Starbound

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Non-Linear Artifact Quests
   
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17 Feb @ 9:03pm
20 Feb @ 2:05am
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Non-Linear Artifact Quests

In 1 collection by shadowwolftjc
Alternative Story Progression Mods
10 items
Description
Adjusts the artifact questlines so that they can be completed in any order (instead of having to be completed in a linear order).

Also makes various outpost quests, along with outpost shop openings such as EASEL, Penguin Bay, and Treasured Trophies, no longer tied to artifact quest completion, making them available as soon as the player completes the quest where they must scan the Outpost, instead of after finding any/all of the artifacts.

Suggested to pair with the following mods:

- Extra Dungeons Questline Incorporation (which incorporates Extra Dungeons' missions into the main questline, by requiring the player to clear the quests associated with those missions before taking on the Ruin.)
- Repair FTL Before Erchius Mission mod (which allows the player to repair their ship's FTL systems without removing the requirement to complete the Erchius Mining Facility mission before facing the Ruin).
- Alternative Early-Game Quest for the Outpost (which removes the need to search for an Ancient Gateway to the Outpost on Garden Planets).
- Unlock Vaults Before Ruin Destruction (which requires the player to delve into Ancient Vaults before they can take on the Ruin).
- Larger Quest Windows, in combination with a mod like 1x UI Scaling

Also suggested to pair with mod(s) that adjust the missions' threat levels, whether it's to 6, so that they're all equally challenging, even with late-game gear, or to 2 or 3, if using mods that extend the questline plot (such as, say, a mod that incorporates Extra Dungeons' missions into the main plot). Mods like these for example:
- Level 3 Artifact and Erchius Missions
- Level 6 Artifact and Erchius Missions

Warning: Outside of some supported mods, this mod probably won't play nicely with outpost-overhauling mods (at least without further patching tailored to each outpost-overhauling mod) due to this mod currently relying on alterations towards "universeflags.config" to force certain objects to spawn in the outpost at specified locations.

List of supported mods:
- Anom's Outpost Overhaul

List of (possibly) conflicting mods:
- Simultaneous Clue Hunt Quests (Does much of the same things as this mod. However, unlike this mod, mission order is unchanged instead of flexibly non-linear.)
- Chaka's Various Corrections (A variety pack that's primarily focused on tweaks related to pets, minions, and allies, but includes some other miscellaneous features, including similar features as this mod.)

License: CC-BY-4.0
19 Comments
Kinsect 28 Mar @ 5:50pm 
another mod that might conflict with this is Chaka's Various Corrections since it does the same thing as well
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3292101143
Leon 22 Mar @ 7:28pm 
TY trying it now
Kinsect 8 Mar @ 4:03pm 
found a similar mod called Simultaneous Clue Hunt Quests but I think your's might be better ^^;;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1963027168
Palladium346 5 Mar @ 6:09pm 
Apparently, this has a bit of a conflict with some mods like Optional Story, causing parts of the Outpost to be opened twice and doubling the objects n NPCs in those sections of the outpost... which also causes longer loading due to the game having trouble loading double of the same thing in the same spots.
Dr_Shadox 21 Feb @ 5:15pm 
I like the idea
gensou ichida 21 Feb @ 11:32am 
cleared out the universe folder and tried it again, functions as intended with my modset and anom's outpost :D thank you!
shadowwolftjc  [author] 21 Feb @ 12:30am 
@gensou ichida: Everything seems to be working on my end with Anom's Outpost Overhaul also installed. Methinks my mod's working fine, at least for me.

I've already posted an update of this mod. Try reinstalling it.

There might be other mods that conflict with it, and you may need to do some cleaning of your universe folder. I'd start with deleting universe.dat (which I believe holds data on which universe flags have been set), then check again. If that doesn't work, then maybe universe.chunks may also need to be deleted.
shadowwolftjc  [author] 20 Feb @ 8:50pm 
I've started testing with Anom's Outpost Overhaul installed. So far, I was able to load the redesigned outpost fine.

Granted, I've purged the files within my universe folder (though not before backing them up), and have also rolled back to an earlier character that I had backed up for testing purposes like this.

I'll update as I continue playtesting.
gensou ichida 20 Feb @ 11:43am 
still getting the same error :(
shadowwolftjc  [author] 20 Feb @ 2:07am 
@gensou ichida: Seemed like I had forgotten a parenthesis ( " ) at the end of several lines. Try it now.