Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
VEF is not required; the mod options will only appear if it is enabled.
All benefits from this mod and vanilla are covered.
The Inhuman Meld may generate benefits you turned off; this will be fixed in the next update.
Items related to benefits you turned off (bioferrite limbs, voidmetal) will continue existing and may still appear.
If you disable a benefit mid-run, creepjoiners who already have that benefit will be unaffected.
It's fixed now. Integrate doesn't deal damage at all anymore and just kills the pawn.
Added an extra downside, some effecters on abilities that didn't have visuals, and so on.
I agree that a menu to limit which benefits can appear would be nice; the more ideas I have, the less likely each individual joiner appears. The Inhuman Meld was an attempt at handling this.
Error in More Creepjoiners, assembly name: MoreCreeps, method: CompAbilityEffect_Highlander:Apply, exception: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool,bool)
[Ref A0587C03]
Got alot to sieve through
[Ref 872CB3E1]
Haven't encountered any other ability doing this.
The error is more then a 1000 characters but could post it piece by piece if you want?
Do you have a red error to show me?
Do custom abilities from other mods cause similar issues?
Also the UI reapperas once I target something valid.
Also also while the UI is gone the game refuses all key inputs.
Also also also while the UI is gone, the colonist bar remains but that might be because i have the mod "SlaveBar".
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3434682604\1.5\Patches\AddBenefitsToSomeCreeps.xml
I was thinking that, with more benefits, it's rarer to see the one you want, so the meld helps with that.
Highlander steals abilities, benefits, and downsides, including traits. If you used it on the Inhuman Meld creepjoiner I just added, it's going to steal their actual benefit, not the benefit the form adds. If you didn't use it on a Meld, I have no idea what happened.
Mod More Creepjoiners dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Also made voidmetal-stuffed armor immune to damage (so even if the pawn wearing it gets hit by 1000 bullets, the armor won't be destroyed). This took a Harmony patch, tell me if it breaks anything.
I have uploaded Chinese translation. Thanks again for making this great mod.
Generally speaking, AI should not be trusted with domain-specific knowledge like this; there is a lot of C# on the Internet but not that much Rimworld-C#. It's a fine tool if you can verify its output, but as a modding beginner, you cannot really do that, as much as I appreciate your endeavor.
With that said, my code has a few hardcoded strings displayed by abilities, which I will work on removing. They should not be affecting your translation, however.
Could not resolve cross-reference: No RimWorld.StatDef named PsychicEntropyRecoveryRateOffset found to give to RimWorld.StatModifier (null stat)
and PsychicEntropyMaxOffset
RespliceCore.GeneExtension"
There is this error for each of the abilities. Do you have an idea what may be causing the error?
[Ref 29328FD5] Duplicate stacktrace, see ref for original
And for when I draft a pawn with the ability:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref FF576F69]
at RimWorld.Ability.get_Casting () [0x00006] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.Command_Ability.GizmoOnGUI (UnityEngine.Vector2 topLeft, System.Single maxWidth, Verse.GizmoRenderParms parms) [0x00063] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected) [0x0050b] in <69945a8ed6c540cf90b578de735e0605>:0