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Akshina Ambushers (Dual Claws)
Akshina Ambushers (Great Axes)
Strelki
Akshina Ambushers (Javelins)
Akshina Ambushers Cavalry (Javelins)
Ice Guard Cavalry
Tzar Guard Cavalry (Great Weapons)
Ice Guard Cavalry (Glaive)
Gryphon Knights
No idea what draws players to Kislev but for me it sure isn't Kossars with a few pistol shots. Streltsi are still there and have many variants including pistols. Perhaps like sigmar posted below you might be able to disable those changes, not sure.
Adding ranged attacks back is a matter of deleting 4 rows in RPFM. Done in 60 seconds tops.
I'd argue units like the Armored Kossars are one of the major reasons why Kislev is attractive to players. Making them generic not only turns two technologies pointless, but it also weakens the appeal of the faction as a whole.
xXvDragonRangervXx Can you check the ambusher dual claws and great axes?
@sigmar yeah just never used it personally so haven't recommend it and not sure how it actually works
It allows to turn off units temporarily so they don't show up in game. Choices are saved locally.
Useful for perfectionists and other OCD riddled people but it's so easy even an Average Joe like me can do it. Example: You love to play with quite a few mods but unit choices overlap/are redundant? Too many Ice Guard units, as you're using another Ice Guard specific other mod - etc.
Hope this tip is ok here, Great mod, thanks for all your work, @Casualfield <3
Akshina Ambushers (Dual Claws)
Akshina Ambushers (Great Axes)
Strelki
Akshina Ambushers (Javelins)
Akshina Ambushers Cavalry (Javelins)
Ice Guard Cavalry
Tzar Guard Cavalry (Great Weapons)
Ice Guard Cavalry (Glaive)
Gryphon Knights
Akshina Ambushers (Dual Claws)
Akshina Ambushers (Great Axes)
Strelki
Akshina Ambushers (Javelins)
Akshina Ambushers Cavalry (Javelins)
Ice Guard Cavalry
Little Grom (Mortar)
Tzar Guard Cavalry (Great Weapons)
Ice Guard Cavalry (Glaive)
Gryphon Knights
Armored Ice Bear (Not distorted but texture is mixed with Black Bear texture)