Conan Exiles

Conan Exiles

Chroma 2
13 Comments
Turbo-Laser Ninjadragon 30 Jul @ 10:04pm 
To clarify, Chroma 1 is installed as part of some other pack I have installed not separately.
Turbo-Laser Ninjadragon 30 Jul @ 10:03pm 
IS there any way that you could set this up to automatically disable the original chroma if installed?

and if not can you tell me how to go about disabling chroma so that I can run this in it's stead?

thanks :)
JusTaGamer 4 Apr @ 8:44am 
I have had many crashes... I don't know what the connection is, but after Update Totsudo all works fine. Your Mod is great, thanks.
Dr. Nash  [author] 12 Mar @ 9:19am 
If you're experiencing issues with the mod, there's a channel in the discord server for that. I can't troubleshoot in the Steam Workshop comments.
Dr. Nash  [author] 8 Mar @ 8:56am 
Nope
GamerBear66 8 Mar @ 7:57am 
I;m presuming then, the original Chroma will eventually be phased out?
Dr. Nash  [author] 26 Feb @ 10:17pm 
Galdran, we've talked about it but we don't have any concrete plans so far.
galdran 26 Feb @ 8:48pm 
any Plans to break off any of the other parts of emberlight into separate mods?
Dr. Nash  [author] 24 Feb @ 3:38pm 
Lance, yes. It should work with Sand and Stone right now. Later on you'll have the ability to make Chroma themes for that building set specifically, but that's really just for organization and usability. It should work fine right now with the new Freeform themes.
LanceSatan 24 Feb @ 2:54pm 
Thank the gods. I have been begging for this forever. Will it still have the sand and stone compatability?
Dr. Nash  [author] 24 Feb @ 11:20am 
Saph, unfortunately the materials for the DLC aren't set up with tint channels. So it's not that it isn't allowed so much as it's just not possible without Funcom going in and making some changes.
Eldubya 24 Feb @ 3:46am 
All I can say is... Oh my god. Heroes.

All hail.
saph0704 23 Feb @ 3:22pm 
Is this planned to work on DLC? I know that it may not be possible/allowed, but I hope it would work (imagine a marble-esque Stormglass set). :ccskull: