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There was an error with base_drop_chance defaulting to 5% if it was set to 0 specifically, this is resolved.
There was also some inconsistency on how the mod settings were applied to Armor and Ammo drops. This should be entirely resolved now.
One caveat: if you have any mods that add new units which use a different loot table than the standard game, this may not work on those units.
Hope to drop a new version within the next couple days after playtesting.
I want the rest to be the same as the original
i set 100% weapons and 5% armor,
but the pants will still be 100% together spawn with 100% weapon
Can you fix it, sir?
I just dropped flak pants and ammo.
i tried both settings, weapons, ammo, armor etc all enabled drop
and turned off with the slider all the way to the max (99% only?)
bodies usually only drop bags, empty mags, knives or pistols only and is also not 100% drop
Problem is solved in the new version of the mod.
Thanks for the mod.
Keep up the good work
Drop of all weapons / armor works in I1
When i Try to load game in I2 I get forever loading.
Do anyone else have this issue?
I have tries to reinstall game, same issue.
now i could adjust the drop rate as personal play style.
To change drop rates: disable guaranteed drops for the category you want to change, then use the sliders below to configure how you want.
@Yg
Duplicate armor drops should be fixed now. I had a setting messed up in a few armor loot tables.
@kajsc
Let me know if the newest update fixes that. Mod should default to Guaranteed Weapon drops, so your enemy should drop whatever weapons they have.
Still working on configurable rates also.
Revised Mags II & Revised Tactical Gear II,
no double armors, all kind of ammo issue.
also, enemy drops all kind of ammo, but he only use pistol?