: Everything seems to be working on my end with Anom's Outpost Overhaul also installed. Methinks my mod's working fine, at least for me.

I've already posted an update of this mod. Try reinstalling it.

There might be other mods that conflict with it, and you may need to do some cleaning of your universe folder. I'd start with deleting universe.dat (which I believe holds data on which universe flags have been set), then check again. If that doesn't work, then maybe universe.chunks may also need to be deleted.
shadowwolftjc  [author] 20 Feb @ 8:50pm 
I've started testing with Anom's Outpost Overhaul installed. So far, I was able to load the redesigned outpost fine.

Granted, I've purged the files within my universe folder (though not before backing them up), and have also rolled back to an earlier character that I had backed up for testing purposes like this.

I'll update as I continue playtesting.
gensou ichida 20 Feb @ 11:43am 
still getting the same error :(
shadowwolftjc  [author] 20 Feb @ 2:07am 
@gensou ichida: Seemed like I had forgotten a parenthesis ( " ) at the end of several lines. Try it now.
shadowwolftjc  [author] 20 Feb @ 1:54am 
Same here. Something seems wrong with the syntax of universeflags.config.patch:

Caused by: (JsonParsingException) Error parsing json: bad object, should be '}' or ',' at 13:6

Removing the mod seemed to have fixed the problem.

I might have to roll it back to the previous version, which means no support for Anom's Outpost Overhaul for now.
gensou ichida 20 Feb @ 1:45am 
getting an "Unable to start local server (AssetException) Error loading asset /universeflags.config" error on trying to boot into a character on my modlist.
gensou ichida 20 Feb @ 1:18am 
aye, i'm willing to give it a shot B)b i'll let you know in a while!
shadowwolftjc  [author] 19 Feb @ 11:27pm 
@gensou ichida: I think I might've figured out a way to work in some in-built support for Anom's Outpost Overhaul. (I sure hope I've gotten testing down for patching files.) Interested in being one of my guinea pigs, and testing out the new version for yourself?
shadowwolftjc  [author] 19 Feb @ 1:40am 
(...continued from below)

2. Create a file called "universeflags.config.patch". (Make a text file, and rename it from a .txt file into a .patch file. Don't worry. You can set up your PC to try to open these .patch files, plus other files, as if they were .txt files.) Inside, copy and paste over the updated information from the outpost-changing mod's own "universeflags.config" or "universeflags.config.patch" file to this file.

If everything's done correctly, then the conflicts between this mod and whatever other outpost-changing mods it conflicts with should theoretically be resolved.
shadowwolftjc  [author] 19 Feb @ 1:39am 
I think I have a solution to this problem, and that'd be to design a patching mod to do the following:

1. In its _metadata setting, add a "priority" setting of at least 100 (which is this mod's priority setting), and possibly higher than whatever "priority" setting (if any) that the outpost-changing mod has, so that the patching mod would load after both mods had been loaded. (1000 should be a nice priority number to try for a simple patch mod.) Alternatively, add a "requires" or "includes" setting, and add "Non-Linear Artifact Quests" in-between the brackets [], along with the name of the outpost-changing mod that it conflicts with, so that it'll force both of those mods to load before the patching mod. (Both measures can also be implemented without issue.)

(continued...)
shadowwolftjc  [author] 19 Feb @ 1:19am 
For example, how can I force Penguin Bay (which sells counterfeit ship licenses) and EASEL (which allows the player to design and print out custom signs) to open without Nuru arriving at the Outpost?

Alas, I don't see any other way to fix this in a more elegant way than merely requesting a patch to this mod to make it play more nicely with other outpost-changing mods.
shadowwolftjc  [author] 19 Feb @ 1:14am 
@gensou ichida: It's probably due to alterations to universeflags.config that caused those issues. Unfortunately, I might not have an easy and elegant fix figured out as of now.
gensou ichida 19 Feb @ 12:12am 
might need a version for Anom's Outpost Overhaul coz this one really doesn't play nice with outpost overhauls ;w;