Door Kickers 2

Door Kickers 2

35 ratings
New Gondor SF (w. vanilla portraits)
   
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Content Type: Playable Units
File Size
Posted
Updated
32.727 MB
25 Feb @ 10:02pm
31 Mar @ 12:44pm
33 Change Notes ( view )

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New Gondor SF (w. vanilla portraits)

Description
For those who enjoy what the mod offers but aren't happy with the custom portraits originally provided.

For the version with CUSTOM PORTRAITS, please click the link below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3433308001
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Provides a detachment of the New Gondor Intelligence Special Forces currently engaged in anti-terrorism operations in Far Harad.


FEATURES:
- A CIA type unit with a ranger-size roster (3 strike teams with different strengths / supporting covert operatives, 20 operators in total)
- Reworked doctrines and fire modes
- Doctrines level up slower, making doctrine points feel more earned and valuable (~2.5x slower than vanilla)
- Broad range of equipment distributed among the teams
- Grenade launchers and Pocket grenade launcher sidearm

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TEAMS: 3 seperate teams with different functions and strengths

TEAM ANOR specializes in recon and stealthily getting past the enemy to the most advantageous spot before unleashing their firepower.
Features: Cloaks, flexible balance of weapons and armour, greater field of view, lockpick machine, superb NVGs, more crit kills.

TEAM BEREN operators are the NGI's go-to rapid response team with advanced CQB training. They travel light and kill fast.
Features: Light vests and armament, better CQB reaction times and speed.

TEAM CELOS heads out when a more methodical approach is required. Even when faced with with foes in large numbers or using heavy arms and armour, they won't give an inch of ground.
Features: Best armour protection and large calibre weapons, shield, spy camera, heavy explosives, LMGs.


CLASSES:
SPEARTIP: Squad leader, more resistant to suppression, weapons focus, better armour
HATCHET: Breaching and CQB
HAMMER: Explosives and gadgets
LONGBOW: Better FOV, sniping and overwatch
WARBOW: Grenadier/gunner, long range explosives options, better cover usage

COVERT OPS:
SHORTSWORD: Flexible role, mixed loadout, can double as either dagger or fill in for a downed or wounded squad member
DAGGER: Undercover operative, ambushes, light loadout, better field of view


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-----CAUTION-----
AS LONG AS THE MOD IS ACTIVE it changes some of the CIA, Ranger and SWAT gear. Disable this mod if you want the full vanilla experience with vanilla factions. No base game XMLs are overwritten, should be compatible with most other mods.
Changes to CIA and Rangers:
- Backpack slot: 4x slap charge kit, 4x Flashbang kit, 4x smoke grenade Kit, Poncho renamed 'Cloak'
- Utility slots: 2x slap charge, 2x TEC torch, 3x Smoke Grenade, 3x Stinger grenade, Bolt cutter to utility slot
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TO DO:
- Doctrine balancing
- Custom fire modes balancing
- Changing up the models to differentiate the teams. Colour ideas?
- Possibly add fitting voicelines? If you know of a resource or can help me out with this, thanks in advance.
FEEDBACK ON BALANCING IS APPRECIATED

Please enjoy, and am happy to hear any sort of feedback!
36 Comments
Takeshi, made in Mom 18 Jun @ 3:05am 
Hi, me again.
Expanded Shotgun Breaching Plus supports your mods (2 portrait variants)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454673734
If you don't want my support or add new shotguns, please tell me.
Never Stop Giving Up  [author] 21 Apr @ 10:49am 
@GhostFiveAlpha | CJ glad to hear you like it. Full disclosure, I now consider the mod complete. Connecting it up to different camo styles would be too much work for me.
GhostFiveAlpha | CJ 20 Apr @ 6:47am 
Love this, would like to have the ability to use some other camo other than the default ones
bigdog447 8 Mar @ 8:14pm 
Yeah those other portraits looked terrible
Never Stop Giving Up  [author] 7 Mar @ 4:46pm 
Ciaran_S Hey thanks for the praise! Especially on the doctrines, which I put a lot of love into.
Ciaran_S 7 Mar @ 4:32pm 
When I first saw this mod I didn´t know what to think of it. It´s such an outlandish concept. But I tried it, and I really like it. Normally, I´m not too keen on the modern style of equipment, I usually like the 80s/90s retro look better, but with this mod, the modern style somehow fits really well. It´s also a fun team to play with, the doctrine tree feels well thought out.
Sleg 6 Mar @ 9:56am 
Yep yep will do
Never Stop Giving Up  [author] 5 Mar @ 7:42am 
@Sleg great, glad you're enjoying, please let me know if you find a bug or inconsistency. I was going to go after some of the descriptions next to root out the ones that clash with the theme a bit. Suggestions on this also welcome.
Sleg 4 Mar @ 8:23pm 
Yep, that's precisely what I mean. The unit/squad built-in perks are a really neat way of making each squad (and role within the squad) feel more special.
Never Stop Giving Up  [author] 3 Mar @ 4:31pm 
@Sleg Thanks for the feedback! When you say nobody is doing this yet, are you referring to the teams with different specialities? I haven't seen that indeed and thought it would really add flavour to this already stupidly good game.