Hearts of Iron IV

Hearts of Iron IV

Uncensored RT56 compatch
156 Comments
Fighting Geek 17 Jul @ 10:09pm 
Please update
Myo 15 Jun @ 6:08pm 
sad to see this is dead
Switching Doom 11 Apr @ 9:13am 
so does this mod need an update or not?
tony_sm  [author] 31 Mar @ 6:06am 
@bless, I need to do some updating. A few game updates went by, and most likely messed a pile of things up. I'm working on it.
bless 30 Mar @ 6:43am 
So I looked at everything even further, it clearly looks like I don't have anything from R56 at all, no research, no focuses. Also in national ideas part of them are just empty. So at the end it looks like I downloaded half of the mod and not the full version

So maybe I messed it all up. I got dlc's, I do not launch any other mod with that one. This mod looks really great and I really wanna play it.
bless 30 Mar @ 6:14am 
Why do I not have R56 focuses? And I can't find any setting in the "custom game rules". And also I don't get so many start up screens as you got on the first added screenshot (where you can see many startup events on Italy). I would really like to get help. Thanks in advance
Darkmatter(FIN) 23 Mar @ 3:36am 
Is there a way you could add the rt56 extended research? Late game feels boring and its missing a lot of the good stuff
tony_sm  [author] 22 Mar @ 7:16am 
I might also add, I began work on The Road to 56: Expanded and Enhanced 2.0 before I got sick. I have been in contact with the author as I identified, and isolated some issues. A coordinated effort will be done to bug crush that mod and get it in our playlist once we are updated.
tony_sm  [author] 22 Mar @ 7:11am 
I have a bit of work piling up in just the last few days. There are things needing easy updates, and others possibly not, but needing done nonetheless. A bug may have arisen with Ai's tech choices in regards to aircraft. It may or may not be an easy fix. Rt56 just released a hotfix. And a lot of Better Mechanics mods just did their round of updates. This might change a lot as well. The recent VNR update added tech. I will most likely have to edit the gui in the VNR/BBA/TOM/RT56 compatch if not done once I get at it. Most likely tomorrow I will do a round of updates internally first, and try a play test round to see the state of things at this point. I'm sure things are very playable and stable, with some minor bugs if any. Once things are in order and fully tamed again, expanding the playlist is next on the menu :)
tony_sm  [author] 22 Mar @ 6:12am 
@Devious Dash, be my guest!! I would be happy if that happened. I also tweaked the original general Ai file a bit to be more convincing to build ammo plants first.

@Myo I am very interested in that mod myself. Been sick for a few days now. Once I'm on the full mends I will defo look into it :)
Devious Dash 21 Mar @ 11:30pm 
Hello! I was looking at your mod and I find the solution you've provided to the Ammunition issue quite useful! would you mind if I implemented it into the main branch once I resume work on it?
Myo 19 Mar @ 4:35pm 
Could you look into implementing the expanded special projects mod? its on the main page and it looks pretty good
tony_sm  [author] 19 Mar @ 1:32pm 
@Tio5Lukas I will look into that one. There should be an update coming in the next day regardless
Tio5Lukas 19 Mar @ 8:49am 
Is there any chance you could update and integrate the "Party Emblems Mod"? That would be great. If you can't or don't want to, no problem; the compatch is already pretty good.
tony_sm  [author] 16 Mar @ 4:53pm 
Update : Ammunition Starting Event giving all countries ammunition on game start. Decisions added for ammunition purchase, as well as an ammunition idea. You still must build Ammunition Plants, and Storage. The AI will build those concentrating on Ammo Production 1st. This is to be sure no starting countries at war, or tiny countries in a civil war will be useless due to lack of ammunition. I have removed Italy's prebuilt ammunition productions that I added, as you have more than enough time to build before your ammo runs out from the war in Ethiopia
tony_sm  [author] 16 Mar @ 7:43am 
Wasn't at all saying you didn't :) Just presenting the situation that causes confirmed crashes
Asd01 16 Mar @ 7:39am 
I have all dlc's
tony_sm  [author] 16 Mar @ 7:37am 
The only way it wouldn't is if you are missing dlc. And it might crash right away now, not at March 31st 1937 if you dont have graveyard of empires, which is required to run without issues, and an expected crash. The DLC's 3 Landmarks are def hit with code in the compatch now. Running my mod with just rt56 would most likely crash you out as well. Happy to hear you got it sorted
Asd01 16 Mar @ 7:23am 
Finnally now it works
Asd01 16 Mar @ 7:20am 
With rt 56 the borders works but when a chose any contry and play the game just chrases and it says error in the map defiinition
Asd01 16 Mar @ 7:17am 
I verified the game, clear chaches restarted the pc and it didin't work
Any advice?
Asd01 16 Mar @ 7:16am 
Bruh when i use your mod with road to 56 and i play it just chrashes when i chose a country
tony_sm  [author] 16 Mar @ 7:11am 
There is some other stuff regarding borders in Rt56 True map shape, in the gfx\models folder. It didn't affect my game negatively at all, but you could turn that mod off or delete the contents of the gfx\models folder in True Map Shape if it keeps giving you troubles. I don't run it personally as there is something baked into that map that blows up my hdr when run and the sand tiles look almost white with bloom. Even with its effects volumes file removed.
tony_sm  [author] 16 Mar @ 7:00am 
Possibly an old save, continue game file as well, as pdx has a hidden cache in their games as well. I typically clear out all of that, and save games, then run the game first with no mods in high speed any country for a month or so. Then exit, and hit it with the mod list.
tony_sm  [author] 16 Mar @ 6:54am 
I don't have a special version of the mod. What I get, is what you get :)
tony_sm  [author] 16 Mar @ 6:53am 
try validating possibly. If def works.
tony_sm  [author] 16 Mar @ 6:51am 
without fps map, it has some in the mod now. I tried it as well with Rt56 true map shape, as I dont run it. And the borders look the same as my pics
Asd01 16 Mar @ 6:48am 
and the borders are the same. I need to have fps map on or off
Asd01 16 Mar @ 6:47am 
Nah isn't working for me i cleard caches too
tony_sm  [author] 16 Mar @ 6:42am 
This is how it looks, and how yours should look as well. https://ibb.co/MyMbZHqT
https://ibb.co/hRNmk556
https://ibb.co/pBXWrzqS
tony_sm  [author] 16 Mar @ 6:37am 
Asd01 already done. You might need to clear your caches if you are not seeing it.
tony_sm  [author] 16 Mar @ 6:37am 
Update adding bigger Landmarks. Looks good too
Asd01 16 Mar @ 6:36am 
how can you remove super thin borders
tony_sm  [author] 16 Mar @ 6:11am 
Update to the map. Borders, and colours redone. constants from FPS map, and borders from Total Graphics Redux. I think we have 4 map mods combined now :D I also removed the defines making the borders super thin
Asd01 16 Mar @ 3:20am 
An update to the map i really want to play with the fps map and it didn't work and put the normal borders for the game, the rest is fine that is the only problem
Tio5Lukas 15 Mar @ 10:59pm 
Hi, I have a suggestion/request: Could you change the map colors to more closely resemble those in the FPS or TNO mod, like flat colors? This is because I can barely make out the map borders. Otherwise, I love the mod pack.
tony_sm  [author] 15 Mar @ 7:02pm 
Rolled back country state view to the 50 slot we had before.
tony_sm  [author] 15 Mar @ 11:54am 
Another update to the state view, now we are talking!!!! The only thing else that would be nice, is getting another 2 resource windows in there, just not enough room.
tony_sm  [author] 15 Mar @ 7:22am 
.json updated
tony_sm  [author] 15 Mar @ 7:21am 
@Georgel.171 That can be done. There are other trees around in other great mods that could be reworked for rt56 and made to work. Just takes some time is all
tony_sm  [author] 15 Mar @ 7:20am 
Better Mechanics Frontline AI has been removed from the playset, and a version integrated into the main compatch. The advanced difficulty mod inside it is not working correctly. It has been removed from BM Frontline AI. It is a known issue.
Asd01 15 Mar @ 7:10am 
Nvm can you do in the furure a updated focusses icon rework at leats for the minor axis powers?
Asd01 15 Mar @ 7:03am 
It randomly chrases, why? it saying map error
tony_sm  [author] 15 Mar @ 5:55am 
@Soviet The Cat Thing, good to see you over here!!!
tony_sm  [author] 15 Mar @ 5:16am 
@2986321305 我可能会把它从 mod 中删除,然后把它单独拿出来,这样我的中国朋友就更容易使用了
tony_sm  [author] 15 Mar @ 5:00am 
@ 2986321305 删除这个文件 https://ibb.co/S8DfPKj
tony_sm  [author] 15 Mar @ 4:56am 
@ 2986321305 你遇到的问题是字体。这些字体不会呈现特殊字符。我会拍一张你需要删除的图片。这个模组有很多中文本地化
Soviet The Cat Thing 15 Mar @ 4:17am 
I like Stellaris too!
Mainly because it is the only Paradox game with War Crimes and I can play as the best faction to ever exist in gaming history...

DRUMROLL

The Hierarchy from Universe at War: Earth Assault.

God I love the Hierarchy.
2986321305 14 Mar @ 7:42pm 
汉化有吗
tony_sm  [author] 14 Mar @ 2:58pm 
the last update to Japan Balance of Power rt56 made Japan southern colonies not needed :) it does it all, and Japan Southern Colonies, and its patch removed from the play set