RimWorld

RimWorld

SoS2 Bioship
164 Comments
Shizuka Na Ikaku 26 Jul @ 5:54pm 
What do you refuel the engines with? Waiting for it to refuel with resources for the maws or where ever it's taking it take FOREVER.
Gimlon07 12 Jul @ 1:39am 
Would there be a Gravship version of this? Would be cool
Cubile Oddity 25 Jun @ 3:26am 
You should add a Anomaly DLC building for the bioship that you can craft with like 3 fleshmass nucleus to make something that constently produce nutriant for the ship but that add the possibility to make spawn flesh beastfrom pods, or the walls and stuff
Evenstaar 24 Jun @ 10:20pm 
Yay, flying meat!
Cubile Oddity 23 Jun @ 4:20pm 
also when you destroy the heart of the ship the withered wall you can shoot throught them but you can't pass throught them
Cubile Oddity 23 Jun @ 3:29pm 
hey can you make so that the nutriant pipe system is compatible with the bioships, even at a lowered efficiency ?
Saltz 17 Jun @ 1:08pm 
Will enemy bio ships appear in a regular SOS2 playthrough? I like to start with the derelict ship playthrough and have yet to encounter one
Shalashalska 14 Jun @ 6:18pm 
Could you add Chloroplasts as a solar panel equivalent? From a biology standpoint they should produce nutrients, but that would probably be too overpowered, so just having them produce electricity would be good as an expensive up front but less resource intensive long term, and less consistent, power source.
fruitnoodle_ 7 Jun @ 6:39pm 
you should add general flesh houses, i know this is made for sos2 but being able to grow a tumor and making your colonists live in it would be pretty peak
The Don 27 May @ 8:19am 
Ohhh tank you for the anwser :D I was afraid I accidentally "killed" it. Its such a cool mod and gross in all the right ways
alexanderelliott121  [author] 27 May @ 5:24am 
@The Don If you need to jumpstart a starved ship you can use the nutrient injector.
@darsabre I'll look into the corners.
The Don 22 May @ 3:20pm 
Is it dead when its called withered? Since i cant seem to feed it anymore
darsabre 22 May @ 1:57pm 
Love it a lot. really encourages raiding in a way I hadn't ever felt the need to in normal SoS2. always excited to find a mod that is centered around a new theme and playstyle that actually also has rules that encourage playing to that theme. and the way meat-hoarding and self-healing ships give an alternative to "how many coolant tanks do you have" ship design is fun. is this a one and done, or is there anything coming further down the pipeline? thank you so much for the work you already did.
Birdan 20 May @ 11:01am 
Wow thanks this is profoundly awful. I cant wait to try it :)
Shizuka Na Ikaku 17 May @ 1:14am 
This is cool. But the corner parts seems to have all kinds of problems for me. When they got built normal hull floor appeared under neath them and when they got damaged they turned into purple normal corners. Also id it's not too much trouble would be cool if you could make corner pieces up to 1x5.
Nopseudo 15 May @ 12:56pm 
Hey, This mod is really cool and i've been constructing a ship for some in game years but when I tried launching, the report screen said the ship has no internal power sources even if I have installed some mitochondrias and biocapacitors. I checked if the grid was connected to the heart and it is. I don't know why
alexanderelliott121  [author] 14 May @ 10:39am 
Bug. Never tried launching a ship with engine shields. I'll look into it.
Deimos 14 May @ 3:58am 
question. I don't know if it's a bug or not. I implanted a gene that turns shields into engines. But even though the shields now have fuel, launching the ship is impossible because fuel is not taken into account
alexanderelliott121  [author] 10 May @ 7:23am 
Pushed a fix to the starting scenario.
longshrimp 28 Apr @ 6:25pm 
I meant having a nutrient paste dispenser made of flesh
shadowstalker1857 26 Apr @ 12:46pm 
The meat goes in the mouth, no paste JUST the juicy meat. :captainclown:
Forsaken 26 Apr @ 6:36am 
Sometimes adding meat doesn't increase fat content. This needs to be addressed by loading. Is this a bug?
alexanderelliott121  [author] 24 Apr @ 2:57pm 
@longshrimp anything that would let you get away from shoveling meat and corpses into maws is a no go on my end. Not gonna say that someone else can't create their own compatibility mod, but that's an essential element of this for me.
M1911A1 Oversize® 23 Apr @ 9:17am 
@catreplicators hide is kind of skin just use that
longshrimp 19 Apr @ 9:20am 
can you add a nutrient paste dispenser that connects directly to the ship?
Skylocke 17 Apr @ 11:15am 
@alexanderelliott121 sorry for the late response, that would be totally fine by me personally
hefgonburg 15 Apr @ 8:01pm 
I think the standalone version could be really awesome
alexanderelliott121  [author] 14 Apr @ 8:12pm 
@Adonis 1.5 only.
@catreplicators its a giant mutant meat coral/jellyfish thing.
catreplicators 10 Apr @ 4:22pm 
why no skin?
Adonis 10 Apr @ 9:51am 
can i use this mod in 1.4? it says is only for 1.5
alexanderelliott121  [author] 4 Apr @ 9:50pm 
@longshrimp Non-meat protein rendering doesn't really fit my vision for Bioship.
@Skylocke Its not off the table. It would just be heart, walls, maws, and fat stores.
Skylocke 1 Apr @ 2:07am 
any chance for a none SOS2 version of this? I've had an idea for a flesh horror faction play through for a while and it'd be almost dead on with something like this for building the base with
longshrimp 30 Mar @ 6:30pm 
does it have to be meat for protein rendering, and if so, can you make a setting for it to not need to be (I landed in a gelatinous superorganism in my game thinking it was a rainforest)
alexanderelliott121  [author] 27 Mar @ 2:22pm 
Looking into the docking claws.
ConanTheMightyPigFan2022 26 Mar @ 8:33am 
This mod is GREAT, and I love it a lot, but I've noticed that the docking claws aren't working. Is anyone else having this problem, or is it just me?
LumberingTroll 23 Mar @ 3:00am 
Cross Support with Army of Fetid Corpses would be pretty sweet!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347517233
alexanderelliott121  [author] 22 Mar @ 8:39am 
After repeated requests, I will be nerfing the UV Eye Laser. Currently taking suggestions on how to do that while preserving its end-game weapon feel.
余乐 22 Mar @ 5:02am 
pretty cool
alexanderelliott121  [author] 21 Mar @ 11:29am 
Getting the warbeast/haulbeasts to work the way I want is proving an absolute pain.
alexanderelliott121  [author] 21 Mar @ 10:40am 
Added a starting scenario.
alexanderelliott121  [author] 21 Mar @ 9:57am 
Added a few new features.
M1911A1 Oversize® 19 Mar @ 2:09am 
can you add a unroofed bioship floor
longshrimp 15 Mar @ 4:56pm 
@liam autosort doesn't work for the requisite library (the one for living walls)
拉斐尔141 13 Mar @ 7:24pm 
nice
alexanderelliott121  [author] 12 Mar @ 3:33pm 
I've started work on a starting scenario.
@dtf Not currently planning on adding options. There are archo-genes. You get them from fighting Giant Brains From Outer Space. Currently have Visible Spectrum Eye Lasers, UV Eye Lasers, Reflect Shields, Motive Ganglia.
@intelfir They are automatically fueled by the ship's nutrition. Feed the ship and it will fill them up.
@Liam Do you have any details on what caused the crash? Crash logs would be appreciated.
Liam 12 Mar @ 2:58pm 
and it makes me not able to quit so i had to go into hte task manager
Liam 12 Mar @ 2:50pm 
this crashed my game
intelfir 12 Mar @ 1:06pm 
This is a great mode and i love it since I spent 4 hours sitting in godmode and just making different ship to see how they work, but I don't understand those spawn points(don't remember how they are called there are 3 types that spawns carrier, 3 carriers and one that spawns fighters) whenever I tried to load them manually it replied not enough resources. And it doesn't show which resources so now I wonder what those spawns need
fn1ty 12 Mar @ 7:02am 
we need a game like this, you are a bioship floating in space, you can send down flesh probes to the earth and make flesh bases to get nutrients from the earth
of course the inhabitants of this planet wont be happy so you need to develop bio weapons to defend yourself, maybe eat the crew too :devious:
longshrimp 11 Mar @ 8:11pm 
liam, I second that