Crusader Kings III

Crusader Kings III

Cultural Armies II & Culture Expanded PATCH
28 Comments
Wally 12 Jul @ 8:14am 
Yeah the saxon varients lack men at arms that the West Saxons have
Esudesu 25 Jun @ 3:10pm 
i wont get any heavy inf. for saxon culture. have to play without culture expanded
Hany Istók 6 Jun @ 3:23am 
The Wylsh (Britons in East side of England) culture just have siege weapons
Jimmywhite  [author] 22 May @ 6:32am 
@stie I need to manually add recruitment requirements to many files corresponding to every new culture of west germanic heritage brought by Culture Expanded
gurbe 22 May @ 1:16am 
Ah that sucks :(, I really like this mod. What exactly makes it so much work?
Jimmywhite  [author] 21 May @ 1:06pm 
@stie Seems so.. Like most new cultures of west germanic heritage. The solution will require much work..
gurbe 21 May @ 12:23pm 
The Frisian culture doesn't have the basic MaA (Germanic skirmishers, pikemen, horsemen etc), bug?
Doctor Alcoholo 20 May @ 7:27am 
Thanks for update <3
Brakin 19 May @ 4:18am 
Ah alr
Jimmywhite  [author] 18 May @ 8:19pm 
@Brakin No, wait for an update
Brakin 18 May @ 3:02pm 
Is it normal appearing bombards for the army whilst this mod updates or no?
Thaumaturge 15 Apr @ 3:17pm 
Compatibility patches should be after both mods they are making compatible
Falvick 31 Mar @ 3:15pm 
is it ok that some com patches will be in between this load order? Usually order of most popular visual + cultural mods looks like this:
Cities of Wonder 3 (COW3)
Patrum Scuta
Regional Immersion and Cultural Enrichment (RICE)
Community Flavor Pack (CFP)
More Holding Graphics (MHG)
Ethnicities & Portraits Expanded (EPE)
Culture Expanded (CE)
MHG + EPE Compatch
MHG + COW3 Compatch
MHG + CFP Compatch
MHG + CE Compatch
CFP + EPE Compatibility Patch
RICE + EPE Compatibility Patch
MHG + RICE + EPE Compatch (Only if you use RICE along with EPE)
UPE
( so i can put cultural armies in the end of the list for exaple after Units pack Expanded?
Jimmywhite  [author] 13 Mar @ 7:55pm 
@KARA | Z Do you see any bugs?
KARA | Z 13 Mar @ 6:56pm 
will this move to 1.15? Launcher says it is in 1.14?
Olympian834 9 Mar @ 2:19pm 
the albino bug is a result of have Culture Expanded enabled without EPE being enabled. also, the aramean cultures have the caucasian troop types but also have access to the techs for generic heavy inf + heavy cav and crossbowmen
Lusurfer 6 Mar @ 4:57pm 
@jimmywhite yeah i got it work now thanks for the heads up
Jimmywhite  [author] 5 Mar @ 8:00am 
@Lusurfer I can confirm that this bug exists. Many characters are really albinos, but it is a bug of the original Culture Expanded mod.
Beorhthere Appleby 4 Mar @ 7:17pm 
Also, make sure you have the right order.
Jimmywhite  [author] 4 Mar @ 7:10pm 
@Lusurfer This patch and mod itself does not touch character or culture files, so it must be some other mod in your playlist
Lusurfer 4 Mar @ 2:33pm 
for some reason a majority of the characters are albino
Kaschperle 4 Mar @ 8:13am 
thanks!
Stephince 4 Mar @ 6:10am 
Perfect!
DrumDrum100 3 Mar @ 5:15pm 
super dope thanks a lot for patch!
SpoopsDaGawd 3 Mar @ 11:52am 
For those asking, I believe there's a separate compatch for CA2 and RICE and I assume so long as both are placed after RICE & CE respectively, they should function correctly
eoinraffs 3 Mar @ 4:07am 
What if I use both RICE and CE, load both compatches after?
Liga 3 Mar @ 4:05am 
Hi bro,what if i use both the CE and RICE?which one should i use?thx
Týr of Andalusia 2 Mar @ 10:17pm 
❤️❤️❤️, thank you