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https://chadvandy.github.io/tw_modding_resources/Troy/index.html
https://tw-modding.com/wiki/Main_Page
I started building one docs myself https://bukowa.github.io/twr2docs/
Look into source code of Consul to see how its used
@bukowa, do you think this mod can be ported into Attila? Or would it need to be redone from scratch?
Subjugatio has an inaccurate description; it should say it will force-form a satrapy since a faction that can only form client states can be given satrapies from this command.
Very cool mod!
Nice one
Basically creating a new faction.
I click on a city first then on the rebell character bu nothing happens.
It works for standard faction characters but not for rebells or i'm doing something wrong?
By the way this mod is amazing.
Just flip the switch: type /use_in_battle in Consul before entering battle. This setting is persistent in your config file.
UI modding in R2 is not something I ever want to have to do.
https://www.tw-modding.com/index.php/Tutorial:Context_Viewer_(Warhammer_3)
Quality of life modding tools and functionality is far better for UI modding in recent titles like Wh3.
R2 is a very old game now so thats to be expected.
RE: so how has it taken 10+ years for someone to do this for R2
One of the advantages of later games like wh is the UI is very easy to mod, older games like R2 its not. User Interface modding in R2 is PITA. UI's like the console in this mod where you type the script text of this mod are very clunky in older games like R2, and also not easy to mod.
R2 compiles UI's as binary files, so to even work on them you have to uncompile and recompile them with PITA community made tools. UI modding is far easier in later games and better supported.