Call of Duty: Black Ops III

Call of Duty: Black Ops III

ARRIVAL
52 Comments
jeronimato1 17 Jul @ 8:39am 
Good map
Crack131 26 May @ 4:25am 
pan perk dont work for me
Arvalen 18 May @ 12:01pm 
Very boring map, i don't really understand the point...
Useless meme at the first door andthe whole purpose/secret and ending are just very boring, waste of time.
Gaming_Bigfoot 10 Apr @ 12:49pm 
Previous bro really wrote a manifesto of complaints, 90% of which can be found in various official maps to date...
Map is a bit open/easy, but it's good for a starter map; I had fun on it
Pjinsky 7 Apr @ 8:44pm 
Add all that together—the lifeless visuals, the blinding crawler gas, the unfair spawn rates, and the exhausting easter egg—and you’re left with a map that just isn’t fun to play. It's more frustrating than challenging, and not in a good way. There's potential here, sure, but it needs a major rework in almost every area: lighting, pacing, enemy balance, and especially objective design.

That said, I do respect the effort, and I hope the creator takes this as constructive feedback. Everyone starts somewhere, and learning from criticism is part of the process. With some polish and rethinking, future maps could definitely be better. But as it stands, this one just isn't it.
Pjinsky 7 Apr @ 8:43pm 
That alone would be bad enough, but then you add on the fact that they spawn way too fast, often right in front of you, with no warning or pacing. It feels unfair and lazy, like a cheap way to increase difficulty instead of actual design balance.

Then there’s the easter egg. I love a good easter egg hunt in Zombies—when it’s done right. But here, it’s a total chore. The steps are overly tedious, obscure, and completely unintuitive. There's no in-game guidance, no sense of progression, and absolutely zero chance that anyone is going to figure this out without looking it up online. That’s not a puzzle—that’s just bad design. And to make things worse, you have to complete the entire easter egg just to unlock Pack-a-Punch. I’m sorry, but that’s ridiculous. Pack-a-Punch should be a mid-game reward to help you progress—not something locked behind an obscure, multi-step quest that most players won’t even finish.
Pjinsky 7 Apr @ 8:43pm 
Right off the bat, the visual design of the map is incredibly underwhelming. Everything is just grey and washed out, and not in an eerie, moody kind of way—it’s just bland. There’s zero atmosphere. No lighting cues, no environmental storytelling, no personality. It genuinely feels like running through a placeholder level rather than an immersive Zombies experience. It left no lasting impression visually, and for a Zombies map, that's a huge letdown. Atmosphere is half the fun, and this map just doesn't have any.

But the real dealbreaker? The Nova Crawlers. My god, where do I even start? The gas effect is absolutely blinding. Like, physically painful levels of bright. Once a crawler dies, your entire screen gets flooded with this intense, yellow fog that makes it impossible to see anything—not zombies, not the environment, not even your own feet. It’s like someone hit you in the face with a flashbang every 15 seconds.
Lunatic Eye 19 Mar @ 6:02pm 
what a great fuckin map! 10/10
love the hidden bowie knife and the visual teddy easter egg.
amazing layout, perfect size, very good ee and old school atmosphere.

i kinda like pap after ee steps too but as a reward for completing the ee it felt to long.
should have made pap open up earlier or add a couple more steps with a bossfight maybe. kinda miss brutus on this map he would fit perfectly here.

the best first map ive ever played. didnt save alot of maps but this i did. please make more.
7NowIs 13 Mar @ 6:16am 
I quite like this map! Well done :)
oXOlGuyXo 28 Feb @ 12:24pm 
Well done. Cool map. Keep it up.
My completion https://youtu.be/NVoqjtBPxjU
TheDawnFox 28 Feb @ 12:23pm 
Este gameplay cool en español con el EE completado:

https://www.youtube.com/watch?v=cm-obHLvdcY

Great layout but i feel a couple mini bosses wouldve spiced things up a little more! Keep modding bro, fun map, cool side quests and detail!
CannotDie 28 Feb @ 3:28am 
2.5/5
Officer McNaughty 26 Feb @ 12:31pm 
I see potential in the design of this map, it was fun to unlock PaP. Visually this mod is a real bore, but as I said anything else is handled very good for a first map.
Carbine Execute  [author] 25 Feb @ 7:15pm 
I have just released an update addressing/fixing a lot of issues the map had/issues a lot of players had with the map.

The full list of fixes will be listed in the Change Notes.

I did add hints/indicators to the chain step as most people mentioned they did not like how hidden it was. I do like cryptic Easter eggs but I agree that was a bit too hidden. That step now has a text hint.

I have also cleaned up the discussions.

Thank you too everyone that played/commented/pointed out errors/issues. I appreciate you all and any fixes/addresses I have made are included in the change notes.
Dirt 25 Feb @ 1:17pm 
Really enjoyed this one. The setting is exactly what a zombies map should be, a creepy old facility. As for difficulty, I thought it was well balanced. You could train in the courtyard, but the spawns and the obstructions made it so that you did have to pay attention and it wasn't just mindlessly running circles with no risk. The perk limit was fine, allowing any more than 4 would destroy the balance. My only complaint was, like a few others said, the chain was a bit too cryptic. I come from the WaW days of just pressing X on everything, And I actually did press X near the chain before checking the guide, but I missed it because I actually had to jump to reach it. (That might've just been me and my positioning, though). I feel like a simple hint somewhere else on the map would've saved the easter egg. Maybe a piece of paper or a drawing on a whiteboard. Nothing that tells you what to do, just guides you. Overall, great map. Thank you for your contribution to custom zombies, man.
L117MonKeY 25 Feb @ 6:57am 
Great map, Had Fun playing through this one.
https://www.youtube.com/watch?v=9egAGRo7WG8
MaskedPilot10 24 Feb @ 10:01pm 
map was to boring and the steps were to obscure.
TurRhetts 24 Feb @ 3:53pm 
perk limit lame af
WonkyZombie 24 Feb @ 12:47pm 
thankyou for creating a map! hope to see more
The Harbinger 24 Feb @ 10:58am 
The only complaint I have is perk limit. Maybe its just me, but perk limits never feel fun. You've got so many fun perks, but locking us behind only getting 5, 6 if you never down, isn't fun. my suggestion? make a side easter egg that's repeatable or change the perk slot to a remove perk limit easter egg.

Back in the day, limiting perks was the norm, but since cold war and the massive amount of custom maps that remove that limit, I feel like it's a thing of the past.

Now, that being said, I don't know anything about map making. I understand some map makers want to control the player's progression, to stop them from being overpowered. To me, that's always felt like an excuse but at the same time, I understand it, it's reasonable.

Other than that one complaint, that I will admit, is a minor nitpick, I love this map. Arrival is definitely staying downloaded permanently. I look forward to seeing what you make next!
The Harbinger 24 Feb @ 10:58am 
Let me start by saying that I love this map. It's so atmospheric, I can really see all the hard work that has been put into this. Genuinely might be one of my fave custom maps, as while I do enjoy crazy over the top wacky custom maps, a good, reliably fun, easy to hop into map will always win it out for me. The flow, the tight corridors, not to mention a custom OST?! It's real close to being perfect, without any of the overly complex fancy nonsense some custom maps shove down your throat. I love the radios, this really feels like a labor of love, a mix of the old, nostalgic settings from BO1 and BO2, with the newer graphics, improved gameplay and that homemade shine that BO3 customs offers.
Good map. Never would have found out how to open PaP without the guide. (who the fuck uses a chain pull to open a garage)

EE is cool but I think having PaP locked behind the whole thing is a mistake instead of half way through to give a sense of progression.

Having the doors locking out the axe and PaP/alt power without anyway to see that they are there kinda rough so it'd be nice to have a window or some glass on the windows to see. (Note many vanilla maps allow you to see PaP before you can access it)

I tried the tesla attack perk, feels kinda sucky maybe lower the cooldown or add some other tesla themed mechanic on top to make the perk slot feel justified in gameplay over the other perks.

could have improvements but decent map regardless
Zack Heing 24 Feb @ 6:42am 
I am unable to play the map. When I try to start the game, I get an error message saying "Could not find zone 'es_zm_map1'" and then the game closes.
Carbine Execute  [author] 23 Feb @ 5:04pm 
I'll be making an update to the map this week to address/fix lots of the issues mentioned in these comments. Thanks so much to everyone who gave feedback. The stuff that's changed will be mentioned in the change notes.
B1Prime00 22 Feb @ 3:01pm 
my first run i hit round 31. solid map. nice design. blends close quarter and open spaces perfectly. the set up is really cryptic. good thing that it has a 4 perk limit. 8/10 would play again.
Blake Izayoi 22 Feb @ 10:42am 
4. It'd be a QOL change if you could fall down from the roof into the courtyard, especially to pull a save on a friend who went down inside the courtyard.
5. The power-ups not having their icons changed despite the perks having it changed is a stylistic clash.
6. Finally, I think some of the doors are a bit too expensive. Nothing should go over 2,000.

The positives:
1. A perk limit!! I hate it when maps let you get every single perk without having to put in effort.
2. Speaking of perks, the locations of them are memorable. Each room stands out, which helps with call-outs, too.
3. Steps to Pack-a-Punch which are creative. Asides from one issue I had with it outlined in the EE thread, it's pretty cool.
4. Space to train and slide. A lot of custom maps from my experience are way too tight everywhere. This map provides breathing room.

Overall though, a fun experience! 4/5 for your first map, looking forward to seeing what you make next.
Blake Izayoi 22 Feb @ 10:42am 
I'll have to split my message into multiple comments because of the 1,000 character limit, so forgive me!

Just tried out the map, it's pretty damn good for your first published map! I have a few small gripes though...

1. There should be more Gobblegum machines around the map, at least two more. Just so it's easier to access them, depending on where you are in the map.
2. I noticed that there's a perk without an icon. I found this out from getting free perk bottles, so I don't actually know WHAT perk it was. I suggest looking into Sphynx' Console Commands which can give you all the perks to diagnose which one it is.
3. This is more of a personal preference than an actual issue, but I think including two generations of weapons in the map (Cold War & Black Ops 1) stylistically clashes with each other. This is most notable by the fact that there are two SPAS-12s as wallbuys in the map, one from Black Ops 1 and the other from Cold War.
Blake Izayoi 21 Feb @ 8:23am 
Just noticed the credits, the creator you probably got the Cold War & Black Ops weapons from most likely was TheSkyeLord; they've done amazing ports of a lot of Call of Duty weapons.
I'll be trying this map out later today! Looks cool!
Straw 20 Feb @ 11:32pm 
i have yet to play this but looking at the size and the fact its your first published map, settle on stuff you include. 8gb for a map is a bit ridiculous my dude
Carbine Element 20 Feb @ 5:16pm 
very excellent map there son. custom music for the round changes are "W" or whatever the kids are saying these days.
atmosphere is cracked out, the design of the map flows well and no area feels out of place.

although the easter egg for PaP can be a little tough to find on the first playthrough, it lends itself well to the old school treyarch easter eggs, where the steps weren't blatantly obvious.

overall, the map feels like an old school zombies experience, which is "rizztastic" (i'm still learning the kid slang). I think I can say the map is goated
King4rthur. 20 Feb @ 2:23pm 
W experience! The round-change music was something special! Keep up the good work!
https://youtu.be/DBJJM4dwsgQ
FR0ZN 20 Feb @ 1:24pm 
Over all a fun and good looking map with a 60K Buyable Ending. :steamthumbsup:
procalibergamings 20 Feb @ 9:27am 
Just posted a full map playthrough https://youtu.be/opDHvdf55mY

Love the feel of the map, I would just recommend increasing the lighting in some of the really dark areas.
GOAT MAN 20 Feb @ 7:37am 
cool
TodayTV 20 Feb @ 7:24am 
But where is the f*cking pack a punch???
Weird Dog 20 Feb @ 3:37am 
this is honestly really solid, especially for your first finished map. I feel like the easter egg steps could maybe be clearer ( the axe should maybe be a pair of bolt cutters or something. opening a chained door and not a boarded up one felt unintuitive; admittedly, maybe just a skill issue on my part. I also feel it's counter-intuitive for the labs tv to be second in the order. the steps all just lend themselves to edging the map aimlessly which i, personally, don't find fun. ). I'm not sure how feasible this is, but subtitles on the radio would be appreciated also- the voice acting is good, but quiet.
The muscle milk location is cool, the second power switch is something I don't think I've seen before, the weapon selection lends itself well to the design of the map, it flows pretty well; there's clearly a lot of thought that went into this and despite my nitpicks i had a really fun time playing it, thank you for your hard work on this <3
tonortega 20 Feb @ 3:19am 
Buen mapa un poco caras las puertas pero bueno, muy buen trabajo para ser el primer mapa
Good map and nice job
My gameplay https://youtu.be/Zw6Ck5zTFec
liot905 20 Feb @ 3:13am 
il y a un problème l'étape des télé ne fonction pas
mcawesome 19 Feb @ 10:03pm 
Great looking map! Well done.
ErnaldBanksIII 19 Feb @ 10:02pm 
I understand why there is no boss fight, with the new cacophony angst manipulator it makes it more unstable and equanimity. I once granulated a pernicious conflux to the point it was sagacious. impeccable and boondoggle map sir.
:steamhappy:
ASS DESTROYER 19 Feb @ 9:44pm 
only thing ive found was "this damn door" no indicator to find anything until you posted the steps
Carbine Element 19 Feb @ 9:41pm 
guys a boss fight isnt something you can just easily copy and paste into a map
Ace 19 Feb @ 9:36pm 
why are we making maps with no boss fight.... like what are we doing.
Carbine Execute  [author] 19 Feb @ 9:29pm 
steps to open Pack are posted
ASS DESTROYER 19 Feb @ 9:22pm 
runnning around cant figure anything out. cant even figure out how to get to pack a punch.
iqiscul 19 Feb @ 8:48pm 
my pack a punch door was not opening im not sure if i have to do a easter egg for pack a punch and if i do please post steps map does seem fun tho.
spudgaming99 19 Feb @ 7:54pm 
@Carbine Execute I recommend looking into the Rex Skullbreaker I can help ya if you dm me on steam
Carbine Execute  [author] 19 Feb @ 7:09pm 
No boss fight, I'm not quite experienced enough on mod tools to be able to do something like that yet.
Milky Fresh 19 Feb @ 7:03pm 
hey does this map have a boss fightt?
MRWIGGLZ 19 Feb @ 6:44pm 
thanks for making a highround leader board lol