RimWorld

RimWorld

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More Creepjoiners
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Mod, 1.5, 1.6
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1.816 MB
26 Feb @ 8:20am
19 Jul @ 10:48am
18 Change Notes ( view )
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More Creepjoiners

Description
Adds a few more possible benefits Anomaly's creepjoiners can get.


14/06: Update 1.4.2
1.6 ready. Added 3 benefits (palliator, voidseer, and ghoulmaker) and 1 downside (random disability). Added options to disable individual benefits (requires VEF). More to come.



Tree Devourer
Grants the ability to destroy Anima, Gauranlen, Polux, Harbinger, and Archean trees to get a stacking buff specific to each (increasing Psychic Sensitivity, Work Speed, Toxic Resistance, Healing Speed, and Vacuum Resistance respectively).
This is +100% Psychic Sensitivity, +25% Work Speed, +100% Toxic Resistance, +100% Healing Speed, and +100 Vacuum Resistance.

Bloodbag
Recovers from blood loss extremely quickly and grants the Transfuse ability, which will give as much of the caster's blood to the target as possible (without downing the caster).


Metallicizer
Grants the ability to metallicize a person's natural limb, replacing a random limb with a bioferrite prosthetic.
The prosthetics have a random quality and can be harvested.
At maximum quality, bioferrite limbs have 120% body part efficiency, +40% psychic sensitivity, and +40% study efficiency.


Psychic Servant (Royalty-only)
Grants the ability to link with a psycaster to take on half of their neural heat, but cannot gain psyfocus through meditation.


Voidspreader
Grants the ability to transmute bioferrite into voidmetal at a 5:1 ratio. Voidmetal is well-suited to making armors and blunt weapons. It unlocks an Anomaly research project to craft indestructible voidmetal walls.


Highlander
Grants the ability to steal the benefits and downsides from other creepjoiners, gaining their creepjoiner abilities, traits, and hediffs.
Regular traits will be stolen if they are part of the creepjoiner's benefits; for instance, the Perfect Worker will yield Industrious and Perfect Memory.
This kills the creepjoiner and destroys their corpse.
This works with other modded creepjoiners as long as they didn't add the benefits in a weird way.
Due to coding limitations, will generate new ghoul-exclusive prosthetics when used on a former ghoul.


Shocker
Grants the ability to psychically shock a nearby pawn. Will always cause brain damage.


Conjurer
Grants the ability to reset the cooldown of a random psychic ritual that is currently on cooldown.


Former Ghoul
Spawn with two random ghoul-exclusive prosthetics and a milder version of the ghoul stat boosts. This should be able to generate modded ghoul-exclusive prosthetics as well, but let me know if you get something weird.


Metalhive
Can implant a metalhorror in an adjacent pawn. This causes debilitating pain until the metalhorror emerges. This can be used to farm metalhorrors and capture raiders (unless they are pain-resistant).


Palliator
Can cover a pawn in bioferrite plates, which are very protective but greatly impede movement. If the pawn dies while the effect is active, the pallium consumes their flesh, destroying the corpse and spawning 30 bioferrite (multiplied by body size). This ability has no cooldown but recharges by consuming 15 bioferrite.


Voidseer
Can replace a pawn's eyes with the void. The target becomes blind but gain social impact, beauty, psychic sensitivity, and study rate. This is very painful for about a day.


Ghoulmaker
Can implant a shard into a human or corpse to turn them into a ghoul after a brief coma. Will recruit the target to your faction. This ability has no cooldown but recharges by consuming a shard.


Time Thief
Can forcibly age living things. Ages plants, entities, and animals by a year, friendly humans by three years, and hostile humans by twenty years.


Ghoulification
After joining, will eventually become a ghoul. This can be detected early with a surgical inspection and can be cured with a mech serum, unnatural healing, or similar options when symptoms show.


Random disability
Will be unable to perform certain kinds of work, changing every day. Violent work is unaffected.


Meld
A kind of creepjoiner (like drifter, deal maker, cult escapee) that has two benefits and two downsides.



I recommend Attract Creep Joiner Ritual and Integrated Creepjoiners. Also check out Hauts' Traits, it has a few extra benefits and downsides (and it's overall very creative and interesting).

Compatible with ReSplice; the abilities from this mod create dark archite genes that you can harvest. Note that if a pawn has several dark archite genes, the harvest ritual will harvest a random gene, due to how ReSplice coded it.

Feedback and ideas for either benefits or downsides are welcome.

More content to come.

https://imgur.com/a/wCiXRLM
Front page! Yay.

85 Comments
Metalocif  [author] 19 Jul @ 10:49am 
Tiny update: Palliate now displays whether using the ability on a target would down it. Its hediff shows remaining time.
Metalocif  [author] 17 Jul @ 12:39pm 
Fixed a bug with ReSplice on 1.6 and added support to devour Archean trees.
Kaden Ha 12 Jul @ 6:08am 
There's an error in this mod. Here's the log [gist.github.com]
Charles M. Freakston 25 Jun @ 5:17am 
Heyo, might have found the mod responsible for the problem with the UI disappearing then using the creep's abilities. RimPikmin! Too bad really cause it is super cute :hatty: but was causing other isues as well, I think
FlamingLlama 18 Jun @ 2:29pm 
1.5.
Metalocif  [author] 18 Jun @ 6:01am 
1.5 or 1.6?
FlamingLlama 17 Jun @ 6:33pm 
I am seeing a slight issue with the Metallicizer: The ability works as intended, but the cooldown does not actually trigger, and the charges do not deplete when the ability is used.
Metalocif  [author] 14 Jun @ 4:31am 
Updated with a mod options menu that uses VEF. It lets you can individually disable individual creepjoiner benefits. Downsides are unaffected.
VEF is not required; the mod options will only appear if it is enabled.
All benefits from this mod and vanilla are covered.
The Inhuman Meld may generate benefits you turned off; this will be fixed in the next update.
Items related to benefits you turned off (bioferrite limbs, voidmetal) will continue existing and may still appear.
If you disable a benefit mid-run, creepjoiners who already have that benefit will be unaffected.
Metalocif  [author] 14 Jun @ 2:58am 
Not sure why that happened, since I didn't change that file at all.
It's fixed now. Integrate doesn't deal damage at all anymore and just kills the pawn.
Added an extra downside, some effecters on abilities that didn't have visuals, and so on.

I agree that a menu to limit which benefits can appear would be nice; the more ideas I have, the less likely each individual joiner appears. The Inhuman Meld was an attempt at handling this.
Charles M. Freakston 14 Jun @ 1:25am 
Getting this error on start up since the update of your mod.
Error in More Creepjoiners, assembly name: MoreCreeps, method: CompAbilityEffect_Highlander:Apply, exception: System.MissingMethodException: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool,bool)
[Ref A0587C03]