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Expanded Shotgun Breaching Plus supports your mods (2 portrait variants)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you don't want my support or add new shotguns, please tell me.
Regarding the second point again: the "sword" section of doctrines is entirely focused on cqb, i've got my squad up to level 19 now with all cqb doctrines enabled and they are formidable. What I think I should do though is instantiate a custom close range fire mode for each weapon, that is in the works as I think it's cleaner overall
It's a preference of mine, I think quick clean shots at close range are much more tacticool than burst fire
I really appreciate the quick responses, by the way!
On your second message, could you expand on the "aimed fire" bit? I conceived this faction to focus less on rapid fire but configured the doctrines to improve aim times and crit kills as the squad progresses. But I would ask you to expand on your point and I'll see what I can do about it
Really, while it's not a world-ending problem since if you have a mod loaded you *should* be playing that mod, at the same time, I'd still prefer if there didn't end up being wrinkles like that.
I'll give this some time and better feedback soon, though.
It's in general jarring. Not unwelcome, just jarring and unexpected.