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Useless meme at the first door andthe whole purpose/secret and ending are just very boring, waste of time.
Map is a bit open/easy, but it's good for a starter map; I had fun on it
That said, I do respect the effort, and I hope the creator takes this as constructive feedback. Everyone starts somewhere, and learning from criticism is part of the process. With some polish and rethinking, future maps could definitely be better. But as it stands, this one just isn't it.
Then there’s the easter egg. I love a good easter egg hunt in Zombies—when it’s done right. But here, it’s a total chore. The steps are overly tedious, obscure, and completely unintuitive. There's no in-game guidance, no sense of progression, and absolutely zero chance that anyone is going to figure this out without looking it up online. That’s not a puzzle—that’s just bad design. And to make things worse, you have to complete the entire easter egg just to unlock Pack-a-Punch. I’m sorry, but that’s ridiculous. Pack-a-Punch should be a mid-game reward to help you progress—not something locked behind an obscure, multi-step quest that most players won’t even finish.
But the real dealbreaker? The Nova Crawlers. My god, where do I even start? The gas effect is absolutely blinding. Like, physically painful levels of bright. Once a crawler dies, your entire screen gets flooded with this intense, yellow fog that makes it impossible to see anything—not zombies, not the environment, not even your own feet. It’s like someone hit you in the face with a flashbang every 15 seconds.
love the hidden bowie knife and the visual teddy easter egg.
amazing layout, perfect size, very good ee and old school atmosphere.
i kinda like pap after ee steps too but as a reward for completing the ee it felt to long.
should have made pap open up earlier or add a couple more steps with a bossfight maybe. kinda miss brutus on this map he would fit perfectly here.
the best first map ive ever played. didnt save alot of maps but this i did. please make more.
My completion https://youtu.be/NVoqjtBPxjU
https://www.youtube.com/watch?v=cm-obHLvdcY
Great layout but i feel a couple mini bosses wouldve spiced things up a little more! Keep modding bro, fun map, cool side quests and detail!
The full list of fixes will be listed in the Change Notes.
I did add hints/indicators to the chain step as most people mentioned they did not like how hidden it was. I do like cryptic Easter eggs but I agree that was a bit too hidden. That step now has a text hint.
I have also cleaned up the discussions.
Thank you too everyone that played/commented/pointed out errors/issues. I appreciate you all and any fixes/addresses I have made are included in the change notes.
https://www.youtube.com/watch?v=9egAGRo7WG8
Back in the day, limiting perks was the norm, but since cold war and the massive amount of custom maps that remove that limit, I feel like it's a thing of the past.
Now, that being said, I don't know anything about map making. I understand some map makers want to control the player's progression, to stop them from being overpowered. To me, that's always felt like an excuse but at the same time, I understand it, it's reasonable.
Other than that one complaint, that I will admit, is a minor nitpick, I love this map. Arrival is definitely staying downloaded permanently. I look forward to seeing what you make next!
EE is cool but I think having PaP locked behind the whole thing is a mistake instead of half way through to give a sense of progression.
Having the doors locking out the axe and PaP/alt power without anyway to see that they are there kinda rough so it'd be nice to have a window or some glass on the windows to see. (Note many vanilla maps allow you to see PaP before you can access it)
I tried the tesla attack perk, feels kinda sucky maybe lower the cooldown or add some other tesla themed mechanic on top to make the perk slot feel justified in gameplay over the other perks.
could have improvements but decent map regardless
5. The power-ups not having their icons changed despite the perks having it changed is a stylistic clash.
6. Finally, I think some of the doors are a bit too expensive. Nothing should go over 2,000.
The positives:
1. A perk limit!! I hate it when maps let you get every single perk without having to put in effort.
2. Speaking of perks, the locations of them are memorable. Each room stands out, which helps with call-outs, too.
3. Steps to Pack-a-Punch which are creative. Asides from one issue I had with it outlined in the EE thread, it's pretty cool.
4. Space to train and slide. A lot of custom maps from my experience are way too tight everywhere. This map provides breathing room.
Overall though, a fun experience! 4/5 for your first map, looking forward to seeing what you make next.
Just tried out the map, it's pretty damn good for your first published map! I have a few small gripes though...
1. There should be more Gobblegum machines around the map, at least two more. Just so it's easier to access them, depending on where you are in the map.
2. I noticed that there's a perk without an icon. I found this out from getting free perk bottles, so I don't actually know WHAT perk it was. I suggest looking into Sphynx' Console Commands which can give you all the perks to diagnose which one it is.
3. This is more of a personal preference than an actual issue, but I think including two generations of weapons in the map (Cold War & Black Ops 1) stylistically clashes with each other. This is most notable by the fact that there are two SPAS-12s as wallbuys in the map, one from Black Ops 1 and the other from Cold War.
I'll be trying this map out later today! Looks cool!
atmosphere is cracked out, the design of the map flows well and no area feels out of place.
although the easter egg for PaP can be a little tough to find on the first playthrough, it lends itself well to the old school treyarch easter eggs, where the steps weren't blatantly obvious.
overall, the map feels like an old school zombies experience, which is "rizztastic" (i'm still learning the kid slang). I think I can say the map is goated
https://youtu.be/DBJJM4dwsgQ
Love the feel of the map, I would just recommend increasing the lighting in some of the really dark areas.
The muscle milk location is cool, the second power switch is something I don't think I've seen before, the weapon selection lends itself well to the design of the map, it flows pretty well; there's clearly a lot of thought that went into this and despite my nitpicks i had a really fun time playing it, thank you for your hard work on this <3
Good map and nice job
My gameplay https://youtu.be/Zw6Ck5zTFec