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In short, it seems as if all of Extra Dungeons' space encounters are temporary, and will appear and disappear at random.
Fortunately, from the looks of Extra Dungeons' patches for "systemworld.config", none of those space dungeons should be any rarer than, say, any of vanilla Starbound's spaceship encounters. All it'd take to find one could be to just sit around any star system, and wait for one of them to show up (or patrol a few star systems with plenty of fuel in the ship).
However, when examining Extra Dungeons' patches for "system_objects.config", I had noticed that none of Extra Dungeons' space objects have the "permanent" tag set to true (like with NPC and player space stations), meaning that, whereas the Avian Pyramids will eventually fly out of system, all other space dungeons will simply vanish (like anomalies).
Not only have I already downloaded it, but I'll start recommending that mod for my questline series of mods.
I’m on my 3rd Floran Ixoling Grounds (plus three Floran villages), and it feels like the map is taunting me XD
Overall I’m loving the mod! Probably just got hit with the RNG hammer
You could instead make an overall fragment hunt quest using that explanation. When you complete every fragment, this overall mission also completes. You could also optionally have it track how many fragments you've found with a progress bar.
But thanks for the feedback.
It still wasn’t difficult to figure out what to do though.