Starbound

Starbound

Extra Dungeons Questline Incorporation
20 Comments
shadowwolftjc  [author] 10 Jul @ 9:12pm 
(continuing from post below...)

In short, it seems as if all of Extra Dungeons' space encounters are temporary, and will appear and disappear at random.

Fortunately, from the looks of Extra Dungeons' patches for "systemworld.config", none of those space dungeons should be any rarer than, say, any of vanilla Starbound's spaceship encounters. All it'd take to find one could be to just sit around any star system, and wait for one of them to show up (or patrol a few star systems with plenty of fuel in the ship).
shadowwolftjc  [author] 10 Jul @ 9:12pm 
@TMBCyberman the meme dealer: From looking at the files for Extra Dungeons, I can see that, technically speaking, only the Avian Pyramids move (much like both friendly and hostile NPC ships).

However, when examining Extra Dungeons' patches for "system_objects.config", I had noticed that none of Extra Dungeons' space objects have the "permanent" tag set to true (like with NPC and player space stations), meaning that, whereas the Avian Pyramids will eventually fly out of system, all other space dungeons will simply vanish (like anomalies).
TMBCyberman the meme dealer 10 Jul @ 3:34pm 
Those aren't supposed to move/vanish like other space encounters, right? (asking bc I lost one (the Letheia Fleet))
shadowwolftjc  [author] 10 Jul @ 3:14am 
@TMBCyberman the meme dealer: I've had the least amount of trouble finding those maps within the space-based dungeons that Extra Dungeons provides, such as Ixoling Breeding Grounds, or Letheia Fleets.
And in with those quest starts is there anything in there to expedite finding the maps? (asking bc I think I found one but lost it and can't find it again)
shadowwolftjc  [author] 9 Jul @ 9:27am 
@TMBCyberman the meme dealer: Although I did change it so that the questlines could all be started by talking to Esther Bright, I did still leave in the requirement to hunt down those maps, which were almost always (if not always) found within space stations (only that these maps now needed to be scanned, like with the base game's artifact hunting quests).
Question: Is there a way to just get these quests without having to slog through like a kajillion star systems hoping for the encounter?
shadowwolftjc  [author] 22 Apr @ 11:20am 
@Enhab: I'm personally not as worried as others when running your mod, since I'm also running this 1x UI Scaling mod from bk3k .
Enhab 19 Apr @ 2:59pm 
@shadowwolftjc I'm happy to help, but it might still be a good idea to try to trim these descriptions anyway. It seems like some people might be having issues with my mod on 1080p, and the windows are *definitely* too large on anything lower than that (as rare as that might be nowadays). I'd be happy to help with it if you do end up doing it.
shadowwolftjc  [author] 18 Apr @ 12:58am 
@Enhab: Oh wow! Thanks for that! (That saved me the need to have to make such a mod myself!)

Not only have I already downloaded it, but I'll start recommending that mod for my questline series of mods.
Enhab 17 Apr @ 11:53am 
I made a mod to increase the size of the quest windows. I didn't test it with the descriptions in these mods though, so there's a possibility that they're still too much. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3465555990
shadowwolftjc  [author] 14 Apr @ 10:57pm 
Alright. A new patch has been released that'll hopefully NOT break any existing mods that likewise modify Extra Dungeons (including Frackin' Universe) in the process (though I don't offer guarantees). I doubt it would, since it's mostly a single patch to one of the map rooms within the Ixoling Grounds that'll hopefully just replace the Evernight Jungle map with a Brine Star map. (Other than that, nothing else was changed.)
shadowwolftjc  [author] 14 Apr @ 9:55pm 
@LiverFox: I suspect that some of the maps that you've been finding in the Ixoling Grounds would normally lead to Evernight Jungle, which had been sorted as part of the Apex mission chain instead of the Floran mission chain. I may want to patch it (and maybe a few other space dungeons) so that the map is swapped out with Brine Star's map.
LiverFox 14 Apr @ 12:47pm 
Hey, any chance we could up how much the map is worth when scanning? Or even have the map complete the scan quest?

I’m on my 3rd Floran Ixoling Grounds (plus three Floran villages), and it feels like the map is taunting me XD

Overall I’m loving the mod! Probably just got hit with the RNG hammer
Enhab 28 Mar @ 8:05pm 
Right, but I don't think such a mod exists. It's not really ideal to make a mod that requires another mod that doesn't exist yet in order to look good. And a good portion of the wording with these quests is kind of unnecessary anyway.
Kinsect 28 Mar @ 6:48pm 
actually I think bigger Quest UI's would work as well since it can help with other quest's who also has long paragraphs
Enhab 23 Mar @ 6:27pm 
Wouldn't it be better to try to trim down the text so it fits in the box, instead of leaving it looking like that? For example, not every quest needs that initial paragraph explaining that the artifacts are missing fragments.
You could instead make an overall fragment hunt quest using that explanation. When you complete every fragment, this overall mission also completes. You could also optionally have it track how many fragments you've found with a progress bar.
shadowwolftjc  [author] 20 Mar @ 4:24pm 
After all, through modding, we can shrink the UI down to 1x size from its default 2x size. You'd think there'd already be further mods that could take advantage of that extra screen space by now? (Even something around 1.5x the size would've been nice to have, you know?)
shadowwolftjc  [author] 20 Mar @ 4:22pm 
@LiverFox: Indeed. I wish there was already a mod that would've given us bigger quest boxes, or ones with scroll bars for longer text.

But thanks for the feedback.
LiverFox 20 Mar @ 2:00pm 
I like that the dungeons are now part of the main quest-line. I did notice that the quest text runs over the rewards and some words are lost.

It still wasn’t difficult to figure out what to do though.