Barotrauma

Barotrauma

128 ratings
Anaconda
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File Size
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26.541 MB
2 Mar @ 3:28am
15 Jul @ 7:10am
25 Change Notes ( view )

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Anaconda

Description
Anaconda is an attack shuttle carrying submarine with a design that is heavily inspired by “Faulcon DeLacy Anaconda”, a ship from the game Elite Dangerous.


Features:
  • 2 shuttles, “Miner” and “Interceptor”;
  • Ammunition elevator;
  • External cargo elevator (to ease transportation of crates and ammunition from wrecks);
  • 3 reactor operation modes (normal, automation circuit, hybrid);
  • Voice notifications about various failures and remaining fuel (can be turned off via terminal, is on by default);
  • HUD-like system that displays info on glass in command room for captain (has 3 modes);
  • Incineration chamber;
  • Emergency boost (draws power from the capacitors and reloads 90 seconds);
  • Decoy flare system;
  • Sonar cutoff (turns the sonar off if water is detected in the command room. Made for those that play with “Real sonar” mod. Is off by default.);
  • A gun;
  • Terminal with 10 functional commands;
  • Self-destruct system;
  • A kitchen (Hungry Europeans version of the ship is included);
  • Backup batteries;
  • Door automation (can be turned off);
  • Station power mode (can be turned off);
  • Ability to lock airlock;
  • Angle-switching between turrets;
  • Clock;

Although Anaconda is an attack submarine with 6 cannons it’s offensive capabilities are limited by design to encourage use of the “Interceptor” shuttle and teamwork. The limitation is number of periscopes (2), this means that only two cannons can be used simultaneously. To switch between turrets you’ll have to angle turret up or down beyond its gimbal limit. Railgun has its own switch. Due to this limitation, bots cannot operate turrets.

Specs:
- Class: Attack
- Tier: 3
- Price: 50000
- Optimal crew: 5-10 people
- Vertical speed: -18.5/16.5 km/h
- Horizontal speed: 21 km/h
- Horizontal speed with boost (maximum): 49 km/h
- Cargo crate capacity: 12+2(in external cargo elevator)

Credits/used item assemblies:
Europa Clock
SmartDoor
Reactor Controller
Guns Enhanced(gun animation)
CA-1N(elevator docking ports sequencing)

It’s also should be noted that due to how barotrauma handles minerals, shooting any creature that contains minerals (e.g. Mudraptor) with a mining pulse laser will cause an error and opening of debug console.









!!!WARNING!!!
Say gex
127 Comments
CULT|jeffrobot494 28 Jul @ 2:23pm 
Hey, just wanted to say this sub looks AWESOME. My favorite part is the pilotable shuttles - I have been wanting something like this since I first started playing Barotrauma a couple of months ago. If my crew and I start another campaign, we are definitely going to use this sub.
mjölnir 15 Jul @ 7:47am 
хорошо, спасибо)
Crack Monk  [author] 15 Jul @ 7:18am 
@mjölnir Выкатил обновление, теперь такого не должно происходить. Учти что из-за того как барка работает, нужно будет начать новую кампанию или модифицировать сохранение (обновления лодок не имеют ретроактивного действия).
Crack Monk  [author] 14 Jul @ 11:06am 
@mjölnir Тогда это я где-то в схеме напортачил. Выпущу фикс в ближайшее время.
mjölnir 14 Jul @ 11:03am 
через некоторое время
Crack Monk  [author] 14 Jul @ 11:00am 
@mjölnir Проблема появилась сразу или через некоторое время?
mjölnir 14 Jul @ 10:54am 
она у меня желтым горит вечно
Crack Monk  [author] 14 Jul @ 10:46am 
@mjölnir Можно через терминал закрыть, можно через рычаг в самом шлюзе. Когда он закрыт кнопка открытия шлюза подсвечивается красным. Чтобы открыть его (если он закрыт) нажми на рычаг посередине шлюза или напиши в терминале "unlock airlock"
mjölnir 14 Jul @ 10:44am 
воздушный шлюз, самый правый, нижний.и в каком смысле он закрыт, через терминал имеешь виду?
Crack Monk  [author] 14 Jul @ 10:39am 
@mjölnir Можешь описать поконкретней как шлюз не работает? Закрыт ли он? Я в последнее время в барку особо не играю, как будет время починю.