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At the moment the preset empires should be considered a template as they're not lore accurate - in particular the Minbari being a megachurch. Still need to find the time to properly do them up lore accurate and research name lists for the other factions.
just sticking with weapons for instance, i actually cut the accuracy and tracking on all weapons with the idea those go up as computers and sensor techs go up. so all of that would need to be redone to work in vanilla.
even these AI ones, there was a lot i'd to rework to get them to work in vanilla.
I've already posted the economic trades I added for the AI to help them balance their economies, and just yesterday posted the rework of how the AI determines how many of what ship size it wants.
Weapons are a bit harder, b/c in order to give illusion of randomness in which AI empire picks what weapon, I created like 250 variations of personality files & simply assigned them specific tech paths. They also use new resources (though i've stripped those out now to figure out the AI economy mess), & they're spread out across 10 tech tiers (i expanded them with the idea you'll never actually make it to the end. first few tiers go quickly, then you hit like late 3rd & it slows down so you will rarely get past tier 6).
so there's quite a bit to unwind from it.
The new ship sections and models are even more complicated.
Thinking about that from my end, if the idea is to break it into submods would it not make sense to do that now?
Then your main mod can rely on them all from the get go and not need any tweaking to pull from the other mods later. It'll also help end users as they won't be subscribed to both sets as well as helping you by raising hype in advance for it :)
I've actually added a ton of models for it, including the whitestar designs-- and also customized sections to better fit cannon. it unfortunately has gotten stuck on fixing the stupid AI.
but the goal is to after that break it up into smaller mods, like a b5 weapons mod-- the weapons are technically already done and would just need to change how they're weighted to appear in tech options-- and also to add in the new models and sections to my existing shipsets.
In the Stellaris launcher, go to your mod list and find this mod, click the three dots and then show in folder. In the prescripted_countries folder there's a .txt file there with all the races. If you do a crtl+f for 'spawn_enabled' you'll see they're set to always. Change 'always' to 'yes' and you'll be sorted :)
You might need to change it anytime I do an update but that's the best I can do for now
As much as i love them, is there a way to have them not be forced into the game and have them have the same chance to be generated as the other empires?
If I can encourage development though there's a couple ships/stations that could maybe be added <3
Unfortunately I've a holiday and two weddings ahead and likely won't get back to working on this until late April at the earliest. I wasn't expecting so much attention on this! Over a hundred subscribers already!