Stellaris

Stellaris

38 ratings
Babylon 5 Races
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108.733 MB
20 Feb @ 1:29pm
16 May @ 1:25pm
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Babylon 5 Races

Description
FULL CREDIT FOR THIS MOD GOES TO NALTSOX AND HIS FANTASTIC SCI-FI MULTIVERSE SPECIES FOR 3.14*
This mod could not have been made without his, the majority of what I've done is simply remove non-Babylon 5 races from the mod and add the B5 ship sets to the races.

Not compatible with Steam Achievements.

- 6 Playable species: Earth Alliance, Minbaris, Centauris, Narns, Protovorlons and Protoshadows
- Fallen empires: Vorlons, Shadows and Walkers of Sigma 957
- Star names from Babylon 5

This mod was created using all expansions and dlcs. It may work without any of them, but it has not been tested.

In addition, you need the following installed mods to work:

- United flags
- centauri shipset
- Earth Force Shipset
- Minbari Shipset
- Narn Shipset
- B5 Shadows Ship Set
- B5 Species - Shadows
- Vorlon Shipset

Known issues: Namelists & Civics.
I've started working on the Earth Alliance namelist but the other races don't have a set namelist yet except in the pregen races. I'll get to that eventually.
The prescripted races are using default values that honestly don't match the civs properly - like the Minbari being a megacorp for some reason. I'll try and get them sorted soon.
24 Comments
Vantas Strider  [author] 9 Jun @ 2:27pm 
Hmm, I don't know. Make sure you have the ship sets first, then united flags and finally this mod in your mod order - that's what I have and it works for me then
mydayyyyy 9 Jun @ 2:06pm 
Yes all enabled, they come into the game as AI but i cannot play or pick them before in the list.
Vantas Strider  [author] 6 Jun @ 8:12am 
They work on my end, have you got the two shipsets enabled?

At the moment the preset empires should be considered a template as they're not lore accurate - in particular the Minbari being a megachurch. Still need to find the time to properly do them up lore accurate and research name lists for the other factions.
mydayyyyy 6 Jun @ 2:24am 
I dont see the Minbari and Earth Alliance. Did i something wrong?
obione69 16 May @ 5:43pm 
@Vantas Strider thank you so much for that. i can confirm its working normal now..
Vantas Strider  [author] 16 May @ 1:26pm 
@obione69 That should be fixed now, thanks for bringing my attention it. I've also fixed the Earth Force name list and a few other issues
Vantas Strider  [author] 14 May @ 8:52am 
Hmmm okay I'll look into that. JTested it myself with the dependencies turned off and saw the same thing which is bizarre. I've been through all the files and there's nothing I can see that should be able to affect that.
obione69 13 May @ 4:27pm 
@Vantas Strider like i said, i tested it with everything else disabled. only this mod was causing the biological to disappear. narn and shadows did not affect it. i dont know why, can only explain what i found
Vantas Strider  [author] 13 May @ 6:43am 
That must be a problem with one or more of the mods this one depends on. This mod doesn't affect any shipsets - on my machine the Narn and Shadows were showing instead of the biological ships, with the Shadows being duplicated. At a guess the issue lies with those two.
obione69 12 May @ 10:36pm 
this mod has a major bug. ive narrowed it down to this mod and no others. when its active is disables the other biological shipsets added to the game.