Total War: WARHAMMER III

Total War: WARHAMMER III

Kislev Units
170 Comments
Chase Mate 11 Jul @ 6:47pm 
Okay got it! thanks a heaps :) Finally ima turn this one back on. Whoop!!
Casualfield  [author] 11 Jul @ 5:15pm 
DragonRanger Chase Mate and everyone else ⚠️⚠️UNIT DETAIL GRAPHICAL SETTING MUST BE ULTRA⚠️⚠️ or you'll have issues. Why? IDK.
Casualfield  [author] 29 Jun @ 12:45pm 
if you are referring to the unit cards bullet points yes, point #4 in the description explains why
Ītzpāpālōtl 28 Jun @ 9:52pm 
is the "special ranged attack" on armored kossars a lie?
Chase Mate 27 Jun @ 6:47pm 
Makes sense. I'll dm you some SSs :) thank you. your mod is amazing. Hopefully you can figure it out. I've had to disable for the meanwhile
Casualfield  [author] 27 Jun @ 9:57am 
dragonranger reported that having these units will cause that issue. I'll check again but I don't have that issue and don't know what the cause is. Load into a skirmish with AI to test and you can send me a picture if you want.
Akshina Ambushers (Dual Claws)
Akshina Ambushers (Great Axes)
Strelki
Akshina Ambushers (Javelins)
Akshina Ambushers Cavalry (Javelins)
Ice Guard Cavalry
Tzar Guard Cavalry (Great Weapons)
Ice Guard Cavalry (Glaive)
Gryphon Knights
Chase Mate 26 Jun @ 10:17pm 
Mother Astonka does not work with these, idk why but the morphing is happening still with just your mod on. Maybe it is a MP thing but they are getting confused
Chase Mate 26 Jun @ 6:20pm 
I think it honestly depends on starting location. Everything seems pretty good since trying mother astanka. actually quite balanced and has became a Favourite. oh yeah and on very hard its very fkn hard xD but the mp compat thing. My brother and I see our units morphing and sometimes taking on shapes of other units not even present in the battle and it only happens with my modded battles. I have screenshots and it could be another mod but yours is the only unit additions I use. We use a relatively small load order. Could it be dismemberment overhaul
Casualfield  [author] 25 Jun @ 9:55am 
yes it's mp compatible, anything in particular overpowered? everything should be vanilla stat based.
Chase Mate 24 Jun @ 10:28pm 
is this MP compat
Chase Mate 24 Jun @ 9:46pm 
I now always sit at num 1 even on very hard with this mod. It needs some balancing. The options are overpowering :)
Casualfield  [author] 12 Jun @ 8:38am 
sure
warbossrok 12 Jun @ 4:46am 
Thanks, would you be okay with me creating a mod that uses these assets to add warband and Prayers (scrap upgrade for Kislev) compatibility for a subset of them?
Casualfield  [author] 11 Jun @ 11:48pm 
not that i know of
warbossrok 11 Jun @ 2:12pm 
Is there a submod that makes this compatible with warband upgrades or with Prayers of the North?
ThrobbingforMorbius 28 Apr @ 1:18am 
ah, can you make it so they work with kossar reskins because i love the kossar look in this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912328261&searchtext=nico
Casualfield  [author] 27 Apr @ 9:10am 
yes, will add that to description
ThrobbingforMorbius 26 Apr @ 11:45pm 
is this one replacing kossars with spears and turning them into kislivite warriors with shields?
Casualfield  [author] 4 Apr @ 10:03am 
Haven't played since the update as the game was unplayable with the stuttering and now busy playing other games so not familiar with the technology upgrades but if they boost range stuff for armored kossars then yes they are pointless. Quite a bit is off since I've personally had very little play time with the mod but like ca the players are the quality assurance
Casualfield  [author] 4 Apr @ 9:46am 
Ya, for those with a touch of rpfm knowledge it's easy fix, those without not so easy
Casualfield  [author] 4 Apr @ 9:44am 
Ya lost me on the first part. I don't understand how the other melee infantry lose appeal because a unit no longer has a ranged attack. I'd argue it's not that unique, it's gimmicky and not lore accurate. Gunpowder is expensive and not that common and Streltsi where the main users of it. Also personally not a fan because I have to manually change them to melee mode when they are a melee unit...

No idea what draws players to Kislev but for me it sure isn't Kossars with a few pistol shots. Streltsi are still there and have many variants including pistols. Perhaps like sigmar posted below you might be able to disable those changes, not sure.
Dektarey 4 Apr @ 9:40am 
Thats not a request to undo it by the way. Its your mod so do whatever you want with it.

Adding ranged attacks back is a matter of deleting 4 rows in RPFM. Done in 60 seconds tops.
Dektarey 4 Apr @ 9:25am 
Thats a bizarre design decision. By removing this unique aspect of the Armored Kossars, you've reduced the appeal of all other melee-only units you've added.

I'd argue units like the Armored Kossars are one of the major reasons why Kislev is attractive to players. Making them generic not only turns two technologies pointless, but it also weakens the appeal of the faction as a whole.
Casualfield  [author] 4 Apr @ 9:15am 
yup
Doge 4 Apr @ 9:06am 
Armored kossars (both variants) don;t have pistols
claypot3232 4 Apr @ 6:43am 
The Gryphon Archers appear but not the Gryphon Horse Archers. I went into RPFM and did not find them in the building_units_allowed file so I edited them in and now they are recruitable for me.
Casualfield  [author] 4 Apr @ 12:56am 
@claypot Could you elaborate more? I have them in the Royal Chapter house building with Gryphon Knights and halberds. Do they just not appear at all or can you see it but not recruit.

xXvDragonRangervXx Can you check the ambusher dual claws and great axes?

@sigmar yeah just never used it personally so haven't recommend it and not sure how it actually works
claypot3232 3 Apr @ 11:38pm 
Just an fyi the Gryphon Legion Horse Archers are not recruitable.
sigmars_disciple 3 Apr @ 1:39pm 
Oh, needless to say: I always figure out first which units can be cut by playing a while and with my updated settings, I START A NEW campaign <3 Don't remove units mid campaign, folks
sigmars_disciple 3 Apr @ 1:37pm 
Tip (maybe smth for the description section): All users of WH3MM - and who isn't.... - can make use of the "preferences" icon when this mod or any unit mod is selected: click the icon (right side)!

It allows to turn off units temporarily so they don't show up in game. Choices are saved locally.

Useful for perfectionists and other OCD riddled people but it's so easy even an Average Joe like me can do it. Example: You love to play with quite a few mods but unit choices overlap/are redundant? Too many Ice Guard units, as you're using another Ice Guard specific other mod - etc.

Hope this tip is ok here, Great mod, thanks for all your work, @Casualfield <3
Casualfield  [author] 1 Apr @ 10:05pm 
All good, will take another crack at them, will redo the textures too, other than that not sure why they're messing up.
xXvDragonRangervXx 1 Apr @ 4:00pm 
Hate to say it, but these units are still glitching up, a few are fixed, but other than that this mod is great! I'm still using it.
Akshina Ambushers (Dual Claws)
Akshina Ambushers (Great Axes)
Strelki
Akshina Ambushers (Javelins)
Akshina Ambushers Cavalry (Javelins)
Ice Guard Cavalry
Tzar Guard Cavalry (Great Weapons)
Ice Guard Cavalry (Glaive)
Gryphon Knights
Casualfield  [author] 31 Mar @ 5:40pm 
Alrighty, calling it done, very burnt out on modding and trying to fix the last few things is making me go crazy. If you have any issues let me know but if it's minor or not easy to fix probably won't do anything about it. Enjoy.
camilo_septimo♡ 30 Mar @ 6:19pm 
Hey there just to say i love this mod! great work! i hope we get the unit cards soon :)
Casualfield  [author] 30 Mar @ 5:56am 
Yeah, very slow and lagging. It doesn't load any of the news panels and now in-game Intel cpus stutter constantly it's unplayable. Supposedly they know but I don't go to their forums since usually I can't log in... Average clown behavior, they have zero competition and zero reason to get their shit together.
xXvDragonRangervXx 29 Mar @ 10:21am 
Off topic, anyone having trouble with the mod manager not loading data?
Dante 29 Mar @ 10:20am 
@Casualfield Thanks for making this mod! I added TTC support for this mod's 77 units via https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3310629727 for anybody playing with TTC.
Mighty Space Fruit 28 Mar @ 10:55pm 
You are amazing my guy
Casualfield  [author] 28 Mar @ 9:53pm 
Yeah, I'll add the units to allied recruitment tomorrow.
Mighty Space Fruit 28 Mar @ 9:39pm 
Heyo, low priority thing. But is it possible (without too much work on your part) to add these units to allied recruitment? The idea of bear riders being in Imrik's army is too funny not to consider
Casualfield  [author] 28 Mar @ 12:15pm 
Are you using one or more the of units DragonRanger posted below? If so you probably have the same issue as him. I just attempted a fix for those units and will update in few minutes.
Apex White Wolf 28 Mar @ 11:17am 
when I play Mother Ostankya with this mod the units are verry buggy and they flicker and dont load properly
xXvDragonRangervXx 28 Mar @ 7:10am 
No problem, I wanna see this mod work, happy to help.
Casualfield  [author] 27 Mar @ 5:31pm 
Updated,unit cards are mostly done. Fixed more stuff, still a bit to fix though.
Casualfield  [author] 27 Mar @ 2:34pm 
Alright, yeah the Armor Ice Bear I typod the texture path, other units will look into, I thought I fixed the Ambushers at least, well thanks for troubleshooting I know it's time consuming.
xXvDragonRangervXx 27 Mar @ 1:56pm 
Ok. So I finally got done going through the remaining unit, the units listed below, all tested individually in skirmish, are distorted and glitched.
Akshina Ambushers (Dual Claws)
Akshina Ambushers (Great Axes)
Strelki
Akshina Ambushers (Javelins)
Akshina Ambushers Cavalry (Javelins)
Ice Guard Cavalry
Little Grom (Mortar)
Tzar Guard Cavalry (Great Weapons)
Ice Guard Cavalry (Glaive)
Gryphon Knights
Armored Ice Bear (Not distorted but texture is mixed with Black Bear texture)
Casualfield  [author] 27 Mar @ 12:54pm 
Thanks, will fix today.
Guts The Black Swordsman 27 Mar @ 12:38pm 
@Casualfield the Mod stop recruitment of the tsar guard once it reaches tier 5
Casualfield  [author] 27 Mar @ 8:59am 
Just fixed. Will update in 10 minutes with a few other changes.