Stellaris

Stellaris

Stratagem
33 Comments
Protein Kinase A II (Official)  [author] 8 Jun @ 1:50pm 
@alankraskow What do you mean by bug branch? If you're referring to 3.14, you can get the pre-4.0 releases (or any previous release) from the repository, but you need to manually install it.
alankraskow 1 Jun @ 8:42pm 
@Protein Kinase A II (Official) hello, this mod is amazing! But any chance you could add bug branch compatibility?
Protein Kinase A II (Official)  [author] 14 May @ 2:30pm 
@LeGustaVinho Yes, but they are not a priority right now, probably will be ready next year.
LeGustaVinho 14 May @ 4:44am 
Any plans to make Multiplayer Compatible ?
Protein Kinase A II (Official)  [author] 9 May @ 8:05pm 
@Deon ☣ thanks!
Deon ☣ 9 May @ 10:56am 
This adds so many useful information to the UI! I was honestly disappointed with the lack of info on other empires and a good overview of it when they added spying/enjoys. You are fantastic.
Protein Kinase A II (Official)  [author] 6 May @ 5:23pm 
@Tripleseven09 Yep! All previous releases are on the project repository, here's the link for the last one 0.2.0 [gitlab.com]
Tripleseven09 6 May @ 4:18pm 
Will you ever make a legacy version for 3.14? I have a lot of mods, and wanna have them all updated when I start 4.0
Protein Kinase A II (Official)  [author] 5 May @ 5:40pm 
@Tripleseven09 it is under edicts, thanks for pointing that out, I'll add that information to the mod description soon.
Tripleseven09 4 May @ 10:01am 
Where exactly do we view all of this, I can't find it
The Dreamer 22 Mar @ 3:50pm 
@Protein Kinase A II (Official) Ok so if its one at a time that aint too bad, Ill give it a try!
Protein Kinase A II (Official)  [author] 22 Mar @ 2:34pm 
@The Dreamer Currently the cache system in the mod assumes only one person will use it, and I believe only one player can have the menu open.
The Dreamer 21 Mar @ 3:13pm 
By not multiplayer compat, do you mean it wont work at all in multiplayer? Or it just cant be used on other players?

Cause if it still works in multiplayer but on only AI im defo coppin
Protein Kinase A II (Official)  [author] 14 Mar @ 12:46pm 
Hi all, hope you like the new UI! A lil announcement, there will be no releases here until 4.0 comes out because I will be switching to the 4.0 open beta for mod development. I will be adding the 4.0 features to a separate mod for use with the open beta which I'll post when it's done. That mod will be merged into this when 4.0 is released.
Curdos 28 Feb @ 1:21pm 
This looks amazing, I've pretty much always tried to foster some sort of Spy network, and was almost always relatively disappointed in the intel i actually had access to. I do suspect that this would be more impactful in multiplayer/pvp games, as its my understanding AI has vast amounts of modifier-type support, so taking out strategic assets isn't as devastating for them. Though I could be wrong?
Protein Kinase A II (Official)  [author] 27 Feb @ 2:45pm 
@Azazel Thanks for your understanding, I will!
Azazel 26 Feb @ 7:36pm 
No problem. Work performance tends to diminish without any breaks. Good on you for keeping yourself sharp. Enjoy your break.
Protein Kinase A II (Official)  [author] 26 Feb @ 1:54pm 
Hi alll bad news, 0.2.0 will not be coming this weekend because I think I'm very very burnt out, I've been working on this from 7am to 6pm with no breaks (I don't eat lunch) consistently for the last 3 weeks and I would continue but it's getting a bit hard to think. I'll probably take this week off and go do girl things and enjoy the rest of my uni break, and I'll be back with a less muffled brain and chip away at 0.2.0 over my term.
Torbaz 25 Feb @ 7:37pm 
how do i call in eagle airstrike
Nahios-si 25 Feb @ 5:19pm 
Alright, no matter what, this is still a great mod, looking forward to your updates
Protein Kinase A II (Official)  [author] 25 Feb @ 12:46pm 
@MaloDrex @Pvt. Parts @paulo Thank you, it's very kind of you to say

@ʕ•ᴥ•ʔ @ilabsentuser Thanks! I'd ask you to temper your expectations until you use it, I've already found quite a few bugs [gitlab.com] which will be fixed in 0.2.0 coming this weekend

Unfortunately, I expect 0.2.0 to double the performance impact of this mod, and it will be the last major release until June because my uni term is starting. I will still work on bugfixes and smoothing out the performance but major features are unlikely until June.

Preview of 0.2.0 [gitlab.com]
Protein Kinase A II (Official)  [author] 25 Feb @ 12:36pm 
@Nahios-si So sorry, I'm only fluent in English, and because this is still a beta version, the mod internals are changing so often, I cannot recommend even writing a translation until the 1.0.0 release
MaloDrex 25 Feb @ 12:12am 
This is such a nice mod! :D
Nahios-si 24 Feb @ 6:02pm 
Huh, does this mod support other languages?
paulo 24 Feb @ 6:01am 
Oh, c'mon! Why the modding community loves to make my life so difficult? I already have 69+ mods in my PC. Anymore and Stellaris stops working. And there is many mods in my playset that I am willing to discard. :steamsad:
ilabsentuser 24 Feb @ 1:25am 
I just discovered this mod by pure chance. I have yet to try it, but from the looks of it this is awesome and what I have always wanted (and suggested several times to paradox) espionage should do. Hopefully one day they do it! Great work!!!
Pvt. Parts 23 Feb @ 11:02am 
this is cool :steamhappy:
ʕ•ᴥ•ʔ 22 Feb @ 11:37am 
This mod is going to be a godsend. Intel has always been pretty lackluster IMO, and this will certainly make it far more useful and worth caring about.

Even great for checking on the AI's to make sure they're not too far behind etc.

Looking forward to using it!
Ciaphas Cain 22 Feb @ 11:20am 
Hell yeah! This sounds amazing! I hope you can iron out the creases in this atm!
Kepos 21 Feb @ 5:49am 
@Protein Kinase A II (Official)
NP, found it already. As I am slowing down the early years by other mods, first contact 'may' happen in a few days real-time. Still curious about what to find out in detail and how to use it. :steamhappy:
Protein Kinase A II (Official)  [author] 21 Feb @ 4:59am 
Thanks! I just realized I forgot to put instructions on how to open the menu (it's in edicts)

Sorry 💀, I made this description after 9 hours of nonstop modding and was pretty smushed
Kepos 21 Feb @ 2:23am 
Great idea - will give it a go on next game setup!