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VEF is not required; the mod options will only appear if it is enabled.
All benefits from this mod and vanilla are covered.
The Inhuman Meld may generate benefits you turned off; this will be fixed in the next update.
Items related to benefits you turned off (bioferrite limbs, voidmetal) will continue existing and may still appear.
If you disable a benefit mid-run, creepjoiners who already have that benefit will be unaffected.
It's fixed now. Integrate doesn't deal damage at all anymore and just kills the pawn.
Added an extra downside, some effecters on abilities that didn't have visuals, and so on.
I agree that a menu to limit which benefits can appear would be nice; the more ideas I have, the less likely each individual joiner appears. The Inhuman Meld was an attempt at handling this.
Error in More Creepjoiners, assembly name: MoreCreeps, method: CompAbilityEffect_Highlander:Apply, exception: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool,bool)
[Ref A0587C03]