Barotrauma

Barotrauma

Anaconda
127 Comments
CULT|jeffrobot494 28 Jul @ 2:23pm 
Hey, just wanted to say this sub looks AWESOME. My favorite part is the pilotable shuttles - I have been wanting something like this since I first started playing Barotrauma a couple of months ago. If my crew and I start another campaign, we are definitely going to use this sub.
mjölnir 15 Jul @ 7:47am 
хорошо, спасибо)
Crack Monk  [author] 15 Jul @ 7:18am 
@mjölnir Выкатил обновление, теперь такого не должно происходить. Учти что из-за того как барка работает, нужно будет начать новую кампанию или модифицировать сохранение (обновления лодок не имеют ретроактивного действия).
Crack Monk  [author] 14 Jul @ 11:06am 
@mjölnir Тогда это я где-то в схеме напортачил. Выпущу фикс в ближайшее время.
mjölnir 14 Jul @ 11:03am 
через некоторое время
Crack Monk  [author] 14 Jul @ 11:00am 
@mjölnir Проблема появилась сразу или через некоторое время?
mjölnir 14 Jul @ 10:54am 
она у меня желтым горит вечно
Crack Monk  [author] 14 Jul @ 10:46am 
@mjölnir Можно через терминал закрыть, можно через рычаг в самом шлюзе. Когда он закрыт кнопка открытия шлюза подсвечивается красным. Чтобы открыть его (если он закрыт) нажми на рычаг посередине шлюза или напиши в терминале "unlock airlock"
mjölnir 14 Jul @ 10:44am 
воздушный шлюз, самый правый, нижний.и в каком смысле он закрыт, через терминал имеешь виду?
Crack Monk  [author] 14 Jul @ 10:39am 
@mjölnir Можешь описать поконкретней как шлюз не работает? Закрыт ли он? Я в последнее время в барку особо не играю, как будет время починю.
mjölnir 14 Jul @ 10:27am 
@crack monk and if still nothing works?
Crack Monk  [author] 14 Jul @ 5:52am 
@mjölnir Press "airlock reset" button. It's right under airlock cycle button. It resets airlock circuitry after 15 seconds.
mjölnir 14 Jul @ 4:28am 
how fix airlock
vvhalefccd 29 Jun @ 8:16am 
Thank you Jesus
Crack Monk  [author] 29 Jun @ 7:25am 
@android17 Released an update. Tweaked waypoints on shuttles, now bots shouldn't be getting stuck on ladders between submarine and shuttles trying to fix stuff (at least they were not during testing). Note that the update won't apply on ongoing campaign.
Crack Monk  [author] 29 Jun @ 7:20am 
@vvhalefccd Released an update, shouldn't pe possible now. Note that the update won't apply on ongoing campaign.
android17 29 Jun @ 5:23am 
hello have you fixed the problem where bots would get stuck on the stairs leading to the undocked shuttles
Crack Monk  [author] 28 Jun @ 8:00am 
@vvhalefccd I'll look into it.
vvhalefccd 28 Jun @ 7:23am 
On the regular Anaconda I am having an issue where the guns stop switching no matter where I move the gun turret's reticle. I removed all mods except for Anaconda itself trying to solve the problem, but to no avail. The right turret is the first to go, it seems to bug out when switching from one camera to the next and I am unable to switch to bottom right gun no matter what I do. Eventually I also got the left gun stuck as well.
Crack Monk  [author] 26 Jun @ 9:30am 
@android17 I don't know really. Crew ai in barotrauma is dog shit. I've encountered this issue a couple of times but was not able to replicate it in editor, so i don't think that there's something wrong with waypoints. Try ordering them to follow you and dismiss them in other part of the ship, maybe that will help. I'll look into this issue, but no guaranties.
android17 26 Jun @ 9:13am 
what to do if the bots want to fix something on the detached shuttle and put on spacesuits starting to go down and up the stairs until they suffocate. without spacesuits they do this endlessly
Crack Monk  [author] 18 Jun @ 11:17am 
@arb0 Try turning voice assist on for 2,5 minutes with more than 10% fuel remaining (sound component can't receive information about remaining fuel when voice assist is off, so im guessing that it is stuck in active state). I'll fix this issue in next update some time today.
arb0 17 Jun @ 9:20pm 
Was getting the 10% fuel remaining vfx going off every few minutes (when fuel levels were north of 160%), but by far the bigger issue was not being able to get the terminal to turn it off, it would reply that the input was received but the vfx would still keep going off.

I use Performance Fix and this may very well stem from there not being a designated items and components priority settings list. Or at least I hope that's the case, otherwise something's off.
Crack Monk  [author] 13 Jun @ 12:32am 
@Dudes Toadson If you have fps drops this bad try Performance fix mod. When i was testing this sub in modded campaign (hungry europans, barotraumatic, dynamic europa) with 4-5 people it really helped with fps drops, especially on stations.
Dudes Toadson 12 Jun @ 4:20pm 
Really cool design, but seems unplayable in mp. Insane fps drops in the battle when i host a server
Arkaethen 9 Jun @ 2:53pm 
gex
Bebes_kidz 8 Jun @ 11:38am 
You should release those as a standalone mod! They're super fun to use
Crack Monk  [author] 8 Jun @ 2:24am 
@Bebes_kidz Those are custom. Made them myself.
Bebes_kidz 7 Jun @ 5:06pm 
WHERE DID YOU GET THE WELDING/MINING TURRET? Are those a stand alone mod? Those are so awesome!
Crack Monk  [author] 2 Jun @ 2:23am 
@D3ADP00L I've checked the lights wiring, nothing seems to be wrong (i did not even touch lights wiring in HE-SP version), lights work fine in my game. Does this issue occur in different versions of Anaconda? Do your friends have the same issue as you? Do you use any mods that could cause this issue (like Performance fix mod, although it's highly unlikely that it's the issue)? Try increasing "visible light limit" in graphics settings, maybe that will help.
Crack Monk  [author] 1 Jun @ 1:05am 
@D3ADP00L Could you specify which exact light is at fault? Screenshot of the issue would be really helpfull. Because i can't replicate the issue that you're describing.
frogvoid 31 May @ 4:08pm 
its so peak.... cutter when question mark
D3ADP00L 31 May @ 3:57pm 
Alr cool, but just a heads up, the lights are busted for the HE-SP version in the ladder area
they aren't turning on for some reason
Crack Monk  [author] 31 May @ 3:24pm 
@D3ADP00L Don't expect one any time soon. This one took a little bit over a year to make (i procrastinated a lot), nevertheless i've learned many things about baro modding. Decoys, audio notifications, TOZ-34, custom external hull texture, ballast burner, incinirator, motion detector system, miner shuttle were not initially planned. If i'll be making another relatively large sub that is HE compatible, i'll include a mess hall for RP/whatever purposes. Hope you all are enjoying it.
D3ADP00L 31 May @ 1:20pm 
@Crack Monk if you ever make another sub PLEASE make one with a mess hall, a bunch of my friends keep bitching about "having nowhere to eat" on different subs
D3ADP00L 31 May @ 1:04pm 
Its a quality of life thing
arb0 31 May @ 12:39pm 
Righteous of you to make that version for those who solo, even though it sounds like you don’t play that way.
Crack Monk  [author] 31 May @ 12:56am 
@D3ADP00L Alright, gonna release bot friendly HE version sometime today.
Crack Monk  [author] 31 May @ 12:53am 
@MinerUser Try ordering them to follow you, once they've finished repairing shuttles.
D3ADP00L 30 May @ 1:53pm 
@Crack Monk ty for the explanation, could you possibly make a hungry europans version thats bot friendly, going through a campaign run that I have majority bots but its multiplayer but I want the benefits of the bot friendly sub with the kitchen and tables of the hungry europans version.
MinerUser 30 May @ 12:08pm 
Is there a way to solve bots getting stuck in the shuttles when they have a repair order?
Crack Monk  [author] 21 May @ 1:25am 
@D3ADP00L On regular and Hungry Europans(HE) versions of anaconda to switch between turrets you need to move camera up or down beyond turret angle limit (depending on which turret you currently control, if you control bottom turret you'll have to move camera up and vice versa). Motion detector lamps are simply for gunners and captains convinience.
D3ADP00L 20 May @ 3:55pm 
How do the turrets work, is it like switching the camera to whatever motion detector goes off or something similar?
Crack Monk  [author] 16 May @ 9:23am 
@Aether♢Astra It sets ballast on fire to kill ballast flora. It's not present on other screenshots because i added it yesterday and did not make new ones. I'll make them some time later.
Aether♢Astra 16 May @ 7:57am 
whats the ballast burner on one of the screeshots? its in one but I cant find it on the others
Crack Monk  [author] 15 May @ 7:08am 
@Tart Пофиксил.
Tart 15 May @ 3:54am 
Tart 15 May @ 3:38am 
@Crack Monk Hello, I really liked this boat, but there are some problems, the bots get stuck when they try to fix the main electrical panel, I think they can't do repairs when they are on the ladder, this happens with the main airlock and the main electrical panel, can something be done about this? The bots first need to go up to the floor and stand on the floor and then do repairs
Crack Monk  [author] 15 May @ 3:03am 
@Jogooooooo I've released an update that should fix the airlock, i've also added airlock reset button in case this issue occurs again. But due to how barotrauma handles campaign submarines you'll have to start a new campaign or edit the save file for update to take effect.